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{{Infobox|character
{{Infobox|character
| name    = Makar
| image    = [[File:Makar-Artwork-The-Wind-Waker.png|250px]]
| image    = [[File:Makar-Artwork-The-Wind-Waker.png|250px]]
| game    = ''[[The_Legend_of_Zelda:_The_Wind_Waker|The Wind Waker]]''
| game    = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
| race    = [[Korok]]
| race    = [[Korok]]
| location = [[Forest Haven]]
| location = [[Forest Haven]]<br/>[[Wind Temple]]
[[Wind Temple]]
| gender  = Male
| gender  = Male
}}
}}


'''Makar''' is a [[Korok]] from ''[[The Legend of Zelda: The Wind Waker]]''. Like all Koroks, he is able to fly using a [[Deku Leaf]]. He also plays the violin, a skill he shares with the ancient [[Wind Sage]], [[Fado (The Wind Waker)|Fado]].
'''Makar''' is a [[Korok]] from ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Like all Koroks, he is able to fly using a [[Deku Leaf]]. He also plays the violin, a skill he shares with the ancient [[Wind Sage]], [[Fado (The Wind Waker)|Fado]].


When [[Link]] arrives at the [[Forest Haven]] in search of [[Farore's Pearl]], the [[Great Deku Tree]] says that he will give Link the pearl after a ceremony. However, Makar's friend [[Linder]] appears and informs them that Makar flew too close to the [[Forbidden Woods]] and fell in. Because Makar is needed to attend the ceremony and play his violin, Link then follows Makar into the woods. He is eaten by [[Kalle Demos]], but Link defeats the creature and rescues Makar. They then return so Makar can play at the ceremony. The other Korok fly off to plant the new seeds of trees across the world, but Makar stays behind, along with [[Hollo]].
When [[Link]] arrives at the [[Forest Haven]] in search of [[Farore's Pearl]], the [[Great Deku Tree]] says that he will give Link the pearl after the [[Korok Ceremony|ceremony]]. However, Makar's friend [[Linder]] appears and informs them that Makar flew too close to the [[Forbidden Woods]] and fell in. Because Makar is needed to attend the ceremony and play his violin, Link then follows Makar into the woods. He is eaten by [[Kalle Demos]], but Link defeats the creature and rescues Makar. They then return so Makar can play at the ceremony. The other Korok fly off to plant the new seeds of trees across the world, but Makar stays behind, along with [[Hollo]].


Makar is also later revealed to be the Sage of Winds. During Link's quest to empower the [[Master Sword]], the previous sage, Fado, tells Link that his successor and descendant will be the one who plays the same violin. Link recognizes the instrument as the same one Makar played at the ceremony. After locating Makar behind the waterfall where he was practicing music, Link conducts the [[Wind God's Aria]] to awaken him as the new sage. The newly awakened Makar subsequently helps Link complete the [[Wind Temple]]. Link can take control of Makar using the [[Command Melody]]. He is able to plant seeds in soft patches of dirt to make trees grow, which can solve puzzles or reveal treasure chests. The trees can also be used as [[Hookshot]] targets. Some time after entering the temple, Makar is captured by [[Floormaster]]s and Link must find the Hookshot and use it with the [[Iron Boots]] to rescue him.
Makar is also later revealed to be the Sage of Winds. During Link's quest to empower the [[Master Sword]], the previous sage, Fado, tells Link that his successor and descendant will be the one who plays the same violin. Link recognizes the instrument as the same one Makar played at the ceremony. After locating Makar behind the waterfall where he was practicing music, Link conducts the [[Wind God's Aria]] to awaken him as the new sage. The newly awakened Makar subsequently helps Link complete the [[Wind Temple]]. Link can take control of Makar using the [[Command Melody]]. He is able to plant seeds in soft patches of dirt to make trees grow, which can solve puzzles or reveal treasure chests. The trees can also be used as [[Hookshot]] targets. Sometime after entering the temple, Makar is captured by [[Floormaster]]s and Link must find the Hookshot and use it with the [[Iron Boots]] to rescue him.


After Link defeats [[Molgera]], Makar plays the Wind God's Aria with Fado while Link conducts with the [[Wind Waker]] to fully empower the [[Master Sword]].
After Link defeats [[Molgera]], Makar plays the Wind God's Aria with Fado while Link conducts with the [[Wind Waker]] to fully empower the [[Master Sword]].
Line 19: Line 17:
Makar is last seen on [[Tetra]]'s [[Pirate Ship]] at the end of the game, standing beside [[Medli]].
Makar is last seen on [[Tetra]]'s [[Pirate Ship]] at the end of the game, standing beside [[Medli]].


{{Figurine|Makar||
{{Figurine|Makar|Makar Figurine (TWW).png|
Birthplace: The Forest Haven<br>
Birthplace: The Forest Haven<br/>
Personality: Frivolous<br>
Personality: Frivolous<br/>
Makar is in charge of the musical
Makar is in charge of the musical
performance at the ceremony held each
performance at the ceremony held each
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The instrument he uses appears to be a
The instrument he uses appears to be a
cello, but it is actually a violin...}}
cello, but it is actually a violin...}}
{{Listbox|The Wind Waker Characters}}


{{Cat|The Wind Waker Characters}}
{{Cat|The Wind Waker Characters}}
{{Cat|Sages}}
{{Cat|Sages}}
{{Cat|Koroks}}
{{Cat|Koroks}}

Revision as of 00:03, January 22, 2021

Makar
Makar-Artwork-The-Wind-Waker.png

Race

Gender

Male

Games

Location

Makar is a Korok from The Wind Waker. Like all Koroks, he is able to fly using a Deku Leaf. He also plays the violin, a skill he shares with the ancient Wind Sage, Fado.

When Link arrives at the Forest Haven in search of Farore's Pearl, the Great Deku Tree says that he will give Link the pearl after the ceremony. However, Makar's friend Linder appears and informs them that Makar flew too close to the Forbidden Woods and fell in. Because Makar is needed to attend the ceremony and play his violin, Link then follows Makar into the woods. He is eaten by Kalle Demos, but Link defeats the creature and rescues Makar. They then return so Makar can play at the ceremony. The other Korok fly off to plant the new seeds of trees across the world, but Makar stays behind, along with Hollo.

Makar is also later revealed to be the Sage of Winds. During Link's quest to empower the Master Sword, the previous sage, Fado, tells Link that his successor and descendant will be the one who plays the same violin. Link recognizes the instrument as the same one Makar played at the ceremony. After locating Makar behind the waterfall where he was practicing music, Link conducts the Wind God's Aria to awaken him as the new sage. The newly awakened Makar subsequently helps Link complete the Wind Temple. Link can take control of Makar using the Command Melody. He is able to plant seeds in soft patches of dirt to make trees grow, which can solve puzzles or reveal treasure chests. The trees can also be used as Hookshot targets. Sometime after entering the temple, Makar is captured by Floormasters and Link must find the Hookshot and use it with the Iron Boots to rescue him.

After Link defeats Molgera, Makar plays the Wind God's Aria with Fado while Link conducts with the Wind Waker to fully empower the Master Sword.

Makar is last seen on Tetra's Pirate Ship at the end of the game, standing beside Medli.

Makar
Makar Figurine (TWW).png

Birthplace: The Forest Haven
Personality: Frivolous
Makar is in charge of the musical performance at the ceremony held each year by the Koroks in the Forest Haven. The instrument he uses appears to be a cello, but it is actually a violin...