Lynel: Difference between revisions

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281 bytes added ,  July 20, 2021
→‎Weapon-Related Attack/Movement Patterns: Adds Stasis-related information.
(→‎Weapon-Related Attack/Movement Patterns: Adds updraft information, changes formatting a bit)
(→‎Weapon-Related Attack/Movement Patterns: Adds Stasis-related information.)
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** Be stunned when shot in the head with an arrow, or by striking them with [[Urbosa's Fury]];
** Be stunned when shot in the head with an arrow, or by striking them with [[Urbosa's Fury]];
** Ignore the stunning effect and bonus damage of electricity  other than the above;
** Ignore the stunning effect and bonus damage of electricity  other than the above;
** Be rideable when stunned; Link can attack 5 times with the weapon he has equipped while riding the Lynel at the cost of stamina, which doesn't wear down the weapon since Link is attacking with the hilt of the particular weapon.
** Be rideable when stunned; Link can attack 5 times with the weapon he has equipped while riding the Lynel at the cost of stamina, which doesn't wear down the weapon since Link is attacking with the hilt of the particular weapon;
** Be frozen in time, even during a charge or other attack, by a successful application of Stasis+ (the amount of time they can be frozen decreases as the tier of the Lynel increases);
** Be stunned for a few seconds, interrupting their attack if they take damage while in Stasis.
* [[Breath of the Wild One-Handed Weapons|One-Handed Weapon]]-wielding Lynels will:  
* [[Breath of the Wild One-Handed Weapons|One-Handed Weapon]]-wielding Lynels will:  
** Swing three (3) times on close quarters with their weapon
** Swing three (3) times on close quarters with their weapon
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