Lynel: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
160 bytes added ,  July 20, 2021
→‎Weapon-Related Attack/Movement Patterns: Adds updraft information, changes formatting a bit
(languages)
(→‎Weapon-Related Attack/Movement Patterns: Adds updraft information, changes formatting a bit)
Line 49: Line 49:


* '''All''' Lynels will:  
* '''All''' Lynels will:  
**Charge Link with weapon side strikes (exploitable with both [[Perfect Guard]]s and [[Perfect Dodge]]s);
** Charge Link with weapon side strikes (exploitable with both [[Perfect Guard]]s and [[Perfect Dodge]]s);
**Charge Link by crouching and bounding on all their limbs (exploitable with both [[Perfect Guard]]s and [[Perfect Dodge]]s);
** Charge Link by crouching and bounding on all their limbs (exploitable with both [[Perfect Guard]]s and [[Perfect Dodge]]s);
**Put distance between them and Link to shoot fire from their mouths 3 times; these can be avoided by running perpendicularly from the path of the fireballs, or by running in the same manner close to the Lynel;
** Put distance between them and Link to shoot fire from their mouths 3 times; these can be avoided by running perpendicularly from the path of the fireballs, or by running in the same manner close to the Lynel (in grassy areas, this will create an updraft that can be exploited);
**Use their bows with elemental arrows and teleport their shots on top of Link if he attempts to put some distance between him and them;  
** Use their bows with elemental arrows and teleport their shots on top of Link if he attempts to put some distance between him and them;  
** Roar and rear rampant slowly in order to perform their explosive attacks by striking the ground;
** Roar and rear rampant slowly in order to perform their explosive attacks by striking the ground (in grassy areas, this will create an updraft that can be exploited);
** Teleport close to Link if he climbs to higher ground while still on their range;
** Teleport close to Link if he climbs to higher ground while still on their range;
** Get stunned by arrow shots to the face, or by striking them with [[Urbosa's Fury]] (this happens to be the only shock-related attack that works on Lynels);
** Be stunned when shot in the head with an arrow, or by striking them with [[Urbosa's Fury]];
** Ignore the stunning effect and bonus damage of electricity  other than the above;
** Be rideable when stunned; Link can attack 5 times with the weapon he has equipped while riding the Lynel at the cost of stamina, which doesn't wear down the weapon since Link is attacking with the hilt of the particular weapon.
** Be rideable when stunned; Link can attack 5 times with the weapon he has equipped while riding the Lynel at the cost of stamina, which doesn't wear down the weapon since Link is attacking with the hilt of the particular weapon.
* [[Breath of the Wild One-Handed Weapons|One-Handed Weapon]]-wielding Lynels will:  
* [[Breath of the Wild One-Handed Weapons|One-Handed Weapon]]-wielding Lynels will:  
Line 62: Line 63:
* [[Breath of the Wild Spears|Spear]]-wielding Lynels will:  
* [[Breath of the Wild Spears|Spear]]-wielding Lynels will:  
**Ground-strike Link after jumping, but not all of these attacks can be avoided with [[Perfect Dodge]]s because they sometimes produce shockwaves that reach Link even during bullet-time. As such, Link would have to perform a [[Perfect Guard]] to create openings to strike these Lynels.  
**Ground-strike Link after jumping, but not all of these attacks can be avoided with [[Perfect Dodge]]s because they sometimes produce shockwaves that reach Link even during bullet-time. As such, Link would have to perform a [[Perfect Guard]] to create openings to strike these Lynels.  
**Charge towards Link and attacking with the reach of their spears '''after''' they're past Link
**Charge towards Link, attacking with the reach of their spears '''after''' they're past Link
* [[Breath of the Wild One-Handed Weapons|Two-Handed Weapon]]-wielding Lynels will:  
* [[Breath of the Wild One-Handed Weapons|Two-Handed Weapon]]-wielding Lynels will:  
** Strike the ground ''after'' charging. These shouldn't be parried with a [[Perfect Dodge]] because they sometimes produce shockwaves.  
** Strike the ground ''after'' charging. These shouldn't be parried with a [[Perfect Dodge]] because they sometimes produce shockwaves.  
3

edits

Navigation menu