Link's Awakening Bosses: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
mNo edit summary
No edit summary
Line 7: Line 7:
{{CD|file=Facade.png|link=Facade|desc=Facade is the boss of the sixth dungeon, [[Face Shrine]]. Throughout the fight, tiles and pots will fly at you, which must be avoided, and later holes will open up which Link can fall into unless he moves out of the way. Whenever the face appears, place or throw a [[bomb]] on it to damage him. Repeat until he is defeated.}}
{{CD|file=Facade.png|link=Facade|desc=Facade is the boss of the sixth dungeon, [[Face Shrine]]. Throughout the fight, tiles and pots will fly at you, which must be avoided, and later holes will open up which Link can fall into unless he moves out of the way. Whenever the face appears, place or throw a [[bomb]] on it to damage him. Repeat until he is defeated.}}
{{CD|file=Evil Eagle.png|link=Evil Eagle|desc=Evil Eagle is the boss of the seventh dungeon, [[Eagle's Tower]]. He is fought in a side-scrolling view on the top of a tower, which Link must avoid falling off. He flaps his wings to create wind and shoot feathers, which Link can block using the [[Mirror Shield]]. When he flies at or above Link, hit his beak using the Hookshot or sword until he is defeated.}}
{{CD|file=Evil Eagle.png|link=Evil Eagle|desc=Evil Eagle is the boss of the seventh dungeon, [[Eagle's Tower]]. He is fought in a side-scrolling view on the top of a tower, which Link must avoid falling off. He flaps his wings to create wind and shoot feathers, which Link can block using the [[Mirror Shield]]. When he flies at or above Link, hit his beak using the Hookshot or sword until he is defeated.}}
{{CD|file=Hothead-Sprite-LA.png|link=Hot Head|desc=Hot Head is the boss of the eighth dungeon, [[Turtle Rock]]. Most of the room is filled with lava. He jumps out of the lava, creating four fireballs which travel in multiple diagonal directions when he lands. When he is out of the lava, a shot from the [[Magic Rod]] will remove the fire from his face, causing him to bounce around the room at which point he can be hit more times before falling back into the lava. Enough hits and the mask will break. Keep on hitting him until he is defeated.}}
{{CD|file=Hothead-Sprite-LA.png|link=Hot Head|desc=Hot Head is the boss of the eighth dungeon, [[Turtle Rock (Link's Awakening)|Turtle Rock]]. Most of the room is filled with lava. He jumps out of the lava, creating four fireballs which travel in multiple diagonal directions when he lands. When he is out of the lava, a shot from the [[Magic Rod]] will remove the fire from his face, causing him to bounce around the room at which point he can be hit more times before falling back into the lava. Enough hits and the mask will break. Keep on hitting him until he is defeated.}}
{{CD|file=NightmareOfGiantBot.png|link=Shadow Nightmares#Giant Gel|caption=Giant Gel}}
{{CD|file=NightmareOfGiantBot.png|link=Shadow Nightmares#Giant Gel|caption=Giant Gel|desc = Giant Gel is the first of the [[Shadow Nightmare]]s. Like the normal enemy [[Gel]], it hops around the room, damaging Link if it comes in contact with him. The only way to damage it is with [[Magic Powder]].}}
{{CD|file=NightmareOfAgahnim.png|link=Shadow Nightmares#Agahnim's Shadow|caption=Agahnim's Shadow}}
{{CD|file=NightmareOfAgahnim.png|link=Shadow Nightmares#Agahnim's Shadow|caption=Agahnim's Shadow|desc=The second shadow acts like [[Agahnim]] from ''A Link to the Past''. It teleports to certain locations. It will then shoot one of two projectiles: a large fireball, or a smaller x-shaped projectile, which must be avoided as it can't be hit or deflected. In order to damage it, Link must deflect the large fireball back at it. Repeat enough times and it will transform.}}
{{CD|file=Moldorm's-Shadow.png|link=Shadow Nightmares#Moldorm's Shadow|caption=Moldorm's Shadow}}
{{CD|file=Moldorm's-Shadow.png|link=Shadow Nightmares#Moldorm's Shadow|caption=Moldorm's Shadow|desc=The third shadow resembles the Moldorm fight fought in Tail Cave at the beginning of the game, only without the gap to fall into. Much like the earlier fight, slash the tail enough times with your sword and it will transform.}}
{{CD|file=Shadow-of-Ganon.png|link=Shadow Nightmares#Shadow of Ganon|caption=Shadow of Ganon}}
{{CD|file=Shadow-of-Ganon.png|link=Shadow Nightmares#Shadow of Ganon|caption=Shadow of Ganon|desc=The fourth shadow is similar to the first part of the [[Ganon]] fight from ''A Link to the Past''. It spins its [[Trident]] around, summoning [[Blazing Bat]]s which it sends at Link before throwing the trident at him. [[Spin Attack]]s and Pegasus Boots are the most effective at damaging it.}}
{{CD|file=Nightmare (Lanmola).png|link=Shadow Nightmares#Lanmola|caption=Lanmola}}
{{CD|file=Nightmare (Lanmola).png|link=Shadow Nightmares#Lanmola|caption=Lanmola|desc=The second to last shadow is different from the [[Lanmola]]s fight in ''A Link to the Past'' and the [[Desert Lanmola]] fight earlier in the game in that it stays above-ground the entire time, moving rapidly along the ground in attempt to run into Link. While it is impervious to the sword, most of Link's items will defeat it in one hit.}}
{{CD|file=NightmareOfDethl.png|link=Shadow Nightmares#DethI|caption=DethI}}
{{CD|file=NightmareOfDethl.png|link=Shadow Nightmares#DethI|caption=DethI|desc=The final form of the Nightmare Shadow, Dethl swings its two arms in a circle, which must be jumped over. Once its eye opens, Link can fire an arrow into it using the [[Bow]] to damage it. Link must use 16 arrows to defeat it. Alternatively, Link can use the [[Boomerang]], which will defeat it in only one hit and put an end to the Shadow Nightmares.}}
{{CD|file=D.Poon-LA.png|link=Evil Orb|caption=Evil Orb (DX version only)|desc=Evil Orb is the boss of the [[Color Dungeon]] exclusive to the DX version. It starts out blue, then when Link hits it it turns green, light green, yellow, orange, then finally red. Link must keep on hitting it, otherwise it will revert back to its earlier colors until it turns blue again, starting the fight over. It will sometimes shoot stars and when it's red, it will summon [[Stalfos]]. Hit it enough times when it's red to defeat it.}}
{{CD|file=D.Poon-LA.png|link=Evil Orb|caption=Evil Orb (DX version only)|desc=Evil Orb is the boss of the [[Color Dungeon]] exclusive to the DX version. It starts out blue, then when Link hits it it turns green, light green, yellow, orange, then finally red. Link must keep on hitting it, otherwise it will revert back to its earlier colors until it turns blue again, starting the fight over. It will sometimes shoot stars and when it's red, it will summon [[Stalfos]]. Hit it enough times when it's red to defeat it.}}
{{CD/End|}}
{{CD/End|}}

Revision as of 17:25, October 16, 2016