Link's Awakening Bosses: Difference between revisions

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{{CD|file=AnglerFish.png|link=Angler Fish (Link's Awakening)|caption=Angler Fish|desc=Angler Fish is the boss of the fourth dungeon, [[Angler's Tunnel]]. This fight takes place in a side-scrolling view rather than the usual top-down view. Angler Fish moves up and down, occasionally sending smaller Fish at link or ramming the left wall, causing rocks to fall. Enough sword slashes to the light hanging in front of his head and Angler Fish is defeated.}}
{{CD|file=AnglerFish.png|link=Angler Fish (Link's Awakening)|caption=Angler Fish|desc=Angler Fish is the boss of the fourth dungeon, [[Angler's Tunnel]]. This fight takes place in a side-scrolling view rather than the usual top-down view. Angler Fish moves up and down, occasionally sending smaller Fish at link or ramming the left wall, causing rocks to fall. Enough sword slashes to the light hanging in front of his head and Angler Fish is defeated.}}
{{CD|file=Slime-Eel-Sprite-LA.png|link=Slime Eel|desc=Slime Eel is the boss of the fifth dungeon, [[Catfish's Maw]]. He begins the fight by breaking the middle of the floor with his tail and breaks four holes in the wall, one in each corner. He then proceeds to spin his tail around the room, which must be dodged or jumped over. He pokes his head out of a random hole, which can be grabbed using the [[Hookshot]] to pull him out and expose his heart, which can be slashed at for damage as he slowly recedes back into the hole. Slash his heart enough to defeat him.}}
{{CD|file=Slime-Eel-Sprite-LA.png|link=Slime Eel|desc=Slime Eel is the boss of the fifth dungeon, [[Catfish's Maw]]. He begins the fight by breaking the middle of the floor with his tail and breaks four holes in the wall, one in each corner. He then proceeds to spin his tail around the room, which must be dodged or jumped over. He pokes his head out of a random hole, which can be grabbed using the [[Hookshot]] to pull him out and expose his heart, which can be slashed at for damage as he slowly recedes back into the hole. Slash his heart enough to defeat him.}}
{{CD|file=Facade.png|link=Facade}}
{{CD|file=Facade.png|link=Facade|desc=Facade is the boss of the sixth dungeon, [[Face Shrine]]. Throughout the fight, tiles and pots will fly at you, which must be avoided, and later holes will open up which Link can fall into unless he moves out of the way. Whenever the face appears, place or throw a [[bomb]] on it to damage him. Repeat until he is defeated.}}
{{CD|file=Evil Eagle.png|link=Evil Eagle}}
{{CD|file=Evil Eagle.png|link=Evil Eagle|desc=Evil Eagle is the boss of the seventh dungeon, [[Eagle's Tower]]. He is fought in a side-scrolling view on the top of a tower, which Link must avoid falling off. He flaps his wings to create wind and shoot feathers, which Link can block using the [[Mirror Shield]]. When he flies at or above Link, hit his beak using the Hookshot or sword until he is defeated.}}
{{CD|file=Hothead-Sprite-LA.png|link=Hot Head}}
{{CD|file=Hothead-Sprite-LA.png|link=Hot Head|desc=Hot Head is the boss of the eighth dungeon, [[Turtle Rock]]. Most of the room is filled with lava. He jumps out of the lava, creating four fireballs which travel in multiple diagonal directions when he lands. When he is out of the lava, a shot from the [[Magic Rod]] will remove the fire from his face, causing him to bounce around the room at which point he can be hit more times before falling back into the lava. Enough hits and the mask will break. Keep on hitting him until he is defeated.}}
{{CD|file=NightmareOfGiantBot.png|link=Shadow Nightmares#Giant Gel|caption=Giant Gel}}
{{CD|file=NightmareOfGiantBot.png|link=Shadow Nightmares#Giant Gel|caption=Giant Gel}}
{{CD|file=NightmareOfAgahnim.png|link=Shadow Nightmares#Agahnim's Shadow|caption=Agahnim's Shadow}}
{{CD|file=NightmareOfAgahnim.png|link=Shadow Nightmares#Agahnim's Shadow|caption=Agahnim's Shadow}}
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{{CD|file=Nightmare (Lanmola).png|link=Shadow Nightmares#Lanmola|caption=Lanmola}}
{{CD|file=Nightmare (Lanmola).png|link=Shadow Nightmares#Lanmola|caption=Lanmola}}
{{CD|file=NightmareOfDethl.png|link=Shadow Nightmares#DethI|caption=DethI}}
{{CD|file=NightmareOfDethl.png|link=Shadow Nightmares#DethI|caption=DethI}}
{{CD|file=D.Poon-LA.png|link=Evil Orb|caption=Evil Orb (DX version only)}}
{{CD|file=D.Poon-LA.png|link=Evil Orb|caption=Evil Orb (DX version only)|desc=Evil Orb is the boss of the [[Color Dungeon]] exclusive to the DX version. It starts out blue, then when Link hits it it turns green, light green, yellow, orange, then finally red. Link must keep on hitting it, otherwise it will revert back to its earlier colors until it turns blue again, starting the fight over. It will sometimes shoot stars and when it's red, it will summon [[Stalfos]]. Hit it enough times when it's red to defeat it.}}
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Revision as of 02:47, October 14, 2016