Link's Awakening Bosses: Difference between revisions

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m (I guess this is the standard order, so I'll be consistent)
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{{CD/Header|Bosses|size=large|}}
{{CD/Header|Bosses|size=large|}}
{{CD|file=Moldorm-Sprite-LA.png|link=Moldorm (Link's Awakening)|caption=Moldorm|desc=Molodrm is the boss of the first dungeon of ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', [[Tail Cave]]. Much like the encounter in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Molodorm moves around the arena, hurting [[Link]] if he comes into contact with him or knocking him into the gaps on the left and right. Four sword slashes to his tail defeats Molodorm.}}
{{CD|file=Moldorm-Sprite-LA.png|link=Moldorm (Link's Awakening)|caption=Moldorm|desc=Molodrm is the boss of the first dungeon of ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', [[Tail Cave]]. Much like the encounter in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Molodorm moves around the arena, hurting [[Link]] if he comes into contact with him or knocking him into the gaps on the left and right. Four sword slashes to his tail defeats Molodorm.}}
{{CD|file=Genie-Sprite-LA.png|link=Genie|desc=Genie is the boss of the second dungeon, [[Bottle Grotto]]. He starts the fight by hopping around in his bottle. He then rises out of his bottle and throws fireballs in Link's direction. Once he is done he returns to his bottle, at which point the bottle can be stunned with the sword and thrown with the [[Power Bracelet]]. Once this is done three times, his bottle breaks and he is open to a sword slash. After each hit, he splits into a double image of himself, spinning around the room and throwing a fireball when he becomes whole, at which point he can be hit again. Repeat until he is defeated.}}
{{CD|file=Genie-Sprite-LA.png|link=Genie|desc=Genie is the boss of the second dungeon, [[Bottle Grotto]]. He starts the fight by hopping around in his bottle. He then rises out of his bottle and throws fireballs in Link's direction. Once he is done he returns to his bottle, at which point the bottle can be stunned with the sword and thrown with the [[Power Bracelet]]. Once this is done three times, his bottle breaks and he is open to a sword slash. After each hit, he splits into a double image of himself, spinning around the room and throwing a fireball when he becomes whole, at which point he can be hit again. Repeat until he is defeated.}}
{{CD|file=Slime-Eyes-Sprite.png|link=Slime Eyes|desc=Slime Eyes in the boss of the third dungeon, [[Key Cavern]]. When Link enters the room, Slime Eyes taunts Link from an unseen location on the ceiling. Once Link rams the wall with the [[Pegasus Boots]], Slime Eyes falls to the ground and is open to attack. He can be separated with the sword, and then split in two with the Pegasus Boots once both Slime eyes are only held by a thread, leaving both Slime Eyes open to sword slashes. After each it, he will retreat to the ceiling and attempt to fall on Link, which can stun him unless he jumps in time with [[Roc's Feather]]. After enough slashes, Slime Eyes will be defeated.}}
{{CD|file=Slime-Eyes-Sprite.png|link=Slime Eyes|desc=Slime Eyes in the boss of the third dungeon, [[Key Cavern]]. When Link enters the room, Slime Eyes taunts Link from an unseen location on the ceiling. Once Link rams the wall with the [[Pegasus Boots]], Slime Eyes falls to the ground and is open to attack. He can be separated with the sword, and then split in two with the Pegasus Boots once both Slime eyes are only held by a thread, leaving both Slime Eyes open to sword slashes. After each it, he will retreat to the ceiling and attempt to fall on Link, which can stun him unless he jumps in time with [[Roc's Feather]]. After enough slashes, Slime Eyes will be defeated.}}
{{CD|file=AnglerFish.png|link=Angler Fish (Link's Awakening)|caption=Angler Fish|desc=Angler Fish is the boss of the fourth dungeon, [[Angler's Tunnel]]. This fight takes place in a side-scrolling view rather than the usual top-down view. Angler Fish moves up and down, occasionally sending smaller Fish at link or ramming the left wall, causing rocks to fall. Enough sword slashes to the light hanging in front of his head and Angler Fish is defeated.}}
{{CD|file=AnglerFish.png|link=Angler Fish (Link's Awakening)|caption=Angler Fish|desc=Angler Fish is the boss of the fourth dungeon, [[Angler's Tunnel]]. This fight takes place in a side-scrolling view rather than the usual top-down view. Angler Fish moves up and down, occasionally sending smaller Fish at link or ramming the left wall, causing rocks to fall. Enough sword slashes to the light hanging in front of his head and Angler Fish is defeated.}}
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{{CD|file=Nightmare (Lanmola).png|link=Shadow Nightmares#Lanmola|caption=Lanmola|desc=The second to last shadow is different from the [[Lanmola]]s fight in ''A Link to the Past'' and the [[Desert Lanmola]] fight earlier in the game in that it stays above-ground the entire time, moving rapidly along the ground in attempt to run into Link. While it is impervious to the sword, most of Link's items will defeat it in one hit.}}
{{CD|file=Nightmare (Lanmola).png|link=Shadow Nightmares#Lanmola|caption=Lanmola|desc=The second to last shadow is different from the [[Lanmola]]s fight in ''A Link to the Past'' and the [[Desert Lanmola]] fight earlier in the game in that it stays above-ground the entire time, moving rapidly along the ground in attempt to run into Link. While it is impervious to the sword, most of Link's items will defeat it in one hit.}}
{{CD|file=NightmareOfDethl.png|link=Shadow Nightmares#DethI|caption=DethI|desc=The final form of the Nightmare Shadow, Dethl swings its two arms in a circle, which must be jumped over. Once its eye opens, Link can fire an arrow into it using the [[Bow]] to damage it. Link must use 16 arrows to defeat it. Alternatively, Link can use the [[Boomerang]], which will defeat it in only one hit and put an end to the Shadow Nightmares.}}
{{CD|file=NightmareOfDethl.png|link=Shadow Nightmares#DethI|caption=DethI|desc=The final form of the Nightmare Shadow, Dethl swings its two arms in a circle, which must be jumped over. Once its eye opens, Link can fire an arrow into it using the [[Bow]] to damage it. Link must use 16 arrows to defeat it. Alternatively, Link can use the [[Boomerang]], which will defeat it in only one hit and put an end to the Shadow Nightmares.}}
{{CD|file=D.Poon-LA.png|link=Evil Orb|caption=Evil Orb (DX version only)|desc=Evil Orb is the boss of the [[Color Dungeon]] exclusive to the DX version. It starts out blue, then when Link hits it it turns green, light green, yellow, orange, then finally red. Link must keep on hitting it, otherwise it will revert back to its earlier colors until it turns blue again, starting the fight over. It will sometimes shoot stars and when it's red, it will summon [[Stalfos]]. Hit it enough times when it's red to defeat it.}}
{{CD|file=D.Poon-LA.png|link=Evil Orb|caption=Evil Orb (DX version only)|desc=Evil Orb is the boss of the [[Color Dungeon]] exclusive to the DX version. It starts out blue, then when Link hits it, it turns green, light green, yellow, orange, then finally red. Link must keep on hitting it, otherwise it will revert back to its earlier colors until it turns blue again, starting the fight over. It will sometimes shoot stars and when it's red, it will summon [[Stalfos]]. Hit it enough times when it's red to defeat it.}}
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Revision as of 12:58, August 11, 2019