Link's Awakening Bosses: Difference between revisions

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m (I guess this is the standard order, so I'll be consistent)
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{{CD|file=BallChainTrooper-LA-Sprite.png|link=Ball and Chain Trooper}}
{{CD|file=BallChainTrooper-LA-Sprite.png|link=Ball and Chain Trooper}}
{{CD|file=DodongoSnakes.png|link=Dodongo Snakes}}
{{CD|file=DodongoSnakes.png|link=Dodongo Snakes}}
{{CD|file=Lanmola-LA.png|link=Lanmola}}
{{CD|file=Lanmola-LA.png|link=Desert Lanmola}}
{{CD|file=Cueball.png|link=Cue Ball}}
{{CD|file=Cueball.png|link=Cue Ball}}
{{CD|file=MasterStalfos.png|link=Master Stalfos}}
{{CD|file=MasterStalfos.png|link=Master Stalfos}}
{{CD|file=Gohma-LA.png|link=Gohma}}
{{CD|file=Gohma-LA.png|link=Gohma}}
{{CD|file=ArmosKnight-LA.png|link=Armos Knight}}
{{CD|file=ArmosKnight-LA.png|link=Armos Knight (Link's Awakening)|caption=Armos Knight}}
{{CD|file=Smasher.png|link=Smasher (Link's Awakening)|caption=Smasher}}
{{CD|file=Smasher.png|link=Smasher (Link's Awakening)|caption=Smasher}}
{{CD|file=Grim creeper.png|link=Grim Creeper}}
{{CD|file=Grim creeper.png|link=Grim Creeper}}
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{{CD|file=Dekudon.png|link=Stone Hinox|caption=Stone Hinox (DX version only)}}
{{CD|file=Dekudon.png|link=Stone Hinox|caption=Stone Hinox (DX version only)}}
{{CD/End|}}
{{CD/End|}}
{{CD/Header|Bosses|size=large|}}
{{CD/Header|Bosses|size=large|}}
{{CD|file=Moldorm-Sprite-LA.png|link=Moldorm (Link's Awakening)|caption=Moldorm}}
{{CD|file=Moldorm-Sprite-LA.png|link=Moldorm (Link's Awakening)|caption=Moldorm|desc=Molodrm is the boss of the first dungeon of ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', [[Tail Cave]]. Much like the encounter in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Molodorm moves around the arena, hurting [[Link]] if he comes into contact with him or knocking him into the gaps on the left and right. Four sword slashes to his tail defeats Molodorm.}}
{{CD|file=Genie-Sprite-LA.png|link=Genie}}
{{CD|file=Genie-Sprite-LA.png|link=Genie|desc=Genie is the boss of the second dungeon, [[Bottle Grotto]]. He starts the fight by hopping around in his bottle. He then rises out of his bottle and  throws fireballs in Link's direction. Once he is done he returns to his bottle, at which point the bottle can be stunned with the sword and thrown with the [[Power Bracelet]]. Once this is done three times, his bottle breaks and he is open to a sword slash. After each hit, he splits into a double image of himself, spinning around the room and throwing a fireball when he becomes whole, at which point he can be hit again. Repeat until he is defeated.}}
{{CD|file=Slime-Eyes-Sprite.png|link=Slime Eyes}}
{{CD|file=Slime-Eyes-Sprite.png|link=Slime Eyes|desc=Slime Eyes in the boss of the third dungeon, [[Key Cavern]]. When Link enters the room, Slime Eyes taunts Link from an unseen location on the ceiling. Once Link rams the wall with the [[Pegasus Boots]], Slime Eyes falls to the ground and is open to attack. He can be separated with the sword, and then split in two with the Pegasus Boots once both Slime eyes are only held by a thread, leaving both Slime Eyes open to sword slashes. After each it, he will retreat to the ceiling and attempt to fall on Link, which can stun him unless he jumps in time with [[Roc's Feather]]. After enough slashes, Slime Eyes will be defeated.}}
{{CD|file=AnglerFish.png|link=Angler Fish (Link's Awakening)|caption=Angler Fish}}
{{CD|file=AnglerFish.png|link=Angler Fish (Link's Awakening)|caption=Angler Fish|desc=Angler Fish is the boss of the fourth dungeon, [[Angler's Tunnel]]. This fight takes place in a side-scrolling view rather than the usual top-down view. Angler Fish moves up and down, occasionally sending smaller Fish at link or ramming the left wall, causing rocks to fall. Enough sword slashes to the light hanging in front of his head and Angler Fish is defeated.}}
{{CD|file=Slime-Eel-Sprite-LA.png|link=Slime Eel}}
{{CD|file=Slime-Eel-Sprite-LA.png|link=Slime Eel|desc=Slime Eel is the boss of the fifth dungeon, [[Catfish's Maw]]. He begins the fight by breaking the middle of the floor with his tail and breaks four holes in the wall, one in each corner. He then proceeds to spin his tail around the room, which must be dodged or jumped over. He pokes his head out of a random hole, which can be grabbed using the [[Hookshot]] to pull him out and expose his heart, which can be slashed at for damage as he slowly recedes back into the hole. Slash his heart enough to defeat him.}}
{{CD|file=Facade.png|link=Facade}}
{{CD|file=Facade.png|link=Facade|desc=Facade is the boss of the sixth dungeon, [[Face Shrine]]. Throughout the fight, tiles and pots will fly at you, which must be avoided, and later holes will open up which Link can fall into unless he moves out of the way. Whenever the face appears, place or throw a [[bomb]] on it to damage him. Repeat until he is defeated.}}
{{CD|file=Evil Eagle.png|link=Evil Eagle}}
{{CD|file=Evil Eagle.png|link=Evil Eagle|desc=Evil Eagle is the boss of the seventh dungeon, [[Eagle's Tower]]. He is fought in a side-scrolling view on the top of a tower, which Link must avoid falling off. He flaps his wings to create wind and shoot feathers, which Link can block using the [[Mirror Shield]]. When he flies at or above Link, hit his beak using the Hookshot or sword until he is defeated.}}
{{CD|file=Hothead-Sprite-LA.png|link=Hot Head}}
{{CD|file=Hothead-Sprite-LA.png|link=Hot Head|desc=Hot Head is the boss of the eighth dungeon, [[Turtle Rock (Link's Awakening)|Turtle Rock]]. Most of the room is filled with lava. He jumps out of the lava, creating four fireballs which travel in multiple diagonal directions when he lands. When he is out of the lava, a shot from the [[Magic Rod]] will remove the fire from his face, causing him to bounce around the room at which point he can be hit more times before falling back into the lava. Enough hits and the mask will break. Keep on hitting him until he is defeated.}}
{{CD|file=NightmareOfDethl.png|link=Nightmare (Boss)|caption=Nightmare}}
{{CD|file=NightmareOfGiantBot.png|link=Shadow Nightmares#Giant Gel|caption=Giant Gel|desc = Giant Gel is the first of the [[Shadow Nightmares]]. Like the normal enemy [[Gel]], it hops around the room, damaging Link if it comes in contact with him. The only way to damage it is with [[Magic Powder]].}}
{{CD|file=D.Poon-LA.png|link=Giant Hardhat Beetle|caption=Giant Hardhat Beetle (DX version only)}}
{{CD|file=NightmareOfAgahnim.png|link=Shadow Nightmares#Agahnim's Shadow|caption=Agahnim's Shadow|desc=The second shadow acts like [[Agahnim]] from ''A Link to the Past''. It teleports to certain locations. It will then shoot one of two projectiles: a large fireball, or a smaller x-shaped projectile, which must be avoided as it can't be hit or deflected. In order to damage it, Link must deflect the large fireball back at it. Repeat enough times and it will transform.}}
{{CD|file=Moldorm's-Shadow.png|link=Shadow Nightmares#Moldorm's Shadow|caption=Moldorm's Shadow|desc=The third shadow resembles the Moldorm fight fought in Tail Cave at the beginning of the game, only without the gap to fall into. Much like the earlier fight, slash the tail enough times with your sword and it will transform.}}
{{CD|file=Shadow-of-Ganon.png|link=Shadow Nightmares#Shadow of Ganon|caption=Shadow of Ganon|desc=The fourth shadow is similar to the first part of the [[Ganon]] fight from ''A Link to the Past''. It spins its [[Trident]] around, summoning [[Blazing Bat]]s which it sends at Link before throwing the trident at him. [[Spin Attack]]s and Pegasus Boots are the most effective at damaging it.}}
{{CD|file=Nightmare (Lanmola).png|link=Shadow Nightmares#Lanmola|caption=Lanmola|desc=The second to last shadow is different from the [[Lanmola]]s fight in ''A Link to the Past'' and the [[Desert Lanmola]] fight earlier in the game in that it stays above-ground the entire time, moving rapidly along the ground in attempt to run into Link. While it is impervious to the sword, most of Link's items will defeat it in one hit.}}
{{CD|file=NightmareOfDethl.png|link=Shadow Nightmares#DethI|caption=DethI|desc=The final form of the Nightmare Shadow, Dethl swings its two arms in a circle, which must be jumped over. Once its eye opens, Link can fire an arrow into it using the [[Bow]] to damage it. Link must use 16 arrows to defeat it. Alternatively, Link can use the [[Boomerang]], which will defeat it in only one hit and put an end to the Shadow Nightmares.}}
{{CD|file=D.Poon-LA.png|link=Evil Orb|caption=Evil Orb (DX version only)|desc=Evil Orb is the boss of the [[Color Dungeon]] exclusive to the DX version. It starts out blue, then when Link hits it it turns green, light green, yellow, orange, then finally red. Link must keep on hitting it, otherwise it will revert back to its earlier colors until it turns blue again, starting the fight over. It will sometimes shoot stars and when it's red, it will summon [[Stalfos]]. Hit it enough times when it's red to defeat it.}}
{{CD/End|}}
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Revision as of 22:11, February 19, 2019