Level 3: The Manji

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Level 3: The Manji is the third Dungeon Link will traverse in The Legend of Zelda. Link will come here directly after he has acquired the second Triforce Shard from the second Dungeon, The Moon. The Manji can be reached by travelling one screen up, four screens left, one screen down, and finally one screen right from the Starting Screen. The Boss of this Dungeon is called Manhandla, and it guards the thrid Triforce Shard from Link. After defeating Manhandla, Link can collect the Triforce Shard and leave the Dungeon.

Items

There is only one obtainable item in the entire dungeon, and is strangely completely unused in the entire dungeon. It is called the Raft. It allows Link to float across large pools of water, in order to gain access to previous unaccessible areas. To be specific, there are two primary locations that the Raft is required to reach. The first is in the top-right corner of the screen, and holds a Heart Container. The second is more located towards the middle of the Overworld, and leads to the fourth dungeon of the game, The Snake. The Raft can be found in the only side-scrolling area of the dungeon. The entrance to this area is found in the bottom-left corner room of the Dungeon.

Enemies

The enemies in this dungeon are slightly more difficult than enemies from previous dungeons, but not the most difficult in the game.

Manhandla

Main article: Manhandla

The Boss of The Manji is known as Manhandla. It is a giant plant-like animal, with a main body and four circle heads sticking out on each side of its body. It is very vulnearable to Bombs and can possibly be killed in one Bomb blast if placed exactly underneath the core. Each head on each side of its body will be destroyed if it gets hit by a Bomb. Each hit Manhandla takes it will start to move around the room faster, making it a lot more difficult to place a Bomb. However, it is recommended to use a Sword for more chances of attack. After Manhandla has been defeated, Link can collect the Heart Container and head into the next room, where he will find the third Triforce Shard.

Old Man Location

Once again, the Old Man makes an appearance inside this dungeon, similarily to the first two dungeons. He can be found in the room that is one room left and four rooms north from the entrance. He will say, "DID YOU GET THE SWORD FROM THE OLD MAN ON TOP OF THE WATERFALL?".[1][2] This is a reference to the cave on top of the waterfall to the left of the Lost Hills, where the Old Man will give Link the White Sword if he has accumulated five Heart Container. Oddly, in this quote, he talks as if he is not the only Old Man in Hyrule and there are two at least. It is very unclear as to if there is only one Old Man or multiple throughout the game.

Dungeon Map & Compass

The Dungeon Map and Compass predictably make an appearance in this dungeon.

Compass

The Compass is used to show Link the location of the Triforce Shard on his map via a flashing circle. This indicates its location, and will help Link create a pathway to the end of the dungeon. The Compass is located in the room that's one room left, two rooms up and one room left from the entrance. It is on the floor in the middle of the room, surrounded by Keese and Blade Traps. Link can simply avoid the enemies and grab the Compass.

Dungeon Map

The Dungeon Map is also found in this dungeon, and it shows Link the layout of this particular dungeon. It will help Link find and visit any rooms he had not entered yet. It is found in the room that is one room left, three rooms up, and one room right from the entrance. Inside this room, there are Blade Traps and Zols, with the Dungeon Map lying on the floor right in the middle.


Keys & Locked Doors

As with every dungeon in The Legend of Zelda, there are multiple Small Keys and Locked Doors featured throughout the dungeon. The Keys are used to unlock the Locked Doors, and thus are required to complete the dungeon. In total, there are five Small Keys available to be collected in this dungeon. Most are found by defeating all the enemies in a specific room, at which time a Key will appear. Along with these five Keys, there are only four Locked Doors. This means that Link will have an extra Key for use in future dungeons.

References