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'''Kreeb''' is a resident of [[Windfall Island]] in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. He wears a distinctive yellow hat and spends his time next to the windmill, lamenting the fact that it no longer spins due to unfavorable winds. [[Link]] restarts it by using the [[Wind Waker]] to change the wind's direction to North. Once Link rides the windmill to rekindle the lighthouse, he gives him a [[Piece of Heart]] as a gift.{{Ref|TWW|3059|Kreeb}}{{Ref|TWW|3060|Kreeb}}{{Ref|TWW|3061|Kreeb}}
'''Kreeb''' is a resident of [[Windfall Island]] in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. He wears a distinctive yellow hat and spends his time next to the windmill, lamenting the fact that it no longer spins due to unfavorable winds. [[Link (The Wind Waker)|Link]] restarts it by using the [[Wind Waker]] to change the wind's direction to North. Once Link rides the windmill to rekindle the lighthouse, he gives him a [[Piece of Heart]] as a gift.{{Ref|TWW|3059|Kreeb}}{{Ref|TWW|3060|Kreeb}}{{Ref|TWW|3061|Kreeb}}


{{References}}
{{References}}

Revision as of 16:12, November 29, 2022

Kreeb
Kreeb.png

Race

Games

Location

Kreeb is a resident of Windfall Island in The Wind Waker. He wears a distinctive yellow hat and spends his time next to the windmill, lamenting the fact that it no longer spins due to unfavorable winds. Link restarts it by using the Wind Waker to change the wind's direction to North. Once Link rides the windmill to rekindle the lighthouse, he gives him a Piece of Heart as a gift.[1][2][3]

References

  1. "You know, this thing may look like a windmill, but it's actually a wind-powered ferris wheel! It used to harness the wind's power to spin in quite a nifty manner... But we rarely get a favorable wind around here anymore, so it doesn't budge." — Kreeb, The Wind Waker.
  2. "I'm pretty sure it's not broken or anything, though, so if the wind blew in the right direction again, we'd just have to hit the power switch out back to get it moving." — Kreeb, The Wind Waker.
  3. "Whoa! That's a pretty incredible wind we've got blowing right now! But...the funny thing about this ferris wheel is the fact that it doesn't matter how strong the breeze is_it still won't budge unless someone presses the power switch! I don't know why they didn't just make it work like a regular old windmill. That would have been way better!" — Kreeb, The Wind Waker.