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==Role in The Wind Waker==
==Role in The Wind Waker==
The Koroks are used very little in the Wind Waker. They are used mainly as a throwback to Ocarina of Time for a nostalgic effect. When Link first arrives at the Forest Haven, they are about to begin the ceremony when it is reported that Makar has fallen into the Forbidden Woods. Link goes to save him and he apologises to the Great Deku Tree. The Great Deku Tree treats him like any loving parent just being glad he is safe. Makar then plays his violin in the ceremony and all of the Koroks leave. Koroks can be found scattered across islands on the Great Sea but play no real role. Makar is later revealed to be the sage of the Wind Temple.
The Koroks are used very little in the Wind Waker. They are used mainly as a throwback to Ocarina of Time for a nostalgic effect. When Link first arrives at the Forest Haven, they are about to begin the ceremony when it is reported that Makar has fallen into the Forbidden Woods. Link goes to save him and he apologises to the Great Deku Tree. The Great Deku Tree treats him like any loving parent just being glad he is safe. Makar then plays his violin in the ceremony and all of the Koroks leave.If the player has a Deluxe Picto Box then a figurine can be made before the Koroks leave. Koroks can be found scattered across islands on the Great Sea but play no real role. Makar is later revealed to be the sage of the Wind Temple.


==Members==
==Members==

Revision as of 05:03, May 23, 2013

Korok
Makar-Artwork-The-Wind-Waker.png
Makar, a Korok

Games

Location

The Koroks are a forest-based race that appears in The Legend of Zelda: The Wind Waker. They reside in Forest Haven, where they are protected by the Great Deku Tree. Koroks are the descendants of the Kokiri and have developed wooden bodies over time, as well as the ability to fly by the usage of Deku leaves.

Culture

The Koroks are a primitive race who are said to be the descendants of the Kokiri. They are under the protection of the Great Deku tree and once a year partake in the seed giving festival. The Koroks dance and sing to music played by Makar on a violin-shaped instrument all resembling some country style of party. The Great Deku tree then sprouts seeds which each Korok takes and they all leave to plant the seeds throughout the world. The Koroks are light enough so they can use Deku Leaves to fly.

The Great Deku Tree often refers to them as his children. This is a very similar relationship to that of which the old Great Deku Tree had with the Kokiri in The Legend of Zelda: Ocarina of Time. It is notable that now the Koroks are weaker, they are allowed to leave the Forest Haven whereas they were never to leave the Kokiri Forest in their humanoid form. They are however, to stay away from the Forbidden Woods at all costs.

Role in The Wind Waker

The Koroks are used very little in the Wind Waker. They are used mainly as a throwback to Ocarina of Time for a nostalgic effect. When Link first arrives at the Forest Haven, they are about to begin the ceremony when it is reported that Makar has fallen into the Forbidden Woods. Link goes to save him and he apologises to the Great Deku Tree. The Great Deku Tree treats him like any loving parent just being glad he is safe. Makar then plays his violin in the ceremony and all of the Koroks leave.If the player has a Deluxe Picto Box then a figurine can be made before the Koroks leave. Koroks can be found scattered across islands on the Great Sea but play no real role. Makar is later revealed to be the sage of the Wind Temple.

Members