Key Master: Difference between revisions

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|name = Keymaster
|name = Keymaster
|image = [[File:KeyMaster.png]]
|image = [[File:KeyMaster.png]]
|game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
|game = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
|habitat = Various Dungeons
|habitat = [[Forest Temple]], [[ Tower of Spirits]]
|weapon = (evasiveness)
|weapon = (evasiveness)
}}
}}


Key Masters are hand shaped enemies that are found in some dungeons in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Their purpose is to prevent [[Link]] from moving the [[Big Key]] from its default location to the lock it is inserted to. Key Masters only appear once link disturbs the Big Key and vanish once the key has either been put into the appropriate lock or returned to where it was found. Key Masters are invincible, but can be stunned briefly with a strike to the eye. They move only toward the key, limiting link to only be harmed from them if he stands, with the key, while one drops from above.
Key Masters are hand shaped enemies that are found in some dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Their purpose is to prevent [[Link]] from moving the [[Big Key]] from its default location to the lock it is inserted to. Key Masters only appear once link disturbs the Big Key and vanish once the key has either been put into the appropriate lock or returned to where it was found. Key Masters are invincible, but can be stunned briefly with a strike to the eye. They move only toward the key, limiting link to only be harmed from them if he stands, with the key, while one drops from above.


==See also==
==See also==
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* [[Zant's Hand]]
* [[Zant's Hand]]


{{Cat|Phantom Hourglass Enemies}}
 
{{Cat|Spirit Tracks Enemies}}
{{Cat|Spirit Tracks Enemies}}

Revision as of 21:55, June 17, 2012

Template:Enemy

Key Masters are hand shaped enemies that are found in some dungeons in Spirit Tracks. Their purpose is to prevent Link from moving the Big Key from its default location to the lock it is inserted to. Key Masters only appear once link disturbs the Big Key and vanish once the key has either been put into the appropriate lock or returned to where it was found. Key Masters are invincible, but can be stunned briefly with a strike to the eye. They move only toward the key, limiting link to only be harmed from them if he stands, with the key, while one drops from above.

See also