Keisuke Umeda: Difference between revisions
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| position = | | name = Keisuke Umeda<br>梅田 啓介<br>うめだ けいすけ | ||
| position = Artist | |||
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'''Keisuke Umeda''' is | '''Keisuke Umeda''' is an artist has who worked for [[Nintendo]] since 2007. He has worked in varies design roles on several titles, with his first credit coming on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', where he worked as an enemy designer. | ||
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|2013 | |2013 | ||
|''[[The Legend of Zelda: | |''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'' | ||
|Enemy Design | |Enemy Design | ||
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{{Cat|Game Staff}} | {{Cat|Game Staff|Umeda, Keisuke}} | ||
{{Cat|Artists|Umeda, Keisuke}} | |||
{{Cat|Nintendo Staff|Umeda, Keisuke}} |
Latest revision as of 21:16, May 31, 2022
Keisuke Umeda
梅田 啓介
うめだ けいすけ
梅田 啓介
うめだ けいすけ
Games | ||
Position | Artist |
Keisuke Umeda is an artist has who worked for Nintendo since 2007. He has worked in varies design roles on several titles, with his first credit coming on Spirit Tracks, where he worked as an enemy designer.
Release | Game | Credit(s) |
---|---|---|
2009 | Spirit Tracks | Enemy Design |
2011 | Skyward Sword | Enemy Design |
2013 | A Link Between Worlds | Enemy Design |
2015 | Tri Force Heroes | Design Lead / Player Design |