Keisuke Umeda: Difference between revisions

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| name          = Keisuke Umeda<br>梅田 啓介<br>うめだ けいすけ
| position = Artist
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'''Keisuke Umeda''' is a game designer has who worked for [[Nintendo]] since the late-2000's. He has worked in varies design roles on several titles, with his first credit coming on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', where he worked as an enemy designer.
'''Keisuke Umeda''' is an artist has who worked for [[Nintendo]] since 2007. He has worked in varies design roles on several titles, with his first credit coming on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', where he worked as an enemy designer.


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|2013
|2013
|''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
|''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''
|Enemy Design
|Enemy Design
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{{Cat|Game Staff}}
{{Cat|Game Staff|Umeda, Keisuke}}
{{Cat|Artists|Umeda, Keisuke}}
{{Cat|Nintendo Staff|Umeda, Keisuke}}

Latest revision as of 21:16, May 31, 2022

Keisuke Umeda
梅田 啓介
うめだ けいすけ

Keisuke Umeda is an artist has who worked for Nintendo since 2007. He has worked in varies design roles on several titles, with his first credit coming on Spirit Tracks, where he worked as an enemy designer.

Release Game Credit(s)
2009 Spirit Tracks Enemy Design
2011 Skyward Sword Enemy Design
2013 A Link Between Worlds Enemy Design
2015 Tri Force Heroes Design Lead / Player Design