Difference between revisions of "Kee Dafunia Shrine"

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One of the pictures leads you to an area just east of the [[Ulria Grotto]], and west of the Knuckel Island. Right at the edge of the cliff you will find two [[Zora]]s: [[Muzu]] and [[Tottika]]. Muzu will give you some advice about following the morning sun. From this precise location, if you wait until morning, at 3am a ray of light from the sun will shine on the water below. Way out to sea to the east, the ray of light passes through a blue circle. The blue circle only appears early in the morning from the hours of 5am to 6am. You need to swim through the circle before it disappears.
 
One of the pictures leads you to an area just east of the [[Ulria Grotto]], and west of the Knuckel Island. Right at the edge of the cliff you will find two [[Zora]]s: [[Muzu]] and [[Tottika]]. Muzu will give you some advice about following the morning sun. From this precise location, if you wait until morning, at 3am a ray of light from the sun will shine on the water below. Way out to sea to the east, the ray of light passes through a blue circle. The blue circle only appears early in the morning from the hours of 5am to 6am. You need to swim through the circle before it disappears.
  
Your best bet is to wait at the east end of Knuckel Island and create a camp fire. Sit until morning and it will be 5am. This should give you enough time to paraglide over and drop down into the blue circle. Successfully doing so will cause the Kee Dafunia Shrine to appear.
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Your best bet is to wait at the east end of Ankel Island and create a camp fire. Sit until morning and it will be 5am. This should give you enough time to paraglide over and drop down into the blue circle. Successfully doing so will cause the Kee Dafunia Shrine to appear.
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Keep in mind that, while the archipelago Ankel Island belongs to is inside the [[Lanayru Tower]] region, Ulria Grotto is not, as it belongs to the [[Akkala Tower]] region. As such, if the map of the latter region hasn't been unlocked, the player will have to rely on the visual cue provided by the map displayed in the quest's pedestal to arrive to the location.
  
 
==Shrine Guide==
 
==Shrine Guide==
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Walk to the right and step on the floor switch, causing two large ice blocks to fall to the ground. Melt one of them so that it is roughly half the size as the other and then use the two blocks to create somewhat of a staircase that you can climb up. Light your torch and climb up, melting one of the blocks on the higher platform as well. Once again make a staircase of sorts and climb all the way up to the top.
 
Walk to the right and step on the floor switch, causing two large ice blocks to fall to the ground. Melt one of them so that it is roughly half the size as the other and then use the two blocks to create somewhat of a staircase that you can climb up. Light your torch and climb up, melting one of the blocks on the higher platform as well. Once again make a staircase of sorts and climb all the way up to the top.
  
Melt the blocks directly beneath the pathway to find a tunnel containing the chest (frostblade).
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Melt the blocks directly beneath the pathway to find a tunnel containing the chest ([[Frostblade]])
  
 
Melt the large block all the way at the top until it is about half the size and then put the torch away. Lift the smaller ice block and carry it up ahead, tossing it into the water. Push it up against the back wall and then use Cryonis to create an ice block beneath it, raising it up. Now climb up on top of the Cryonis block and then on top of the smaller ice block. From there climb all the way up and then run over to the monk.
 
Melt the large block all the way at the top until it is about half the size and then put the torch away. Lift the smaller ice block and carry it up ahead, tossing it into the water. Push it up against the back wall and then use Cryonis to create an ice block beneath it, raising it up. Now climb up on top of the Cryonis block and then on top of the smaller ice block. From there climb all the way up and then run over to the monk.

Latest revision as of 02:02, July 17, 2021

Kee Dafunia Shrine

The Kee Dafunia Shrine, also known as The Melting Point, is one of the many Shrine of Trials from Breath of the Wild.

This shrine is located in the east sea by Knuckel Island, and is accessed during the Divine Beast Tamer's Trial, as a part of The Champions' Ballad DLC pack.

Requirements

  • DLC pack 2: The Champions' Ballad downloaded.
  • All four Divine Beasts completed.
  • Complete the four additional Shrines on the Great Plateau

Discovering the Shrine

One of the pictures leads you to an area just east of the Ulria Grotto, and west of the Knuckel Island. Right at the edge of the cliff you will find two Zoras: Muzu and Tottika. Muzu will give you some advice about following the morning sun. From this precise location, if you wait until morning, at 3am a ray of light from the sun will shine on the water below. Way out to sea to the east, the ray of light passes through a blue circle. The blue circle only appears early in the morning from the hours of 5am to 6am. You need to swim through the circle before it disappears.

Your best bet is to wait at the east end of Ankel Island and create a camp fire. Sit until morning and it will be 5am. This should give you enough time to paraglide over and drop down into the blue circle. Successfully doing so will cause the Kee Dafunia Shrine to appear.

Keep in mind that, while the archipelago Ankel Island belongs to is inside the Lanayru Tower region, Ulria Grotto is not, as it belongs to the Akkala Tower region. As such, if the map of the latter region hasn't been unlocked, the player will have to rely on the visual cue provided by the map displayed in the quest's pedestal to arrive to the location.

Shrine Guide

Once you arrive, equip the torch that is leaning right next to the fire. Use the flame to light the torch on fire and then jump onto the nearby ice. Walk over to the large ice blocks ahead and allow the flame to melt the cubes, allowing you to pass.

Walk to the right and step on the floor switch, causing two large ice blocks to fall to the ground. Melt one of them so that it is roughly half the size as the other and then use the two blocks to create somewhat of a staircase that you can climb up. Light your torch and climb up, melting one of the blocks on the higher platform as well. Once again make a staircase of sorts and climb all the way up to the top.

Melt the blocks directly beneath the pathway to find a tunnel containing the chest (Frostblade)

Melt the large block all the way at the top until it is about half the size and then put the torch away. Lift the smaller ice block and carry it up ahead, tossing it into the water. Push it up against the back wall and then use Cryonis to create an ice block beneath it, raising it up. Now climb up on top of the Cryonis block and then on top of the smaller ice block. From there climb all the way up and then run over to the monk.