Jump Spell: Difference between revisions

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The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.  
The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.  


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==Obtaining the Spell==
==Obtaining the Spell==
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorock]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to [[Town of Ruto|Ruto]] with the [[Trophy]] in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorok]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.


==Spell Cost==
==Spell Cost==
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==Screenshots==
==Gallery==
<gallery>
<gallery>
File:AOL_Jump_Before_Sidequest.jpg|Link is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:AOL_Jump_Before_Sidequest.jpg|Link is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
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File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
</gallery>
</gallery>


{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}

Revision as of 20:32, January 9, 2013

Template:Item

The Jump Spell is one of eight spells featured in The Adventure of Link.

The Jump Spell allows Link to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where Midoro Palace and Death Mountain are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the Downthrust and Upthrust techniques.

Obtaining the Spell

While passing through the Town of Ruto, Link is told that a Goriya has stolen the town's Trophy. To reacquire it, Link must travel east to a cave in the Tantari Desert and defeat the Octoroks, Ache, and a Goriya found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the Wise Man who rewards him with the spell.

Spell Cost

Link's Magic Level determines how much the spell costs.

Magic Level Spell Cost Magic Container Cost
1 48 3
2 40 2.5
3 32 2
4 32 2
5 20 1.25
6 16 1
7 12 .75
8 8 .5

Gallery