Jump Spell: Difference between revisions

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{{Item
{{Item
|name = Jump Spell
| name     = Jump Spell
|image = [[File:Jump.png]]  
| image   = [[File:Jump.png]]  
|game =''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game     = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
|location = [[Town of Ruto]]
| location = [[Town of Ruto]]
|uses = Allows [[Link]] to jump twice as high and twice as long
| uses     = Allows [[Link]] to jump twice as high and twice as long
|cost =  
| cost     =  
|sim =
| sim     =
}}
}}


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To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wise Men]]. This Wiseman will award Link with the Jump Spell.  
To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wise Men]]. This Wiseman will award Link with the Jump Spell.  
This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach.


==Spell Cost==
==Spell Cost==
Your Magic Level will determine how much the spell costs
Link's Magic Level determines how much the spell costs.


{| class="wikitable"
{| class="wikitable"
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| 8 || 8 || .5
| 8 || 8 || .5
|}
|}




{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}

Revision as of 15:14, December 26, 2012

Template:Item

The Jump Spell is one of eight spells featured in The Adventure of Link.

To obtain the Jump Spell, Link must first obtain a Trophy in Tantari Desert. Link must then take this trophy to the young lady in the Town of Ruto looking for it. She will then allow Link to come into her house, where Link will meet one of the eight Wise Men. This Wiseman will award Link with the Jump Spell.

This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter Midoro Palace, as well as many other areas that were once out of reach.

Spell Cost

Link's Magic Level determines how much the spell costs.

Magic Level Spell Cost Magic Container Cost
1 48 3
2 40 2.5
3 32 2
4 32 2
5 20 1.25
6 16 1
7 12 .75
8 8 .5