Jump Spell: Difference between revisions

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The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.  
The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.  


To obtain the Jump Spell, Link must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the Town of Ruto looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wisemen]]. This Wiseman will award Link with the Jump Spell.  
To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wisemen]]. This Wiseman will award Link with the Jump Spell.  


This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach. This spell costs 48 magic points to cast when Link is level 1, 40 at 2, 32 at levels 3 and 4, 20 at level 5, 16 at level 6, 12 at level 7, and 8 at level 8.
This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach. This spell costs 48 magic points to cast when Link is level 1, 40 at 2, 32 at levels 3 and 4, 20 at level 5, 16 at level 6, 12 at level 7, and 8 at level 8.

Revision as of 03:33, December 24, 2012

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The Jump Spell is one of eight spells featured in The Adventure of Link.

To obtain the Jump Spell, Link must first obtain a Trophy in Tantari Desert. Link must then take this trophy to the young lady in the Town of Ruto looking for it. She will then allow Link to come into her house, where Link will meet one of the eight Wisemen. This Wiseman will award Link with the Jump Spell.

This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter Midoro Palace, as well as many other areas that were once out of reach. This spell costs 48 magic points to cast when Link is level 1, 40 at 2, 32 at levels 3 and 4, 20 at level 5, 16 at level 6, 12 at level 7, and 8 at level 8.