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{{Item
{{Infobox|item
|name = Jump Spell
| image   = [[File:Jump Spell.png]]  
|image = [[File:Jump.png]]  
| game     = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
|game =''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| location = [[Town of Ruto]]
|location = [[Town of Ruto]]
| use      = Allows [[Link (The Legend of Zelda)#The Adventure of Link|Link]] to jump twice as high and twice as far
|uses = Allows [[Link]] to jump twice as high and twice as long
| cost     =  
|cost =  
| related  =  
|sim =
}}
}}


The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.  
The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.


To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wise Men]]. This Wiseman will award Link with the Jump Spell.  
The Jump Spell allows Link to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques.


This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach. This spell costs 48 magic points to cast when Link is level 1, 40 at 2, 32 at levels 3 and 4, 20 at level 5, 16 at level 6, 12 at level 7, and 8 at level 8.
==Obtaining the Spell==
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorok]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.


==Spell Cost==
Link's Magic Level determines how much the spell costs.


{| class="wikitable"
|-
! Magic Level !! Spell Cost !! Magic Container Cost
|-
| 1 || 48 || 3
|-
| 2 || 40 || 2.5
|-
| 3 || 32 || 2
|-
| 4 || 32 || 2
|-
| 5 || 20 || 1.25
|-
| 6 || 16 || 1
|-
| 7 || 12 || .75
|-
| 8 || 8 || .5
|}


==Gallery==
<gallery>
File:Ruto_Hint_1.png|Link is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:AOL_Trophy.png|Link finds the [[Trophy]] in the cave
File:Trophy_Returned.png|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]] 
File:Wise_Man_Ruto.png|Link receives the jump spell from the Wise Man in [[Town of Ruto|Ruto]]
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
</gallery>
{{Listbox|The Adventure of Link|Items}}


{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}

Revision as of 23:43, November 26, 2022

Jump Spell
Jump Spell.png

Games

Location

Uses

Allows Link to jump twice as high and twice as far

The Jump Spell is one of eight spells featured in The Adventure of Link.

The Jump Spell allows Link to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where Midoro Palace and Death Mountain are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the Downward Thrust and Jump Thrust techniques.

Obtaining the Spell

While passing through the Town of Ruto, Link is told that a Goriya has stolen the town's Trophy. To reacquire it, Link must travel east to a cave in the Tantari Desert and defeat the Octoroks, Ache, and a Goriya found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the Wise Man who rewards him with the spell.

Spell Cost

Link's Magic Level determines how much the spell costs.

Magic Level Spell Cost Magic Container Cost
1 48 3
2 40 2.5
3 32 2
4 32 2
5 20 1.25
6 16 1
7 12 .75
8 8 .5

Gallery