Joloo Nah Shrine: Difference between revisions

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{{stub}}
{{Infobox|location
{{Infobox|location
| image = [[File:JolooNahShrine.jpg]]
| image         = [[File:JolooNahShrine.jpg|400px]]
| caption =
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| inhab = [[Joloo Nah]]
| inhab = [[Joloo Nah]]
| pointsint =  
| pointsint =  
| item = [[Spirit Orb]]
| item = [[Golden Claymore]]<br/>[[Gerudo Spear]]<br/>[[Spirit Orb]]
| natseason =  
| natseason =  
| related =  
| related =  
}}section begin=summary /><includeonly>
| walkthrough  = [https://www.youtube.com/watch?v=hj489D8V8EE Video Walkthrough]
Joloo Nah Apparatus<br><br>
}}<section begin=summary /><includeonly>
'''Requirements:''' 'The Gut Check Challenge', 'Test of Will'<br><section end=summary />
''Joloo Nah Apparatus''<br><br>
'''Requirements:''' None<br>
'''Shrine Quest:''' {{MapLink|Test of Will}}
</includeonly><section end=summary />


'''Joloo Nah Shrine''' is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It appears after completion of the Shrine Quest "Test of Will", initiated by speaking to the gorons from Gut Check Rock on Mount Nabooru. The puzzle in this shrine requires motion controls.
'''Joloo Nah Shrine''' is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It appears after completion of the Shrine Quest "[[Test of Will]]", initiated by speaking to the [[Goron]]s from [[Gut Check Rock]] on [[Mount Nabooru]]. The puzzle in this shrine requires motion controls.


==Requirements==
==Requirements==
{{Shrine|0.8990|0.5870}}
{{ShrineQuest|Test of Will}}{{Shrine}}{{Clear|left}}
{{Clear|left}}


==Shrine Quest: ''Test of Will''==
{{main|Test of Will}}
On [[Mount Nabooru]], Link must endure extreme heat on two platforms longer than the three [[Goron Blood Brothers]] - [[Bayge]], [[Heehl]] and [[Kabetta]]. If he succeeds, the shrine reveals itself. The first endurance challenge is meant to be completed by using the [[Desert Voe Set]], whereas using a [[Fireproof Elixir]] allows the second challenge to be passed.
==Joloo Nah Apparatus==
For the first terminal, move the cube around so that all six sides are powered up.
In the next area, first look to your left to see a chest on a ledge. Use the terminal to align the wind in such a way as to help you reach and open that chest, which contains a [[Golden Claymore]].
Now align the wind so that the left two and top right windmills all spin. This just leaves the bottom right.
Using Magnesis, take the metal cube from the switch for the left fan and move it to the switch for the right fan. Now the left fan isn't spinning.
Glide to the switch for the left fan, where the cube was, and step on the switch yourself. All four fans should spin, and the gate should open. Use Stasis to hold the switch down as you make a break for the gate.
In the final room, first look up and see the chest on the wooden ledge up above. Burn the ledge to bring it down and open it to get a [[Gerudo Spear]].
Now the objective here is to light all the torches simultaneously. Multiple solutions exist. One easy method is to use the chest on the switch, this removes one of the water streams. You can then use motion control to light all the remaining torches, tilting carefully so none get wet. You can also use motion control just enough to get all the torches out of the water, then light them with Fire arrows. Whatever works.
You may also use Stasis to stop the water pour from the fountain as well.
Once done, head to the altar and speak with [[Joloo Nah]] to get the [[Spirit Orb]].
==Gallery==
<gallery widths="400px" heights="220px">
File:Joloo-Nah-Shrine-01.jpg|<center>Maneuver the cube so all six switches are powered up.</center>
File:Joloo-Nah-Shrine-02.jpg|<center>Maneuver the cube so wind is blowing towards the chest in the corner.</center>
File:Joloo-Nah-Shrine-03.jpg|<center>Use the with to Paraglide to the chest, which contains a [[Golden Claymore]].</center>
File:Joloo-Nah-Shrine-04.jpg|<center>Link can move the block with [[Magnesis]] allowing him to reach the switch.</center>
File:Joloo-Nah-Shrine-05.jpg|<center>Place the block back on the other switch and then step on the nearby one. The wind will blow all four geysers.</center>
File:Joloo-Nah-Shrine-06.jpg|<center>Use [[Stasis]] on the floor switch to keep the gate open.</center>
File:Joloo-Nah-Shrine-07.jpg|<center>Shoot the treasure chest above with a [[Fire Arrow]] to get a [[Gerudo Spear]].</center>
File:Joloo-Nah-Shrine-08.jpg|<center>Place the chest on the switch to lower one of the pillars.</center>
File:Joloo-Nah-Shrine-09.jpg|<center>Light up some of the torches and then use [[Stasis]] on the hydrant.</center>
File:Joloo-Nah-Shrine-10.jpg|<center>When all the torches are lit, the gate will open.</center>
</gallery>
{{Listbox|Breath of the Wild Shrines|hide=hide}}


{{Cat|Breath of the Wild Shrines}}
{{Cat|Breath of the Wild Shrines}}

Revision as of 22:43, April 22, 2021

Joloo Nah Shrine

Joloo Nah Shrine is one of the many Shrine of Trials from Breath of the Wild. It appears after completion of the Shrine Quest "Test of Will", initiated by speaking to the Gorons from Gut Check Rock on Mount Nabooru. The puzzle in this shrine requires motion controls.

Requirements

Shrine Quest: Test of Will

Main article: Test of Will

On Mount Nabooru, Link must endure extreme heat on two platforms longer than the three Goron Blood Brothers - Bayge, Heehl and Kabetta. If he succeeds, the shrine reveals itself. The first endurance challenge is meant to be completed by using the Desert Voe Set, whereas using a Fireproof Elixir allows the second challenge to be passed.

Joloo Nah Apparatus

For the first terminal, move the cube around so that all six sides are powered up.

In the next area, first look to your left to see a chest on a ledge. Use the terminal to align the wind in such a way as to help you reach and open that chest, which contains a Golden Claymore.

Now align the wind so that the left two and top right windmills all spin. This just leaves the bottom right.

Using Magnesis, take the metal cube from the switch for the left fan and move it to the switch for the right fan. Now the left fan isn't spinning.

Glide to the switch for the left fan, where the cube was, and step on the switch yourself. All four fans should spin, and the gate should open. Use Stasis to hold the switch down as you make a break for the gate.

In the final room, first look up and see the chest on the wooden ledge up above. Burn the ledge to bring it down and open it to get a Gerudo Spear.

Now the objective here is to light all the torches simultaneously. Multiple solutions exist. One easy method is to use the chest on the switch, this removes one of the water streams. You can then use motion control to light all the remaining torches, tilting carefully so none get wet. You can also use motion control just enough to get all the torches out of the water, then light them with Fire arrows. Whatever works.

You may also use Stasis to stop the water pour from the fountain as well.

Once done, head to the altar and speak with Joloo Nah to get the Spirit Orb.

Gallery