Joloo Nah Shrine: Difference between revisions

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}}<section begin=summary /><includeonly>
}}<section begin=summary /><includeonly>
Joloo Nah Apparatus<br><br>
Joloo Nah Apparatus<br><br>
'''Requirements:''' 'The Gut Check Challenge', 'Test of Will'<br></includeonly><section end=summary />
'''Requirements:''' None<br>
'''Shrine Quest:''' {{MapLink|Test of Will}}
</includeonly><section end=summary />


'''Joloo Nah Shrine''' is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It appears after completion of the Shrine Quest "Test of Will", initiated by speaking to the gorons from Gut Check Rock on Mount Nabooru. The puzzle in this shrine requires motion controls.
'''Joloo Nah Shrine''' is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. It appears after completion of the Shrine Quest "Test of Will", initiated by speaking to the gorons from Gut Check Rock on Mount Nabooru. The puzzle in this shrine requires motion controls.


==Requirements==
==Requirements==
{{Shrine|0.8990|0.5870}}
{{ShrineQuest|Test of Will}}{{Shrine}}{{Clear|left}}
{{Clear|left}}
 
==Shrine Quest: ''Test of Will''==
<section begin=Test of Will /><includeonly>
{{MapLink|Joloo Nah Shrine}}<br><br>
'''Requirements:''' None
</includeonly><section end=Test of Will />
Talk to the Gorons to start the quest.
 
For the first part, to prevent damage, you need Level 2 heat resistance, through armor or food buff. Or you can just eat and heal back the damage you take.
 
For the second part, to prevent damage, you need level 2 flame guard, through armor or food buff. Or you can just eat and heal back the damage you take. Afterwards, the shrine will reveal and the quest will complete.
 
==Joloo Nah Apparatus==
For the first terminal, verify that your motion controls work correctly and charge all six sides of the cube.
 
In the next area, first look to your left to see a chest on a ledge. Use the terminal to align the wind in such a way as to help you reach and open that chest.
 
Now align the wind so that the left two and top right windmills spin. This just leaves the bottom right.
 
Using Magnesis, take the metal cube from the switch for the left fan and move it to the switch for the right fan. Now the left fan isn't spinning.
 
Glide to the switch for the left fan (where the cube was) and step on the switch yourself. All four fans should spin, and the gate should open. Use Stasis to hold the switch down as you make a break for the gate.
 
In the final room, first look up and see the chest on the wooden ledge. Burn the ledge to bring it down and open it.
 
Now the objective here is to light all the torches simultaneously. Multiple solutions exist. One easy method is to use the chest on the switch, this removes one of the water streams. You can then use motion control to light all the remaining torches, tilting carefully so none get wet. You can also use motion control just enough to get all the torches out of the water, then light them with Fire arrows. Whatever works.
 
Once done, head to the altar for your [[Spirit Orb]].




{{Cat|Breath of the Wild Shrines}}
{{Cat|Breath of the Wild Shrines}}

Revision as of 11:52, March 24, 2017

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Joloo Nah Shrine
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Joloo Nah Shrine is one of the many Shrine of Trials from Breath of the Wild. It appears after completion of the Shrine Quest "Test of Will", initiated by speaking to the gorons from Gut Check Rock on Mount Nabooru. The puzzle in this shrine requires motion controls.

Requirements

Shrine Quest: Test of Will

Talk to the Gorons to start the quest.

For the first part, to prevent damage, you need Level 2 heat resistance, through armor or food buff. Or you can just eat and heal back the damage you take.

For the second part, to prevent damage, you need level 2 flame guard, through armor or food buff. Or you can just eat and heal back the damage you take. Afterwards, the shrine will reveal and the quest will complete.

Joloo Nah Apparatus

For the first terminal, verify that your motion controls work correctly and charge all six sides of the cube.

In the next area, first look to your left to see a chest on a ledge. Use the terminal to align the wind in such a way as to help you reach and open that chest.

Now align the wind so that the left two and top right windmills spin. This just leaves the bottom right.

Using Magnesis, take the metal cube from the switch for the left fan and move it to the switch for the right fan. Now the left fan isn't spinning.

Glide to the switch for the left fan (where the cube was) and step on the switch yourself. All four fans should spin, and the gate should open. Use Stasis to hold the switch down as you make a break for the gate.

In the final room, first look up and see the chest on the wooden ledge. Burn the ledge to bring it down and open it.

Now the objective here is to light all the torches simultaneously. Multiple solutions exist. One easy method is to use the chest on the switch, this removes one of the water streams. You can then use motion control to light all the remaining torches, tilting carefully so none get wet. You can also use motion control just enough to get all the torches out of the water, then light them with Fire arrows. Whatever works.

Once done, head to the altar for your Spirit Orb.