Interview:VentureBeat June 17th 2013: Difference between revisions

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{{Interview/A|Kensuke Tanabe|There's no definitive plan or anything. It's just me off the top of my head. I know how hated the character of [[Tingle]] is in the U.S. I know that people cannot stand Tingle. But to me that challenge is: Could I take this character that is so reviled in the West and just [do] a complete turnaround and make him a beloved, fun character? The idea of that really just gets me going. I know we have made a Tingle game in the past, but maybe at some point down the road. …<br><br>It's like love. It's like romance: You meet someone and you're like, 'Oh god, I can't stand that person.' And then three weeks later, you're madly in love — it's that turn, that quick whip, that motivates [me] a little bit.}}
{{Interview/A|Kensuke Tanabe|There's no definitive plan or anything. It's just me off the top of my head. I know how hated the character of [[Tingle]] is in the U.S. I know that people cannot stand Tingle. But to me that challenge is: Could I take this character that is so reviled in the West and just [do] a complete turnaround and make him a beloved, fun character? The idea of that really just gets me going. I know we have made a Tingle game in the past, but maybe at some point down the road. …<br/><br/>It's like love. It's like romance: You meet someone and you're like, 'Oh god, I can't stand that person.' And then three weeks later, you're madly in love — it's that turn, that quick whip, that motivates [me] a little bit.}}


{{Interview/A|Risa Tabata|If we we ever get a really successful Tingle game, maybe we will have like a big Tingle statue out there [points to Nintendo's E3 booth outside the room's walls]}}
{{Interview/A|Risa Tabata|If we we ever get a really successful Tingle game, maybe we will have like a big Tingle statue out there [points to Nintendo's E3 booth outside the room's walls]}}

Latest revision as of 18:41, February 8, 2015

VentureBeat June 17th 2013

Date

June 17, 2013

Interviewee

Interviewer

VentureBeat

Description

Tanabe expresses a desire to make the West love Tingle.

Source

[1]

Kensuke Tanabe: There's no definitive plan or anything. It's just me off the top of my head. I know how hated the character of Tingle is in the U.S. I know that people cannot stand Tingle. But to me that challenge is: Could I take this character that is so reviled in the West and just [do] a complete turnaround and make him a beloved, fun character? The idea of that really just gets me going. I know we have made a Tingle game in the past, but maybe at some point down the road. …

It's like love. It's like romance: You meet someone and you're like, 'Oh god, I can't stand that person.' And then three weeks later, you're madly in love — it's that turn, that quick whip, that motivates [me] a little bit.
Risa Tabata: If we we ever get a really successful Tingle game, maybe we will have like a big Tingle statue out there [points to Nintendo's E3 booth outside the room's walls]
Michael Kelbaugh: Retro does Tingle!