Interview:Official Nintendo Magazine September 2013

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We will be using arrangements of music from A Link to the Past, since this is a sequel to that game, and we are also trying to make the music sound like it's played on real instruments. People who know the original will definitely be able to tell and be happy about it, while newcomers will also be able to enjoy it.

Using the 3D effect on Nintendo 3DS and making the two-dimensional A Link To The Past playable in 3D was kind of an assignment that Mr Miyamoto had given me after the release of Nintendo 3DS. However, I wanted to do more than just that. My main reason for wanting to do it was because this game is perfect for the part where Link turns into a drawing and moves along the walls. The 3D effects are this title's biggest addition in terms of the hardware's performance and features. However, we have also introduced gameplay that never existed on previous Zelda games. Players who have become used to the series and who are expecting things to work a certain way will probably be very surprised, so I hope that they look forward to this.