Interview:Iwata Asks: Ocarina of Time 3D (Sound): Difference between revisions

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(Created page with "==The Ever-Changing Music of Hyrule Field== {{Interview/A|Iwata|Thank you for coming today.}} {{Interview/A|Kondo and Yokota|It’s our pleasure.}} {{Interview/A|Iwata|This...")
 
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{{Interview/A|Kondo and Yokota|It’s our pleasure.}}
{{Interview/A|Kondo and Yokota|It’s our pleasure.}}


{{Interview/A|Iwata|This year is the twenty-fifth anniversary of [[The Legend of Zelda (Seris . Today, I would like to ask you about the music in The Legend of Zelda. You have both appeared in “Iwata Asks” before, but would you please introduce yourselves?}}  
{{Interview/A|Iwata|This year is the twenty-fifth anniversary of [[The Legend of Zelda (Series)|The Legend of Zelda]] . Today, I would like to ask you about the music in The Legend of Zelda. You have both appeared in “Iwata Asks” before, but would you please introduce yourselves?}}  


{{Interview/A|Kondo|I’m Kondo from the Sound Group in the Software Development Department of the Entertainment Analysis & Development Division (EAD).}}
{{Interview/A|Kondo|I’m Kondo from the Sound Group in the Software Development Department of the Entertainment Analysis & Development Division (EAD).}}

Revision as of 19:42, May 23, 2012

The Ever-Changing Music of Hyrule Field

Iwata: Thank you for coming today.
Kondo and Yokota: It’s our pleasure.
Iwata: This year is the twenty-fifth anniversary of The Legend of Zelda . Today, I would like to ask you about the music in The Legend of Zelda. You have both appeared in “Iwata Asks” before, but would you please introduce yourselves?
Kondo: I’m Kondo from the Sound Group in the Software Development Department of the Entertainment Analysis & Development Division (EAD).
Iwata: In our session of “Iwata Asks” covering the twenty-fifth anniversary of Super Mario Bros., you said that the second game you worked on was Super Mario Bros. Does that mean your third game was The Legend of Zelda, for which you worked on the music?
Kondo: Yes, that’s right.
Iwata: It’s amazing that a new employee at Nintendo would make the music for Super Mario Bros. as the second game he worked on, and then for his third game, make the music for The Legend of Zelda.
Kondo: I remember the development periods were right next to each other, with only about three months in between.
Iwata: Nintendo practically made Super Mario Bros. and The Legend of Zelda at the same time.
Kondo: Yes.
Iwata: The Legend of Zelda was for the Family Computer Disk System, which came out after the Famicom system, so you could use a new sound source.
Kondo: Yes. We could only use three sounds with the Famicom system, so that was hard.
Iwata: It went from three to four, and with the new sound source it was possible to output sounds that were completely different than before.
Kondo: Yes. We mostly used the new sound source for sound effects, but just having one more was a big help, so I had a good time as I worked.
Iwata: Alright, and Yokota-san?
Yokota: Yes?
Iwata: Compared to Kondo-san, you may not have worked on development of The Legend of Zelda games that long, but you’ve been playing it forever, right?
Yokota: You can say that again!
Iwata: Oh? (laughs)
Yokota: Talking about it could take forever! (laughs) I love The Legend of Zelda: Ocarina of Time beyond all reason!

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