Interview:IJustine December 17th 2014: Difference between revisions

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{{Infobox|interview|2014-12-17
{{Infobox|interview|2014-12-17
| name = iJustine December 17th 2014
| date = December 17, 2014
| date = December 17, 2014
| interviewee = [[Shigeru Miyamoto]]
| interviewee = [[Shigeru Miyamoto]]
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{{Interview/A|Miyamoto|Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you're headed for a dungeon and doing other things on the side. What we're trying to do is design it in a way where you don't have to play it for a super long time, but more matched to today's lifestyle where you can think for a little bit, and say "maybe I just want to play for a little bit today and do this one thing." and get that thing done, then take a break.}}
{{Interview/A|Miyamoto|Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you're headed for a dungeon and doing other things on the side. What we're trying to do is design it in a way where you don't have to play it for a super long time, but more matched to today's lifestyle where you can think for a little bit, and say "maybe I just want to play for a little bit today and do this one thing." and get that thing done, then take a break.}}
{{Cat|Interviews with Shigeru Miyamoto|2014-12-17}}
{{Cat|Zelda Wii U Interviews|2014-12-17}}