Ice: Difference between revisions

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'''Ice''' is a reoccurring theme and element in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. Ice in ''Zelda'' games acts just like ice in real life. It makes the floor very slippery and causes Link to slide along it when he stops. A good example of ice in the ''Zelda'' series is the [[Ice Cavern (Ocarina of Time)|Ice Cavern]] in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Ice is mainly used as a puzzle element in room where blocks needs to be pushed, or in timed switches rooms.
'''Ice''' is a reoccurring theme and element in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. Ice in ''Zelda'' games acts just like ice in real life. It makes the floor very slippery and causes Link to slide along it when he stops. A good example of ice in the ''Zelda'' series is the [[Ice Cavern (Ocarina of Time)|Ice Cavern]] in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Ice is mainly used as a puzzle element in rooms where blocks needs to be pushed, or in timed switches rooms.




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Revision as of 19:03, March 31, 2018

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Ice is a reoccurring theme and element in The Legend of Zelda series. Ice in Zelda games acts just like ice in real life. It makes the floor very slippery and causes Link to slide along it when he stops. A good example of ice in the Zelda series is the Ice Cavern in Ocarina of Time. Ice is mainly used as a puzzle element in rooms where blocks needs to be pushed, or in timed switches rooms.