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{{Infobox|person
{{Infobox|person
| image = [[File:Hiromu-Takemura.jpg]]
| image = [[File:Hiromu-Takemura.jpg]]
| name = Hiromu Takemura<br>竹村 啓<br>たけむら ひろむ
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
| dept =  
| dept =  

Revision as of 16:06, June 1, 2021

Hiromu Takemura
竹村 啓
たけむら ひろむ

Hiromu Takemura is a developer who has worked for Nintendo since the mid-1990's. He first worked on Ocarina of Time, where he is credited as a Field Designer. He would go on to work as a designer and planner on several of the home console Legend of Zelda titles over the next two decades.

Release Game Credit(s)
1998 Ocarina of Time Field Design
2000 Majora's Mask Field Design
2002 The Wind Waker Special Thanks
2006 Twilight Princess Dungeon Design
2011 Skyward Sword Planning