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'''Hero Mode''' is a name for a more challenging version of [[The Legend of Zelda (Series)|''The Legend of Zelda'']] games that began with ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. Every ''Zelda'' game since then has included the option to make the enemies more difficult to defeat. However, unlike the [[Second Quest]] of ''[[The Legend of Zelda]]'' or [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the dungeons and story of the game remain the same.
'''Hero Mode''' is a name for a more challenging version of [[The Legend of Zelda (Series)|''The Legend of Zelda'']] games that began with ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. Every ''Zelda'' game since then has included the option to make the enemies more difficult to defeat. However, unlike the [[Second Quest]] of ''[[The Legend of Zelda]]'' or [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the dungeons and story of the game remain the same.
:In [[Hero Mode]] players are able to replay the game in a harder, and more demanding mode of difficulty. In [[Hero Mode]], hearts don't drop anymore unless you have a heart medal. This makes the game harder and leaves the player with three viable options. Link can keep a lot of potions, be extremely careful so as to not lose hearts, or he can go completely reckless and try to "wing it." Beyond that, the only reliable way for the player to heal is to sit in chairs along the way. Another addition to the game in [[Hero Mode]] is that monsters deal the player double the damage each hit. This makes it harder for the player to be reckless and makes the overall game-play more strenuous for the player. Shields will not only be more valuable to the player, but vital in some situations. The player should be use strategy when planning routes because stamina is used up a lot quicker.
:A major plus for the player is the fact that in [[Hero Mode]], your bugs and treasures aren't reset from your previous game-play. If you take the time to farm Bug Rock, you will be rewarded with all the bugs and treasures you could ever need in [[Hero Mode]].
:[[Hero Mode]] also adds extra levels in Thunder Dragon's Lightning round. This is pretty much only useful if the player wants to test his/her skills. The last thing that [[Hero Mode]] adds is a boosted skyward beam strike that is a useful addition to the players tool-belt.


==Appearances==
==Appearances==

Revision as of 19:45, January 10, 2022

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Hero Mode is a name for a more challenging version of The Legend of Zelda games that began with Skyward Sword. Every Zelda game since then has included the option to make the enemies more difficult to defeat. However, unlike the Second Quest of The Legend of Zelda or Master Quest of Ocarina of Time, the dungeons and story of the game remain the same.

In Hero Mode players are able to replay the game in a harder, and more demanding mode of difficulty. In Hero Mode, hearts don't drop anymore unless you have a heart medal. This makes the game harder and leaves the player with three viable options. Link can keep a lot of potions, be extremely careful so as to not lose hearts, or he can go completely reckless and try to "wing it." Beyond that, the only reliable way for the player to heal is to sit in chairs along the way. Another addition to the game in Hero Mode is that monsters deal the player double the damage each hit. This makes it harder for the player to be reckless and makes the overall game-play more strenuous for the player. Shields will not only be more valuable to the player, but vital in some situations. The player should be use strategy when planning routes because stamina is used up a lot quicker.
A major plus for the player is the fact that in Hero Mode, your bugs and treasures aren't reset from your previous game-play. If you take the time to farm Bug Rock, you will be rewarded with all the bugs and treasures you could ever need in Hero Mode.
Hero Mode also adds extra levels in Thunder Dragon's Lightning round. This is pretty much only useful if the player wants to test his/her skills. The last thing that Hero Mode adds is a boosted skyward beam strike that is a useful addition to the players tool-belt.

Appearances

Skyward Sword

Main article: Skyward Sword

Hero Mode in Skyward Sword is available once the player finishes the game. After viewing the credits, they are given the option to restart their current file as a Hero Mode file, which, if selected, returns them to the beginning of the game in the more challenging mode. All of Link's treasures and bugs from the previous save state remain. Hero Mode makes things more difficult by removing Recovery Hearts, whether in the form of heart flowers or those found in pots and bushes. The only way to make hearts spawn is by using the Heart Medal. Instead, Link must rely on potions and chairs to heal. Furthermore, all the enemies in Hero Mode deal twice as much damage as they would in normal mode. Skyward Strikes also charge much faster in Hero Mode. The Goddess Sword charges them at the same rate as the True Master Sword in the normal game, and when Link obtains the True Master Sword in Hero Mode, it charges Skyward Strike instantly.[1]

The Wind Waker HD

Main article: The Wind Waker HD

Hero Mode in The Wind Waker HD is identical to Skyward Sword, where enemies deal double damage and hearts do not appear normally from grass or pots. However, unlike Skyward Sword's Hero Mode, this version can be toggled on or off by the player at will from the game's main menu.

A Link Between Worlds

Main article: A Link Between Worlds

Returning to its roots in Skyward Sword, this Hero Mode also requires the player to first complete the game in order to unlock it. However, instead of enemies dealing double damage, they now deal four times their original amount. Slightly smarter enemy AI is also included, making battles even more difficult. Recovery hearts are present in this mode though. Should the player beat the game in this mode, they are rewarded with an extended ending sequence. In this, after Link returns the Master Sword to the pedestal, he walks towards the area's exited and meets with all of the game's Seven Sages. Additionally, Link can find Ravio's journal in the Vacant House, which is not present in the normal version of the game.

Twilight Princess HD

Main article: Twilight Princess HD

Unlike Twilight Princess for the Wii and Gamecube, Twilight Princess HD includes a hero mode that acts much like the hero mode in The Wind Waker HD in which it can chosen at the beginning of the quest, but cannot be switched once the quest is started. Hero mode causes Link to take twice the amount of damage as normal, no recovery hearts are dropped, and the game is mirrored as well.

Breath of the Wild

Main article: Master Mode

The Hero Mode in Breath of the Wild (referred to as Master Mode) is slightly different to previous versions, as it is unlocked as a part of the Breath of the Wild Expansion Pass and can be played right from the start. It features many difficulty increases, including leveling every enemy up by one tier, adding an additional difficulty tier (Golden), Sky Platforms occupied by strong enemies, giving enemies the ability to regenerate health, smarter Guardian AI (which will sometimes cause them to pause before they fire, making it difficult to parry their lasers), etc.

However, to balance this, many of the weapons that Link can obtain are also leveled up. For example, Soldier's Bow becomes Knight's Bow, Knight's Broadsword becomes Royal Broadsword, etc.

Link's Awakening (Switch)

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See also

References

  1. "You got the Goddess Sword! This mysterious sword is bathed in divine light. The memories of violent battles surge within this sword when you raise it to the sky. Your Skyward Strike is now at maximum strength!" — In-Game Description, Skyward Sword.