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{{stub}}
{{Infobox|location
{{Infobox|location
| image =  
| image         =  [[File:HaDahamarShrine.jpg|258px]]
| caption =  
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| inhab = [[Ha Dahamar]]
| inhab = [[Ha Dahamar]]
| pointsint =  
| pointsint =  
| item = [[Spirit Orb]]
| item = [[Spirit Orb]]<br>[[Rupee|Purple Rupee]]
| natseason =  
| natseason =  
| related =  
| related =  
}}<section begin=summary /><includeonly>
| walkthrough  = [https://www.youtube.com/watch?v=88k0PkgO_UY Video Walkthrough]
The Water Guides<br><br>
}}
'''Requirements:''' Glide across the spikes to access and enter the shrine.
<section begin=summary /><includeonly>
''The Water Guides''<br><br>
'''Requirements:''' None
</includeonly><section end=summary />
</includeonly><section end=summary />


The '''Ha Dahamar Shrine''', is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.
The '''Ha Dahamar Shrine''', also known as '''The Water Guides''', is one of the many [[Shrine of Trials]] from ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.
 
==Location==
{{Shrine}}{{Clear|left}}
This shrine is in the small pond west of [[Dueling Peaks Stable]]. In order to clear the spikes surrounding the entrance to the shrine, Link can:


==Requirements==
*Create an [[Ice Block]] using [[Cryonis]];
{{Shrine|0.8781|0.9025}}{{Clear|left}}
*Jump from the mountain behind the shrine;
Glide across the spikes to access and enter the shrine.
*Do a [[Shield-surfing|Shield Jump]] close to the spikes and land on the entrance.


==The Water Guides==
==The Water Guides==
{{image|file=HaDahamarSolution.png|align=right|size=200|type=caption|caption=Solution to the puzzle}}
This shrine teaches Link that Cryonis can be used on walls, if there is water there. Use Cryonis on the waterfall to the right to create an ice block and then climb up and cross the gap. Repeat the same process to cross the second gap.


This shrine teaches you that Cryonis can be used on walls, if there is water there. Use Cryonis on the wall to cross the first gap, and then the second.
After crossing the second gap, turn around and you will see a treasure chest above the path you just took. Use Cryonis to create a pair of ice blocks on the waterfall to create a staircase, allowing you to climb up. Open the treasure chest to get a [[Rupee|Purple Rupee]].


After the second gap, turn around and you will see a chest above the path you just took. Use Cryonis again to reach it (two blocks may be required to make a stair pattern up to it) and open the chest.
The final area contains a big waterfall wall to your right with a boulder rolling down the ramps. Link will need to use Cryonis to strategically place three ice blocks on the waterfall, causing the large block to fall in into the hole.


The next area contains a big wall to your right with a physics puzzle. The first ice block you create should prevent the ball from crossing the gap, hopefully with enough force that it then falls to the seesaw.
#The first ice block you create should prevent the ball from crossing the first gap, leaving enough space so  that it then falls down towards the seesaw.
#The second block you create should be placed underneath the left side of the seesaw, so the weight of the ball does not tilt it.
#The third and final block you create should be in the gap between the seesaw and the circle socket to the right, allowing the ball to roll towards the hole.


The second block you create should be underneath the left side of the seesaw, so the weight of the ball does not tilt it.
If correctly placed, the ball will make it to the hole, opening the door so you can access the altar and get your [[Spirit Orb]]. Once the shrine is defeated, the spikes outside will disappear so that you can exit more easily.


The third and final block you create should be in the gap between the seesaw and the circle socket to the right.
===Solution===
{{image|file=HaDahamarSolution.png|size=400|type=caption|caption=Solution to the puzzle}}


If correctly placed, the ball will make it to the slot, opening the door so you can access the altar and get your [[Spirit Orb]].
{{Listbox|Breath of the Wild Shrines|hide=hide}}


{{Cat|Breath of the Wild Shrines}}
{{Cat|Breath of the Wild Shrines}}

Revision as of 19:52, June 10, 2021

Ha Dahamar Shrine
HaDahamarShrine.jpg

Games

Inhabitants

Items

Guides

Walkthrough


The Ha Dahamar Shrine, also known as The Water Guides, is one of the many Shrine of Trials from Breath of the Wild.

Location

This shrine is in the small pond west of Dueling Peaks Stable. In order to clear the spikes surrounding the entrance to the shrine, Link can:

  • Create an Ice Block using Cryonis;
  • Jump from the mountain behind the shrine;
  • Do a Shield Jump close to the spikes and land on the entrance.

The Water Guides

This shrine teaches Link that Cryonis can be used on walls, if there is water there. Use Cryonis on the waterfall to the right to create an ice block and then climb up and cross the gap. Repeat the same process to cross the second gap.

After crossing the second gap, turn around and you will see a treasure chest above the path you just took. Use Cryonis to create a pair of ice blocks on the waterfall to create a staircase, allowing you to climb up. Open the treasure chest to get a Purple Rupee.

The final area contains a big waterfall wall to your right with a boulder rolling down the ramps. Link will need to use Cryonis to strategically place three ice blocks on the waterfall, causing the large block to fall in into the hole.

  1. The first ice block you create should prevent the ball from crossing the first gap, leaving enough space so that it then falls down towards the seesaw.
  2. The second block you create should be placed underneath the left side of the seesaw, so the weight of the ball does not tilt it.
  3. The third and final block you create should be in the gap between the seesaw and the circle socket to the right, allowing the ball to roll towards the hole.

If correctly placed, the ball will make it to the hole, opening the door so you can access the altar and get your Spirit Orb. Once the shrine is defeated, the spikes outside will disappear so that you can exit more easily.

Solution

File:HaDahamarSolution.png
Solution to the puzzle