Ha Dahamar Shrine: Difference between revisions

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}}<section begin=summary /><includeonly>
}}<section begin=summary /><includeonly>
The Water Guides<br><br>
The Water Guides<br><br>
'''Requirements:''' Glide across the spikes to access and enter the shrine.
'''Requirements:''' Glide across the spikes or use Cryonis to jump over them to access and enter the shrine.
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</includeonly><section end=summary />


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==Requirements==
==Requirements==
{{Shrine|0.8781|0.9025}}{{Clear|left}}
{{Shrine|0.8781|0.9025}}{{Clear|left}}
Glide across the spikes to access and enter the shrine.
Glide across the spikes or use Cryonis to jump over them to access and enter the shrine.


==The Water Guides==
==The Water Guides==
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If correctly placed, the ball will make it to the slot, opening the door so you can access the altar and get your [[Spirit Orb]].
If correctly placed, the ball will make it to the slot, opening the door so you can access the altar and get your [[Spirit Orb]].
Once the shrine is defeated, the spikes outside will disappear so that you can exit easily.


{{Cat|Breath of the Wild Shrines}}
{{Cat|Breath of the Wild Shrines}}

Revision as of 14:25, March 10, 2017

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Ha Dahamar Shrine

Games

Inhabitants

Items

Guides

Walkthrough

The Ha Dahamar Shrine is one of the many Shrine of Trials from Breath of the Wild.

Requirements

Glide across the spikes or use Cryonis to jump over them to access and enter the shrine.

The Water Guides

File:HaDahamarSolution.png
Solution to the puzzle

This shrine teaches you that Cryonis can be used on walls, if there is water there. Use Cryonis on the wall to cross the first gap, and then the second.

After the second gap, turn around and you will see a chest above the path you just took. Use Cryonis again to reach it (two blocks may be required to make a stair pattern up to it) and open the chest.

The next area contains a big wall to your right with a physics puzzle. The first ice block you create should prevent the ball from crossing the gap, hopefully with enough force that it then falls to the seesaw.

The second block you create should be underneath the left side of the seesaw, so the weight of the ball does not tilt it.

The third and final block you create should be in the gap between the seesaw and the circle socket to the right.

If correctly placed, the ball will make it to the slot, opening the door so you can access the altar and get your Spirit Orb.

Once the shrine is defeated, the spikes outside will disappear so that you can exit easily.