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There are two types of Guardians that inhabit [[Silent Realm]]. One looks like mace-wielding [[Darknut]], which can run quickly, but cannot pass certain obstacles. The other type is a robed beast that slowly hovers around with two blades, passing through any obstacle in its way, and vaguely resembles a [[Garo]]. Both types have three distinctive glowing eyes and pure white armor and robes laced with black and gold. Neither type can be destroyed, as Link cannot take any weapons with him into the Silent Realms.
There are two types of Guardians that inhabit [[Silent Realm]]. One looks like mace-wielding [[Darknut]], which can run quickly, but cannot pass certain obstacles. The other type is a robed beast that slowly hovers around with two blades, passing through any obstacle in its way, and vaguely resembles a [[Garo]]. Both types have three distinctive glowing eyes and pure white armor and robes laced with black and gold. Neither type can be destroyed, as Link cannot take any weapons with him into the Silent Realms.


[[File:GuardianFlyingSS.png|left|200px]]
[[File:91px-Siren Sentry.png]]
While Link is in the Silent Realm, he has to collect [[Sacred Tears]] to successfully complete the trial. Silent Realm Guardians will try to prevent him from accomplishing that goal by chasing him as soon as Link leaves the safety of the circle he starts in.<ref>{{cite|If you take even a single step outside the protective circle you stand in, the Guardians of this realm will wake up and pursue you, Master.|Fi|SS}}</ref> If they land a single hit on him, Link's spirit will shatter and he will have to restart the trial.<ref>{{cite|If a Guardian manages to land even a single hit on you, your spirit will shatter and you will fail the trial.|Fi|SS}}</ref> Link can stop the pursuit by collecting a [[Sacred Tear]], which will return the creatures to their inert statue-like state for 90 seconds.<ref>{{cite|You got a Sacred Tear! This object's power halts the movements of the Guardians for just 90 seconds. Collect all 15 to pass the trial!|N/A|SS}}</ref> A flower above the [[Spirit Vessel]] acts as a timer, with its petals disappearing to indicate how long the Silent Realm Guardian will remain inactive.<ref>{{cite|Guardians can't detect you as long as petals remain on your Spirit Vessel. Find tears to restore petals.|Fi|SS}}</ref> If Link is spotted by a [[Watcher]] or touches [[Waking Water]],<ref>{{cite|The unusual liquid substance that covers that area is known as Waking Water, and it has certain unique properties. If you make contact with Waking Water, the Guardians will be immediately alerted to your presence.|Fi|SS}}</ref> the effect of the tears will wear off and the Guardians will no longer be stunned, resuming their search for the young hero.
While Link is in the Silent Realm, he has to collect [[Sacred Tears]] to successfully complete the trial. Silent Realm Guardians will try to prevent him from accomplishing that goal by chasing him as soon as Link leaves the safety of the circle he starts in.<ref>{{cite|If you take even a single step outside the protective circle you stand in, the Guardians of this realm will wake up and pursue you, Master.|Fi|SS}}</ref> If they land a single hit on him, Link's spirit will shatter and he will have to restart the trial.<ref>{{cite|If a Guardian manages to land even a single hit on you, your spirit will shatter and you will fail the trial.|Fi|SS}}</ref> Link can stop the pursuit by collecting a [[Sacred Tear]], which will return the creatures to their inert statue-like state for 90 seconds.<ref>{{cite|You got a Sacred Tear! This object's power halts the movements of the Guardians for just 90 seconds. Collect all 15 to pass the trial!|N/A|SS}}</ref> A flower above the [[Spirit Vessel]] acts as a timer, with its petals disappearing to indicate how long the Silent Realm Guardian will remain inactive.<ref>{{cite|Guardians can't detect you as long as petals remain on your Spirit Vessel. Find tears to restore petals.|Fi|SS}}</ref> If Link is spotted by a [[Watcher]] or touches [[Waking Water]],<ref>{{cite|The unusual liquid substance that covers that area is known as Waking Water, and it has certain unique properties. If you make contact with Waking Water, the Guardians will be immediately alerted to your presence.|Fi|SS}}</ref> the effect of the tears will wear off and the Guardians will no longer be stunned, resuming their search for the young hero.
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Revision as of 18:49, January 5, 2012

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A Guardian is a powerful creature featured in Skyward Sword.

Characteristics

There are two types of Guardians that inhabit Silent Realm. One looks like mace-wielding Darknut, which can run quickly, but cannot pass certain obstacles. The other type is a robed beast that slowly hovers around with two blades, passing through any obstacle in its way, and vaguely resembles a Garo. Both types have three distinctive glowing eyes and pure white armor and robes laced with black and gold. Neither type can be destroyed, as Link cannot take any weapons with him into the Silent Realms.

File:91px-Siren Sentry.png While Link is in the Silent Realm, he has to collect Sacred Tears to successfully complete the trial. Silent Realm Guardians will try to prevent him from accomplishing that goal by chasing him as soon as Link leaves the safety of the circle he starts in.[1] If they land a single hit on him, Link's spirit will shatter and he will have to restart the trial.[2] Link can stop the pursuit by collecting a Sacred Tear, which will return the creatures to their inert statue-like state for 90 seconds.[3] A flower above the Spirit Vessel acts as a timer, with its petals disappearing to indicate how long the Silent Realm Guardian will remain inactive.[4] If Link is spotted by a Watcher or touches Waking Water,[5] the effect of the tears will wear off and the Guardians will no longer be stunned, resuming their search for the young hero.

Trivia

Gallery

See Also

[1]