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Just south of Magical Warp Tile in the deep water of the Swamp, Link can find a [[Whirlpool Waterway]]. Link will need to have the [[Flippers]] in order to use this particular waterway. Swimming into it will send Link to the Waterway just west of the [[Witch's Hut]].
Just south of Magical Warp Tile in the deep water of the Swamp, Link can find a [[Whirlpool Waterway]]. Link will need to have the [[Flippers]] in order to use this particular waterway. Swimming into it will send Link to the Waterway just west of the [[Witch's Hut]].


At the south end of the Great Seamp, there is a large Ruin which is the Light World counterpart of the [[Swamp Palace]] from the Dark World. Inside Link will find a [[Treasure Chest]] containing some [[Bomb]]s. In the following room, there are two switches. Pulling the one on the left will drop bombs, while pulling the switch on the right will lower the floodgate, allowing water to flow freely.
===Swamp Ruins===
{{main|Swamp Ruins}}


Allowing water to flow freely has several effects. Just outside of the ruin, Link will now find a [[Piece of Heart]] along with some [[Fish]]. Link can pickup this Fish and toss him into the water to earn a Red Rupee. More importantly, opening the floodgate in the Light World will allow Link to progress into the Swamp Palace within the Dark World.
At the south end of the Great Swamp, Link can find the [[Swamp Ruins]], a large Ruin which is the Light World counterpart of the [[Swamp Palace]] from the Dark World. Link will need to pull the lever inside so that he can progress within the Swamp Palace.


==Trivia==
==Trivia==

Revision as of 00:27, October 31, 2012

Template:Location

The Great Swamp is a location in A Link to the Past.

The swampy filled area is filled with grass and a wide variety of enemies. There are enemy Crows perched on some of the landmarks, as well as some Blue Archers that are abundant in the northern portion of the swamp. The marshy area makes for a good place for enemy Green Archers, who hide underneath the grass. They will pop up, shoot an arrow, and quickly burrow back underground. Similarly, the Great Swamp is one of the only locations where Link will encounter a Toppo, a rabbit-like enemy that continuously jumps up from underground.

Location

The Great Swamp covers the area just south of Link's House. It is bordered to the east by Lake Hylia and off to the west by the Desert of Mystery. The Great Swamp extends to the northwest and also covers the Haunted Grove region, ending just before the entrance to South Kakariko Village.

Features

At the northeast corner of the Swamp there is a secret cave that can be blown up by placing a Bomb. This will lead to a Fairy Fountain.

At the northwest corner of the main portion of the Swamp, there is a Magical Warp Tile that will take Link to the Dark World. However, it can only be accessed after Link has acquired the Magic Hammer.

Just south of Magical Warp Tile in the deep water of the Swamp, Link can find a Whirlpool Waterway. Link will need to have the Flippers in order to use this particular waterway. Swimming into it will send Link to the Waterway just west of the Witch's Hut.

Swamp Ruins

Main article: Swamp Ruins

At the south end of the Great Swamp, Link can find the Swamp Ruins, a large Ruin which is the Light World counterpart of the Swamp Palace from the Dark World. Link will need to pull the lever inside so that he can progress within the Swamp Palace.

Trivia