Four Swords Adventures Staff

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Four Swords Adventures
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Related

Release

Platform

Date

Japan March 18, 2004
United States June 7, 2004
Europe January 7, 2005
Australia April 7, 2005
South Korea 2004

Credits

Developer

Producer

Director

Guides

Walkthrough

Media

Gallery

The Legend of Zelda: Four Swords Adventures is a game for the Nintendo GameCube. It was released on March 18th, 2004 in Japan, June 7th, 2004 in North America, January 7th, 2005 in Europe, and April 7th, 2005 in Australia. Four Swords Adventures is the tenth installment in The Legend of Zelda series, and the second new Zelda game released on the GameCube.

Four Swords Adventures is unique for being one of only two games in the series to allow the player to control four separate Links at the same time. It is the second game in the series to have multiplayer. Each player (excluding during one player mode) is required to use a Game Boy Advance and link cable to connect to the Nintendo GameCube. During one player mode, the player can use a Game Boy Advance, or just a GameCube controller can be used and the Game Boy Advance screen will be displayed on the main television. There are two separate ways to play Four Swords Adventures: Hyrulean Adventure and Shadow Battle. Hyrulean Adventure will take the player through the main storyline and can be played by one player or by up to four players. Shadow Battle is a free-for-all multiplayer.

Along with using four different Links to complete the storyline, Four Swords Adventures changed many things in the typical Zelda formula. Each area of the game is separated into different levels. Levels do not connect with each other, and the player will have to leave the level to move to another area. Each level is then separated into three stages. Upon completing a stage, the player will then move to the next stage in the level. After completing the third stage and rescuing the Maiden trapped there, the player will then move to the next level. All levels are also able to be replayed as many times as needed, allowing the player to travel back and play through any stage or level they have completed.

Story

Main article: Four Swords Adventures Story

Stages

Characters

Items

Enemies

Bosses

Graphics and Sound

The game's graphics style and music are directly based on the graphics and music of A Link to the Past. The graphics received enhancements in the form of overlaid 3D effects, other advanced 2D effects such as ripples, and a fluid, dynamic camera that could zoom in and out of the 2D image. The music, for the most part, is untouched - most of the music was directly taken from A Link to the Past, with a few different MIDI instruments; the new music created for Four Swords Adventures uses the same instruments. However, the graphics displayed on the Game Boy Advance use the same style as Four Swords, whose graphics style is partly based on that of The Wind Waker.

Trivia

  • On the game disc of Four Swords Adventures, there is a file called smw.ast, which is a music file of the Special World theme from Super Mario World. The theme itself is a 16-bit remix of the original Super Mario Bros. theme. As the game in its current state exclusively uses MIDIs for music, it is unknown what smw.ast was going to be used for.
  • Four Swords Adventures was Nintendo's last top-down Zelda game for home consoles for fifteen years, until the release of the Link's Awakening remake for Nintendo Switch in 2019.

Gallery

Main article: Gallery:Four Swords Adventures

Screenshots

Videos


Four Swords Adventures Trailer

American Commercial

Japanese Commercial

Japanese Commercial

This is a list of the staff who developed The Legend of Zelda: Four Swords Adventures

Executive Producer Satoru Iwata
Producers Shigeru Miyamoto
Eiji Aonuma
System Director Kouichi Kawamoto
Map Design Ryutato Kanno
Yohei Fujino
Boss Battle Director Daiki Iwamoto
Script Aya Kyogoku
Daiji Imai
Design Manager Masanao Arimoto
Character Design Yasuyo Yamamoto
Akiko Hirono
Miki Watanabe
Screen Design Kanae Kobata
Effect Design Yusuke Akifusa
Music Koji Kondo
Asuka Ohta
Sound Effect Programming Taiju Suzuki
Yohei Miyagawa
Masafumi Kawamura
Demo Design Takumi Kawagoe
Hiroyasu Kuwabara
Programming Director Yasunari Soejima
Player Programming Eiji Nishikawa
System Programming Atsushi Sakaguchi
GBA Programming Yukari Suzuki
Event Programming Toshinori Kawai
Enemy Programming Takamitsu Kuzuhara
Shiro Mouri
Takashi Yoshimi
Keigo Nakanishi
Programming Support Yuichi Yamamoto
Progress Management Keizo Kato
Shinya Takahashi
Debug Support Hironobu Kakui
Shingo Okamoto
Kentaro Tominaga
Localization Management Jeff Miller
Leslie Swan
Localization Rich Amtower
Nate Bihldorff
Tim O'Leary
Bill Trinen
Product Testing Department Yoshinobu Mantani
Kyle Hudson
Eric Bush
Sean Egan
Ed Ridgeway
Mika Kurosawa
Teresa Lillygren
Michael Chipman
Supervisors Takashi Tezuka
Toshihiko Nakago
Special Thanks Yasuhisa Yamamura
Hiroyuki Kimura
Shigeyuki Asuke
Yusuke Amano
Tadashi Sugiyama
Tomoaki Kuroume
Yusuke Nakano
Yumiko Matsumiya
Ryuji Kobayashi
Super Mario Club
SRD Co., Ltd