Fokkeru: Difference between revisions

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'''Fokkeru''', also known as '''Fotail''', is a bird-like enemy that appear in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. Fokkeru are protectors of the [[Great Palace]], dancing birds that breath fire. Their behavior and method of attack is similar to the [[Guma]] that [[Link]] has encountered in many of the previous [[Dungeon|Palaces]]. Though unlike Guma, the fireballs Fokkeru fire remain on the ground once they land. Once Link has maneuvered inside the arc of the projectiles, they will begin traveling backwards, often trapping him between the fire and the monster. The best method to defeat them is to press forward, and drive the Fokkeru back to keep distance between Link and the approaching fire. If Link has [[Magic Power]] to spare, he can employ the [[Reflect Spell]] to absorb the fire as it approaches.
'''Fokkeru''', also known as '''Fotail''', is a birdlike enemy that appear in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. Fokkeru are protectors of the [[Great Palace]], and are dancing birds that breathe fire. Their behavior and method of attack is similar to the [[Guma]] that [[Link]] has encountered in many of the previous [[Dungeon|Palaces]]. Unlike Guma, the fireballs Fokkeru fire remain on the ground once they land. Once Link has maneuvered inside the arc of the projectiles, they will begin traveling backwards, often trapping him between the fire and the monster. The best method to defeat them is to press forward, and drive the Fokkeru back to keep distance between Link and the approaching fire. If Link has [[Magic Power]] to spare, he can employ the [[Reflect Spell]] to absorb the fire as it approaches.


==Game Data==
==Game Data==

Revision as of 02:46, May 27, 2014

Fokkeru
Fokkeru-Art-AOL.png
Artwork of Fokkeru from the Futabasha Guide

Games

Location

Effective
Weapons

Fokkeru, also known as Fotail, is a birdlike enemy that appear in The Adventure of Link. Fokkeru are protectors of the Great Palace, and are dancing birds that breathe fire. Their behavior and method of attack is similar to the Guma that Link has encountered in many of the previous Palaces. Unlike Guma, the fireballs Fokkeru fire remain on the ground once they land. Once Link has maneuvered inside the arc of the projectiles, they will begin traveling backwards, often trapping him between the fire and the monster. The best method to defeat them is to press forward, and drive the Fokkeru back to keep distance between Link and the approaching fire. If Link has Magic Power to spare, he can employ the Reflect Spell to absorb the fire as it approaches.

Game Data

Fokkeru
Fokkeru-Sprite-AOL.png Experience Points 200
Item Drop None
Enemy Habitat Great Palace
Combat Data •Fireball only blockable with Reflect

Gallery

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