Fire Temple (Disambiguation): Difference between revisions

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NOTE: Before entering, a few green potions might be a good idea, as you use Din's Fire fairly regularly here and magic potion is hard to come by inside.
NOTE: Before entering, a few green potions might be a good idea, as you use Din's Fire fairly regularly here and magic potion is hard to come by inside.
Also, both towers in this dungeon only hold a Golden Skulltula and nothing necessary to the temple, so if you aren't collecting everything you can skip both pertinent sections.


As you enter, you'll see a stairway leading up to three tiki-looking statues (only one is lit).  Go through the door on the left/bottom of the stairs, and a Like Like will drop down on top of you, eating your tunic (if its the red one) and shield (if you have one equipped) before you can even react.  If it gets both (it can get both at the same time) you'll only get one back upon victory.  Defeat it for a small chest with a new Hylian Shield.  (Remember, save this chest until you need it, you can always come back for it.)  Back to the first room.
====Smashing Victory====
As you enter, you'll see a stairway leading up to three tiki-looking statues (only one is lit).  Go through the door to the right of the stairs, and a Like Like will drop down on top of you, eating your tunic (if its the red/blue one) and shield (if you have one equipped) before you can even react.  If it gets both (it can get both at the same time) you'll only get one back upon victory, so make sure to unequip before entering this room.  Defeat it for a small chest with a new Hylian Shield.  (Remember, save this chest until you need it, you can always come back for it.)  The path forward is blocked by a gate but it's best to get this Like Like out of the way early, so head back to the first room.


Head towards the stairs and a fire will block your path.  Climb up the side to avoid it, and use Din's Fire in the middle to light the two unlit torches.  Quickly run up and use it again near the unlit Tikis to open the next door.  After a short chat with Darunia, jump across to the right and use your hookshot.  Climb up and break the crates to reveal a second torch here.  Jump down by the first torch and use Din's fire to light them both.  Quickly jump into the lava (your red tunic will protect you for a short while) and run across to the other side.  Climb up and use Din's Fire before the first two torches burn out to light the third, opening the gate on the same platform as the third torch for a small key.
Try to climb the stairs and a fire will block your path.  Instead, climb up the side to avoid it.  At the top of the stairs there will be a torch on either side, so use Din's Fire while standing between them to light the two unlit torches.  Quickly run up and use it again near the unlit Tikis to open the next door and proceed.  After a short chat with Darunia, jump across to the left and use your hookshot on the target on the far platform.  Climb up and break the crates to reveal a second torch here.  Jump down, standing between the two torches on the lower level, and use Din's fire to light them both.  Quickly equip your bow and aim across to the platform on the other side, shooting an arrow through the lit torch into the unlit torch across the room.  Once all three are successfully lit, a gate on the same platform as the final torch will open, giving you access to a Small Key(If you're having trouble aiming, it's possible to jump into the lava and run across, climb up the last platform, and cast Din's Fire again before the first two burn out.)  Make your way across the room to get the key, then head back to the first room.


Back to the first room, take the bottom/right door using your new key.  Kill the Keese, and then take the fight to the two Stalfos. (They don't regenerate eachother.) After winning, play the sun song in the middle to get a red fairy spirit if you need health.  Through the next door, raise your shield or dodge until the tiles stop flying at you.  Head towards the suit of armor to find out it's really an...
Once again, avoid the fire that blocks the stairs, and use your key to open the door below to the left of the stairs.  Kill the Keese, and then take the fight to the two Stalfos.  After winning, you can play the sun song in the middle to get a red fairy spirit if you need health.  Through the next door, raise your shield or dodge until the tiles stop flying at you.  Head towards the suit of armor to find out it's really an Iron Knuckle.  Now with double damage, they can potentially kill you in one hit.  Be cautious; use L targeting and back away. Dodge their attacks, strike back, and retreat again.  Though, other than the insane amount of damage he deals the fight is the same as they have always been, so it shouldn't be too much trouble if you're used to avoiding his attacks. If you do, Bombchu can be your best friend.


<blockquote>New Enemy: Iron Knuckle<br>
After the fight break some pots if you need anything, as there are fairies and items waiting in them for you. Through the newly unlocked door you'll find a Flare Dancer's room. As usual, it will jump out of the fire in the center and begin dance-fighting. The fight is the same and it's simplistic to avoid damage; hookshot, slash, repeat.  Back up as it explodes, then claim the chest left behind for your Megaton Hammer.  You know how to use this thing.
Watch out for its ax attack! It hurts a lot! Strike when it drops its guard.<br>
These behemoth warriors clad in armor are quite the force to be reckoned with. Their powerful ax can take a good chunk out of your life in a single swing. The best method is to lure them to attack, then rush in and get a hit between strikes. Bombs can damage them too. Halfway through the battle, they lose a layer of armor and run faster, but it also makes them more vulnerable to your sword.</blockquote>


The best method to deal with these guys is to [] target them and back awayWhen they start advancing their guard is down, so use a jump attack and immediately back away before it counterattacksContinue this about 6 times and it goes down no sweatJust make sure it doesn't hit you, because it takes so much health just three or four hits can kill you! After the fight break some pots if you need health/items, as there are fairies and items waiting in them for you.  Through the new door you'll find...
====Finding the Third Floor====
Through the south door (the one without a face on it) and hammer the rusty switch to release the first Goron you find here.  After he runs off telling YOU to help Darunia, raid the room to find the Dungeom Map in the large chest he left behind.  Exiting through the door ahead leads back to the first room againHead upstairs and smash the totem pole at the west end to get to the familiar big, lava-and-platform-filled roomJump across to the left, then hookshot over the wall of fire to the torchLight it with Din's Fire to raise some hookshot targets throughout this room, then bomb the doorframe. Inside, use Din's Fire between the two torches in the wall here to free the Goron and get the small key, then leave this room.


<blockquote>New Enemy: Flare Dancer<br>
Now, make your way across to the north end. The hookshot targets that have risen should make navigation easier. One of the platforms on the north side near the west wall should shake, then rocket into the air instead of sink. Jump to the little alcove with a pot (it holds magic), and use Din's Fire to light the torch up here.  Quickly, shoot an arrow through the fire to the torch near the barred door to the left below to unlock itJump down, through the lower door to save a Goron in exchange for a Golden Skulltula.  Back ouside, hookshot the target on the platform just above the door you used and use the top door.  Block the tiles that immediately fly at you, then hookshot through the fire and flames to claim the boss key on the other side of the room.
Extinguish its flaming clothes first...<br>
This enemy looks like a stubby-legged bomb, with a skirt, puffy old fashioned "prince charming" shirt, and pantaloons, all made out of color-changing fire and spikesYou cannot hurt it while it is like this, however.  Use an item to remove him from his dancer's suit before he has a chance to attack in order to defeat him.</blockquote>


As soon as you enter a Flare Dancer's room, it will jump out of the fire in the center and begin fightingYou need to incapacitate him before he can do any damage, so target him and use your hookshot (a few items work, but Hookshot is the best option) and when he's spinning pull him in.  You'll have to retarget him, then slice with your sword before he can run.  As he comes around towards you from the other direction, meet him with a jump attackHe'll jump back into the fire, and come out with a different color (if you hurt him enough, otherwise he'll be the same color again)Repeat this process a few times and he's done forBack up as it explodes, then claim the chest left behind for your...
Back to the big room, take the door in the west corner of the room with your small keyClimb up the wire fence on either side, jump onto one of the columns, and jump onto the block as it's rising to ride it up through to the ceilingDon't jump while it's stuck on the ground because the fire will throw you off.  Once you've rode it safely up, head through the doorClimb up the platforms at the right and light the oversized torch with Din's FireIt will arise the hookshot target, so you can now make your way up to the top. Defeat the Lizalfos and climb (or hookshot) up the wire fence.


<blockquote>New Item: Megaton Hammer<br>
====The Lizalfos Pit====
This heavy hammer with a corny name can be used to smash things like boulders and rusty switches. It's great weight means you must use two hands to hold it, meaning unfortunately you can't use your shield at the same timeYou can defend with it itself, though it is only effective about half of the timeIt's slower than a sword, but can still be useful in battleOutside of battle, this can still be used to smash dark/light brown boulders, open up holes in the ground, and flip ground-based enemiesAlthough often overlooked, this is one of the most useful items in the game if you use it right.</blockquote>
Now that the boulders have disappeared, this room is nothing but a breeding ground for more Lizalfos, but they are predictable and shouldn't pose a problem anymore.  Follow the right wall and find the false wall in a little alcoveBomb the wall, and destroy the SkullwalltulaSmash the rusty switch to raise the hookshot targets to get access to the top levelHookshot up to find and bomb the breakable floor and fall (or climb) down belowBreak the crates, smash the switch, and claim your Compass.


Through the new door (the one without a face on it) and hammer the swith to release the first GoronAfter he runs off telling YOU to help Darunia, raid the room to find the map in the large chestExit back to the first room again, and head upstairs and smash the totem pole to get to the big lava-filled roomJump across to the right, then hookshot over the wall of fire to the torchLight it with Din's Fire, then bomb the doorframeUse Din's Fire here to free the Goron and get the small key, then leave this room.
Climb back up, and head to the southern part of this room (on top).  Time a bomb to explode in the air and hit the switch on the other side of the gate; jump overThe crate at the left hides a chest with bombs.  Climb on the crate(s) at the right, and pick up a boxJump down and set the box down, and head directly west to find another barred gate blocking access.  Charge up a spin attack and release to open it up and give you access to another chest with bombsNow, pick up the box and head straight to the north corner of the roomYou'll find another false wall, which can be bombed to find a blue switchSet the box down to enter the door next to it; free the goron, take the small key, and head back.


Turn around and make your way across to the other end.  Now that the hookshot targets have risen navigation should be easierOne of the platforms on the other side near the wall should shake, then rocket into the air instead of sinkJump to the little alcove with a pot, and use Din's FireQuickly, shoot through the fire to the torch near the barred door to unlock it.  Jump down, through the lower door to save a Goron in exchange for a Golden SkulltulaBack ouside, hookshot and use the top door.  Block the tiles, then
====Golden Tower #1====
hookshot through the fire and flames to claim the boss key.
Back in the Lizalfos pit, hookshot to the top level and head to the northernmost areaOn the east wall you'll see a small platform with a target, so hookshot to itThen turn around to face west and you'll see a platform with another targetHookshot to it and ride as it carries you upGo through the only door, and Navi will target a face in the wallHookshot it to unbar the door above, and kill a few Torch Slugs as you climb the wire fences to the top.


Back to the big room, take the last door with your small keyClimb up the wire fence, and jump onto the block as it's rising to ride it up through to the ceilingThrough the door, use light the oversized torch (seriously, little flame, big torch) and use the hookshot target to make your way up to the topDefeat the Lizalfos and climb (or hookshot) upThis room is nothing but a breeding ground for more Lizalfos, but they are no problem anymore.  Head left and find the false wall in a little alcove.
Through the door, ignore the button switch and slowly make your way up and around until you get to the block that is surrounded by fireEquip your Megaton Hammer and smash the rusty switch hidden behind it to raise a hookshot platform directly above the door you can in from.  Head back to the first button switch and press it to turn off the fire for a few secondsHookshot to the newly raised target and quickly run over to push the block.  Hiding underneath is a Golden Skulltula (note that a Golden Skulltula takes two hearts on contact, and to get him you ''have'' to take damage from it, so make sure you have at least a few hearts before proceeding)Back away before the fire comes back, and destroy it with your HookshotHead back through the door you came, or simply jump into the pit into the middle if you can land on a ledge, and work your way back to the Lizalfos Pit.


Destroy the Skullwalltula (Fun Fact; now that you have the Hammer, you can get an "infinite kills" glitch: kill a Skullwalltula, and while it's bouncing on the ground, smash it with the hammerIt will die again, and when it's bouncing on the ground, smash it with the hammer.  It will die again, and when it's bouncing on the ground....) Smash the rusty switch to raise the hookshot targetsOn the top, bomb the breakable floor and fall down below.  Break the crates, smash the switch, and claim your compassClimb back up, and head to the south area (on top)Time a bomb to hit the switch and jump over.  The crate at the left hides a chest (though, funnily enough, you can get the chest through the crate; stand on the right side, face the crate and press your action button) with bombsClimb on the crate(s) at the right, and pick up a boxCarry it all the way to the south, and bomb the other false wall to find a blue switch.  Set the box down and continue through.
====Loose Ends====
Hookshot to the top level, and take the door on the northeast side with your key.  Climb over the fence to your rightWalk past a blue button switch and a door, and hookshot to the crate, grab a box, and jump down to place it on the blue switch. Hookshot back to the crate and jump to the platforms hanging over the lavaStand between the two golden torches and shoot at the torch on the wall above the blue switch to open the door to the eastGet close enough and hookshot to the platform with the door and open itThrough the hallway to the next room, jump across the time block to the top of the altar, and use the Megaton Hammer on this block to knock the pillar from the room you saw Darunia in into the ground(We have everything we need now to take on the boss.  However, while we're here, let's do a little more collecting and exploringIf you'd like to finish it now, jump down into the hole, then head for the bosses room.)


Release the Goron, take the key, and backFind a way back up, and take the door on the northwest side with your keyClimb over the fence to your leftHookshot to the crate, grab a box, and jump down to place it on the blue switchStand between those two torches and shoot at the torch on the wall above the blue switch to open the door to the west.  In this room, just straight forward and use the Megaton Hammer on this block to knock the pillar from the room you saw Darunia in into the ground.  (We have everything we need now to take on the bossHowever, while we're here, let's do a little more collecting and exploring.  If you'd like to finish it now, jump down into the hole, then head for the bosses room.)
Now, jump to the platform with a door just to the east, and use the song of time near where Navi prompts youJump over and onto the newly-floating time block, and jump off through the northwest door.  Defeat the Lizalfos here to claim your Golden SkulltulaBack to the last room, again, play the Song of Time to put the block back and use it to jump over the flamesClimb/jump your way back up to the platform where you played the song of time the first time and go through the door.  Hookshoot to the target across the fire in this room, hammer the switch, then climb on the target block to jump over the fire to the path belowThe little alcove has a false wall hiding a Golden Skulltula.


Now, jump to the ground, and use the song of time near the pillar surrounded by fire (keep the time block near the entrance there)Back to the entrance, jump over and onto the newly-floating time block, and jump off towards the northeast doorDefeat the Lizalfos here to claim your Golden SkulltulaBack to the last room, again, play the Song of Time to put the block back and use it to jump over the flames.  Climb/jump your way back up to where you were and finally go through the door.  Hookshoot to the target in this room, hammer the switch, then use the target block to jump over the fireThe little alcove has a false wall hiding a Golden Skulltula.
====Golden Tower #2====
Take the north door, and work your way around the east side of the fires to the switchRace past the shortly-extinguished flames, and take the door for another fight with a fire-dancer.  After defeating it the same way as the last one, climb on and quickly drop from the center blockAs it rises, claim the small key hiding underneathWhen it comes back down, jump on it again, and ride it to the top.  Climb all the way up the wire fences, and enter a large circular room.   


Take the north door, and work your way to the switch.  Race past the shortly-extinguished flames, and take the door for another fight with a fire-dancerAfter defeating it the same way as the last one, climb on and quickly drop from the center block.  As it rises, claim the small key hiding underneath.  Jump on it again, and ride it to the top.  Climb all the way up, and enter a large circular room.  The switch you need to press is in the moat around the left side.  First thing hit the diamond switch, then go for the button switchIt's on a timer, and it turns off the fire around the chest.  There are a few ways you can do it: Easiest is to simply get the scarecrow directly above and hookshot to him.  Alternatively, you can run back until you can climb on the wall and take a run up that to the top just before the fire comes back on, or you can run back to the beginning, hookshot to the target, and jump to the chest from there.
The first thing you should do here is hit the diamond switch just to the right, which will raise a few hookshot targets in this roomWhat you need to do next is turn off the fire around the chest with a button switch.  The switch you need to press is in the moat around the right side, on the southwest part of the octagonThe button is on a short timer, so you need to set up your path to the chest beforehand.  There are a few ways you can do it: Easiest is to simply call the scarecrow directly above the switch; hookshot to him, and run straight to the chest.  Alternatively, you can run back until you can climb on the wall around the center and take a run up that to the top just before the fire comes back on, or you can run back to the beginning, hookshot to the target, and climb to the chest from there.


After getting the key, head back where the diamond switch is.  Hammer the face-square thing into the ground, fall after it and use the key there.  As soon as you enter, a Stalfos will ambush you.  Deal with him, then use the Megaton Hammer on the face-square to lower the squares.  As you climb down, another stalfos will ambush you, so deal with him too.  When you near the bottom, Navi will target the face on the wall.  Hookshot him right in the nose to unlock the door.
Whichever method you choose, know your route, hit the button switch, and race to the chest.  After getting the key, head back where the diamond switch is.  Hammer the face-square thing into the ground, fall after it and use the key on the only door in this room.  As soon as you enter, a Stalfos will ambush you.  Deal with him, then use the Megaton Hammer on the face-square to lower the stairs.  As you climb down, another stalfos will ambush you, so deal with him too.  When you near the bottom, Navi will target the face on the wall.  Hookshot him right in the nose to unlock the door.


Go through, claim the Golden Skulltula on the wall, then hammer the face-square down.  Fall through after it, and you end up in the room with the fire-walls and time blocks.  Fall through where you hammered the large pillar earlier, and head for the boss door.  Jump straight onto the giant whack-a-mole platform and prepare for the party.
Go through, claim the Golden Skulltula on the wall, then hammer the face-square down.  Fall through after it, and you end up in the room with the fire-walls and time blocks.  Fall through where you hammered the large pillar earlier, and head for the boss door.  Jump straight onto the giant whack-a-mole platform and prepare for the party.


====Defeating Volvagia====
<blockquote>Temple Boss: Subterranean Lava Dragon, Volvagia<br>
<blockquote>Temple Boss: Subterranean Lava Dragon, Volvagia<br>
Volvagia<br>
Volvagia<br>

Revision as of 01:29, June 28, 2011

NOTE: Before entering, a few green potions might be a good idea, as you use Din's Fire fairly regularly here and magic potion is hard to come by inside. Also, both towers in this dungeon only hold a Golden Skulltula and nothing necessary to the temple, so if you aren't collecting everything you can skip both pertinent sections.

Smashing Victory

As you enter, you'll see a stairway leading up to three tiki-looking statues (only one is lit). Go through the door to the right of the stairs, and a Like Like will drop down on top of you, eating your tunic (if its the red/blue one) and shield (if you have one equipped) before you can even react. If it gets both (it can get both at the same time) you'll only get one back upon victory, so make sure to unequip before entering this room. Defeat it for a small chest with a new Hylian Shield. (Remember, save this chest until you need it, you can always come back for it.) The path forward is blocked by a gate but it's best to get this Like Like out of the way early, so head back to the first room.

Try to climb the stairs and a fire will block your path. Instead, climb up the side to avoid it. At the top of the stairs there will be a torch on either side, so use Din's Fire while standing between them to light the two unlit torches. Quickly run up and use it again near the unlit Tikis to open the next door and proceed. After a short chat with Darunia, jump across to the left and use your hookshot on the target on the far platform. Climb up and break the crates to reveal a second torch here. Jump down, standing between the two torches on the lower level, and use Din's fire to light them both. Quickly equip your bow and aim across to the platform on the other side, shooting an arrow through the lit torch into the unlit torch across the room. Once all three are successfully lit, a gate on the same platform as the final torch will open, giving you access to a Small Key. (If you're having trouble aiming, it's possible to jump into the lava and run across, climb up the last platform, and cast Din's Fire again before the first two burn out.) Make your way across the room to get the key, then head back to the first room.

Once again, avoid the fire that blocks the stairs, and use your key to open the door below to the left of the stairs. Kill the Keese, and then take the fight to the two Stalfos. After winning, you can play the sun song in the middle to get a red fairy spirit if you need health. Through the next door, raise your shield or dodge until the tiles stop flying at you. Head towards the suit of armor to find out it's really an Iron Knuckle. Now with double damage, they can potentially kill you in one hit. Be cautious; use L targeting and back away. Dodge their attacks, strike back, and retreat again. Though, other than the insane amount of damage he deals the fight is the same as they have always been, so it shouldn't be too much trouble if you're used to avoiding his attacks. If you do, Bombchu can be your best friend.

After the fight break some pots if you need anything, as there are fairies and items waiting in them for you. Through the newly unlocked door you'll find a Flare Dancer's room. As usual, it will jump out of the fire in the center and begin dance-fighting. The fight is the same and it's simplistic to avoid damage; hookshot, slash, repeat. Back up as it explodes, then claim the chest left behind for your Megaton Hammer. You know how to use this thing.

Finding the Third Floor

Through the south door (the one without a face on it) and hammer the rusty switch to release the first Goron you find here. After he runs off telling YOU to help Darunia, raid the room to find the Dungeom Map in the large chest he left behind. Exiting through the door ahead leads back to the first room again. Head upstairs and smash the totem pole at the west end to get to the familiar big, lava-and-platform-filled room. Jump across to the left, then hookshot over the wall of fire to the torch. Light it with Din's Fire to raise some hookshot targets throughout this room, then bomb the doorframe. Inside, use Din's Fire between the two torches in the wall here to free the Goron and get the small key, then leave this room.

Now, make your way across to the north end. The hookshot targets that have risen should make navigation easier. One of the platforms on the north side near the west wall should shake, then rocket into the air instead of sink. Jump to the little alcove with a pot (it holds magic), and use Din's Fire to light the torch up here. Quickly, shoot an arrow through the fire to the torch near the barred door to the left below to unlock it. Jump down, through the lower door to save a Goron in exchange for a Golden Skulltula. Back ouside, hookshot the target on the platform just above the door you used and use the top door. Block the tiles that immediately fly at you, then hookshot through the fire and flames to claim the boss key on the other side of the room.

Back to the big room, take the door in the west corner of the room with your small key. Climb up the wire fence on either side, jump onto one of the columns, and jump onto the block as it's rising to ride it up through to the ceiling. Don't jump while it's stuck on the ground because the fire will throw you off. Once you've rode it safely up, head through the door. Climb up the platforms at the right and light the oversized torch with Din's Fire. It will arise the hookshot target, so you can now make your way up to the top. Defeat the Lizalfos and climb (or hookshot) up the wire fence.

The Lizalfos Pit

Now that the boulders have disappeared, this room is nothing but a breeding ground for more Lizalfos, but they are predictable and shouldn't pose a problem anymore. Follow the right wall and find the false wall in a little alcove. Bomb the wall, and destroy the Skullwalltula. Smash the rusty switch to raise the hookshot targets to get access to the top level. Hookshot up to find and bomb the breakable floor and fall (or climb) down below. Break the crates, smash the switch, and claim your Compass.

Climb back up, and head to the southern part of this room (on top). Time a bomb to explode in the air and hit the switch on the other side of the gate; jump over. The crate at the left hides a chest with bombs. Climb on the crate(s) at the right, and pick up a box. Jump down and set the box down, and head directly west to find another barred gate blocking access. Charge up a spin attack and release to open it up and give you access to another chest with bombs. Now, pick up the box and head straight to the north corner of the room. You'll find another false wall, which can be bombed to find a blue switch. Set the box down to enter the door next to it; free the goron, take the small key, and head back.

Golden Tower #1

Back in the Lizalfos pit, hookshot to the top level and head to the northernmost area. On the east wall you'll see a small platform with a target, so hookshot to it. Then turn around to face west and you'll see a platform with another target. Hookshot to it and ride as it carries you up. Go through the only door, and Navi will target a face in the wall. Hookshot it to unbar the door above, and kill a few Torch Slugs as you climb the wire fences to the top.

Through the door, ignore the button switch and slowly make your way up and around until you get to the block that is surrounded by fire. Equip your Megaton Hammer and smash the rusty switch hidden behind it to raise a hookshot platform directly above the door you can in from. Head back to the first button switch and press it to turn off the fire for a few seconds. Hookshot to the newly raised target and quickly run over to push the block. Hiding underneath is a Golden Skulltula (note that a Golden Skulltula takes two hearts on contact, and to get him you have to take damage from it, so make sure you have at least a few hearts before proceeding). Back away before the fire comes back, and destroy it with your Hookshot. Head back through the door you came, or simply jump into the pit into the middle if you can land on a ledge, and work your way back to the Lizalfos Pit.

Loose Ends

Hookshot to the top level, and take the door on the northeast side with your key. Climb over the fence to your right. Walk past a blue button switch and a door, and hookshot to the crate, grab a box, and jump down to place it on the blue switch. Hookshot back to the crate and jump to the platforms hanging over the lava. Stand between the two golden torches and shoot at the torch on the wall above the blue switch to open the door to the east. Get close enough and hookshot to the platform with the door and open it. Through the hallway to the next room, jump across the time block to the top of the altar, and use the Megaton Hammer on this block to knock the pillar from the room you saw Darunia in into the ground. (We have everything we need now to take on the boss. However, while we're here, let's do a little more collecting and exploring. If you'd like to finish it now, jump down into the hole, then head for the bosses room.)

Now, jump to the platform with a door just to the east, and use the song of time near where Navi prompts you. Jump over and onto the newly-floating time block, and jump off through the northwest door. Defeat the Lizalfos here to claim your Golden Skulltula. Back to the last room, again, play the Song of Time to put the block back and use it to jump over the flames. Climb/jump your way back up to the platform where you played the song of time the first time and go through the door. Hookshoot to the target across the fire in this room, hammer the switch, then climb on the target block to jump over the fire to the path below. The little alcove has a false wall hiding a Golden Skulltula.

Golden Tower #2

Take the north door, and work your way around the east side of the fires to the switch. Race past the shortly-extinguished flames, and take the door for another fight with a fire-dancer. After defeating it the same way as the last one, climb on and quickly drop from the center block. As it rises, claim the small key hiding underneath. When it comes back down, jump on it again, and ride it to the top. Climb all the way up the wire fences, and enter a large circular room.

The first thing you should do here is hit the diamond switch just to the right, which will raise a few hookshot targets in this room. What you need to do next is turn off the fire around the chest with a button switch. The switch you need to press is in the moat around the right side, on the southwest part of the octagon. The button is on a short timer, so you need to set up your path to the chest beforehand. There are a few ways you can do it: Easiest is to simply call the scarecrow directly above the switch; hookshot to him, and run straight to the chest. Alternatively, you can run back until you can climb on the wall around the center and take a run up that to the top just before the fire comes back on, or you can run back to the beginning, hookshot to the target, and climb to the chest from there.

Whichever method you choose, know your route, hit the button switch, and race to the chest. After getting the key, head back where the diamond switch is. Hammer the face-square thing into the ground, fall after it and use the key on the only door in this room. As soon as you enter, a Stalfos will ambush you. Deal with him, then use the Megaton Hammer on the face-square to lower the stairs. As you climb down, another stalfos will ambush you, so deal with him too. When you near the bottom, Navi will target the face on the wall. Hookshot him right in the nose to unlock the door.

Go through, claim the Golden Skulltula on the wall, then hammer the face-square down. Fall through after it, and you end up in the room with the fire-walls and time blocks. Fall through where you hammered the large pillar earlier, and head for the boss door. Jump straight onto the giant whack-a-mole platform and prepare for the party.

Defeating Volvagia

Temple Boss: Subterranean Lava Dragon, Volvagia

Volvagia

It's the Boss of the Fire Temple, revived by the Evil King. I don't know its weak point...

Wow, thanks Navi for that incredible advice... This worm-like oblong dragon has you trapped on a hexagon shaped platform surrounded by lava. Should you fall in, don't worry, because you can climb up the sides and back onto the main platform. Should the need arise, you can actually climb off to the side on purpose to avoid being hit by any of his attacks. All its attacks are somewhat awkward to avoid and they all do a great deal more damage than the other bosses you've faced thus far.

Volvagia has two main attacks it cycles through somewhat randomly. In each he flies around, and will eventually head back down through a hole. When he pops back up, if he doesn't immediately go flying off again, it's your chance to smash his face with the Megaton hammer. This stuns him, giving you a chance to slice away with your sword. Watch the holes for which he comes out of. It will flame shortly before he arises, and if he's taken some damage, he'll switch it up randomly so you may take off after the wrong hole. Don't stand too close when he comes up or he'll headbutt you. He also has a chance to fly around the room, doing nothing but wasting time.

The first attack is flying up to the ceiling and bumping against it, causing flaming rocks to fall down. They will fall under the general area where Volvagia is on the ceiling, and Volvagia tries to stay above you. If you run circles around the platform you should be fine, making sure to avoid any shadows just in case.

The second attack is to come out of the lava and fly around the arena, trying to breathe fire at you. While this does loads of damage and knocks you over (potentially into the lava below) it's easily avoided by simply standing next to the hole he originally comes out of; the reason being, because he doesn't have a very tight turn radius and he's too stupid to simply back up. Alternatively, you can run around like a chicken with your head cut off, circling the area, or just Z target him and use your shield. Standing still is easier in my opinion. =)

The more damage he takes, the more aggressive and rapid his attacks become, but he's still fairly predictable and not too difficult once you watch his patterns. When you can attack him, he'll originally only come out of his hole once. At 25% damage, he will use one decoy hole, at 50% he'll use two, and at 75% damage he'll use three decoy holes. This can be used to track your progress. If you've ever fought him before, you know he originally is a harder boss because of his strong attacks and resiliancy, but in the end he's one of the easiest because he is so predictable.

After several hits, it'll grab it's head and scream as it goes back into the lava, only to emerge to fly around as it burns from the inside out and it's skeleton falls to the ground disintigrating. The triumphant music will announce the appearance of the blue teleporting light. Make sure you snag the Heart Container before you go though!