Eight Instruments of the Sirens: Difference between revisions

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The '''Instruments of the Sirens''' consist of eight different instruments that can be used to awaken the [[Wind Fish]].<ref>{{Cite|LA|216|[[Owl]]}}</ref><ref>{{Cite|LA|219|Owl}}</ref> Each instrument is found at the end of a [[dungeon]] and guarded by a [[Nightmare]]. Once they are all gathered, [[Link]] can bring them to [[Mt. Tamaranch]] and play the [[Ballad of the Wind Fish (Link's Awakening)|Ballad of the Wind Fish]] on them, which will open a path inside the [[Wind Fish's Egg]]. He plays along on his [[ocarina]]. Inside the Egg, Link can fight [[Nightmare (Boss)|the final Nightmare]] and awaken the Wind Fish so he can leave [[Koholint Island]].<ref>{{Cite|LA|218|Owl}}</ref>
The '''Instruments of the Sirens''' consist of eight different instruments that can be used to awaken the [[Wind Fish]].<ref>{{Cite|LA|216|[[Owl]]}}</ref><ref>{{Cite|LA|219|Owl}}</ref> Each instrument is found at the end of a [[dungeon]] and guarded by a [[Nightmare]]. Once they are all gathered, [[Link]] can bring them to [[Mt. Tamaranch]] and play the [[Ballad of the Wind Fish]] on them, which will open a path inside the [[Wind Fish's Egg]]. He plays along on his [[ocarina]]. Inside the Egg, Link can fight [[Nightmare (Boss)|the final Nightmare]] and awaken the Wind Fish so he can leave [[Koholint Island]].<ref>{{Cite|LA|218|Owl}}</ref>


==Full Moon Cello==
==Full Moon Cello==

Revision as of 14:01, September 22, 2012

Template:Item The Instruments of the Sirens consist of eight different instruments that can be used to awaken the Wind Fish.[1][2] Each instrument is found at the end of a dungeon and guarded by a Nightmare. Once they are all gathered, Link can bring them to Mt. Tamaranch and play the Ballad of the Wind Fish on them, which will open a path inside the Wind Fish's Egg. He plays along on his ocarina. Inside the Egg, Link can fight the final Nightmare and awaken the Wind Fish so he can leave Koholint Island.[3]

Full Moon Cello

The Full Moon Cello can be found in Tail Cave, the first dungeon. After defeating Moldorm, Link can enter the next room and find the instrument.

Conch Horn

In Bottle Grotto, Link can obtain the Conch Horn. Upon defeating the Genie, the western door opens, which leads to the second Instrument of the Sirens.

Sea Lily's Bell

After defeating the Slime Eyes in Key Cavern, the northern door of the room opens. In here, Link finds the Sea Lily's Bell.

Surf Harp

The Angler Fish of Angler's Tunnel guards the Surf Harp. Once Link kills the that Nightmare, he can climb up the ladder and back into the main part of the dungeon to find a new door open. The room holds the Surf Harp.

Wind Marimba

Link must kill the Slime Eel in Catfish's Maw in order to obtain the Wind Marimba.

Coral Triangle

Once Link defeats the Slime Eel in Face Shrine, he can enter the next room, which houses the Coral Triangle, the sixth instrument,

Organ of Evening Calm

The Organ of Evening Calm can be obtained after beating the Evil Eagle in Eagle's Tower. Once the Nightmare is defeated, Link must climb back down the tower and jump off a ledge to the right, where the door leading into the Organ's room will be opened.

Thunder Drum

The final Instrument is located in Turtle Rock. Like the previous Instruments, Link must first defeat the dungeon's Nightmare, Hot Head, and then enter the newly opened passageway. Here, he can find the Thunder Drum. Link can then head to Mt. Tamaranch to awaken the Wind Fish.

References

<references>