Dungeon

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Dungeon

Games

Every Game

Dungeons appear in every single Zelda game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.

The Legend of Zelda

The Legend of Zelda had 9 dungeons in total. All of the dungeons had a lot of rectangle shaped rooms usually filled with enemies, and they all had a compass, a map, and one or more items. They each had a boss, although some of the bosses were recycled.

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The Adventure of Link

In The Adventure of Link side-scrolling dungeons replace the overhead view in the original game. While keys can be used in dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the Magic Key. Unlike other games in the series, no other dungeon items are present. In total, there are seven dungeons in The Adventure of Link.

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A Link to the Past

At this time dungeons started to be more linear. In A Link to the Past each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.

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Link's Awakening

Link's Awakening brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses (Nightmares) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons

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Ocarina of Time

As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. Ocarina of Time's dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon. There were nine(?) dungeons in Ocarina of Time.

Here is a listing of all of the dungeons found within The Legend of Zelda: Ocarina of Time.

Majora's Mask

Dungeons in Majora's Mask were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.

Woodfall Temple

Main article: Woodfall Temple

Snowhead Temple

Main article: Snowhead Temple

Great Bay Temple

Main article: Great Bay Temple

Ancient Castle of Ikana

Main article: Ancient Castle of Ikana

Stone Tower Temple

Main article: Stone Tower Temple

The Moon

Main article: Moon

Oracle of Seasons

Gnarled Root Dungon

Main article: Gnarled Root Dungeon

Snake's Remains

Main article: Snake's Remains

Poison Moth's Lair

Main article: Poison Moth's Lair

Dancing Dragon Dungeon

Main article: Dancing Dragon Dungeon

Unicorn's Cave

Main article: Unicorn's Cave

Tarm Ruins

Main article: Tarm Ruins

Explorer's Crypt

Main article: Explorer's Crypt

Sword & Shield Maze

Main article: Sword & Shield Maze

Onox's Castle

Main article: Onox's Castle

Oracle of Ages

Spirit's Grave

Main article: Spirit's Grave

Wing Dungeon

Main article: Wing Dungeon

Moonlit Grotto

Main article: Moonlit Grotto

Skull Dungeon

Main article: Skull Dungeon

Crown Dungeon

Main article: Crown Dungeon

Mermaid's Cave

Main article: Mermaid's Cave

Jabu-Jabu's Belly

Main article: Jabu-Jabu's Belly

Ancient Tomb

Main article: Ancient Tomb

Black Tower

Main article: Black Tower

The Legend of Zelda: Four Swords

Due to the multiplayer element of Four Swords, dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.

The Legend of Zelda: The Wind Waker

Forsaken Fortress

Main article: Forsaken Fortress

Dragon Roost Cavern

Main article: Dragon Roost Cavern

Forbidden Woods

Main article: Forbidden Woods

Tower of the Gods

Main article: Tower of the Gods

Earth Temple

Main article: Earth Temple (The Wind Waker)

Wind Temple

Main article: Wind Temple

Ganon's Tower

Main article: Ganon's Tower

The Legend of Zelda: Four Swords Adventures

The Legend of Zelda: The Minish Cap

Deepwood Shrine

Main article: Deepwood Shrine

Cave of Flames

Main article: Cave of Flames

Fortress of Winds

Main article: Fortress of Winds

Temple of Droplets

Main article: Temple of Droplets

Royal Crypt

Main article: Royal Crypt

Cloud Tops

Main article: Cloud Tops

Palace of Winds

Main article: Palace of Winds

Elemental Sanctuary

Main article: Elemental Sanctuary

Dark Hyrule Castle

Main article: Dark Hyrule Castle

The Legend of Zelda: Twilight Princess

The dungeons in Twilight Princess were almost exactly the same as the ones in Ocarina of Time (see above). There were nine main dungeons in total.

Forest Temple

Main article: Forest Temple (Twilight Princess)

Goron Mines

Main article: Goron Mines

Lakebed Temple

Main article: Lakebed Temple

Arbiter's Grounds

Main article: Arbiter's Grounds

Snowpeak Ruins

Main article: Snowpeak Ruins

Temple of Time

Main article: Temple of Time (Dungeon)

City in the Sky

Main article: City in the Sky

Palace of Twilight

Main article: Palace of Twilight

Hyrule Castle

Main article: Hyrule Castle (Twilight Princess)

The Legend of Zelda: Phantom Hourglass

Temple of Fire

Main article: Temple of Fire

Temple of Wind

Main article: Temple of Wind

Temple of Courage

Main article: Temple of Courage

Ghost Ship

Main article: Ghost Ship (Phantom Hourglass)

Goron Temple

Main article: Goron Temple

Temple of Ice

Main article: Temple of Ice

Maze

Mutoh's Temple

Main article: Mutoh's Temple

Temple of the Ocean King

Main article: Temple of the Ocean King

The Legend of Zelda: Spirit Tracks

The dungeons in Spirit Tracks had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the Tower of Spirits.

Forest Temple

Main article: Forest Temple (Spirit Tracks)

Snow Temple

Main article: Snow Temple

Ocean Temple

Main article: Ocean Temple

Fire Temple

Main article: Fire Temple (Spirit Tracks)

Sand Temple

Main article: Sand Temple

Dark Realm

Main article: Dark Realm

Tower of Spirits

Main article: Tower of Spirits

The Legend of Zelda: Skyward Sword

Skyview Temple

Main article: Skyview Temple

Earth Temple

Main article: Earth Temple (Skyward Sword)

Lanayru Mining Facility

Main article: Lanayru Mining Facility

Ancient Cistern

Main article: Ancient Cistern

Sandship

Main article: Sandship

Fire Sanctuary

Main article: Fire Sanctuary (Skyward Sword)

Sky Keep

Main article: Sky Keep

CDi Games