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{{Stub}}
{{Location
{{Location
|name = Dungeon
|name = Dungeon
|image = [[File:Legend of zelda nes screenshot3.jpg|200px]]<br>''A dungeon entrance from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.''
|image = [[File:Legend of zelda nes screenshot3.jpg|200px]]<br>''A dungeon entrance from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.''
|game = All of them
|game = ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''<br>''[[Zelda II: The Adventure of Link|The Adventure of Link]]''<br>''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br>''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<br>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''<br>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
|race = Enemies
|race = Enemies
|geo = Usually underground, but not always
|geo = Usually underground, but not always
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{{Main|Great Palace}}
{{Main|Great Palace}}


===The Legend of Zelda: A Link to the Past===
===A Link to the Past===
At this time dungeons started to be more linear. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.
At this time dungeons started to be more linear. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.


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{{Main|Ganon's Tower (A Link to the Past)}}
{{Main|Ganon's Tower (A Link to the Past)}}


===The Legend of Zelda: Link's Awakening===
===Link's Awakening===
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons


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{{Main|Color Dungeon}}
{{Main|Color Dungeon}}


===The Legend of Zelda: Ocarina of Time===
===Ocarina of Time===
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'''s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'''s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
There were nine(?) dungeons in Ocarina of Time.
There were nine(?) dungeons in Ocarina of Time.
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====Ganon's Castle====
====Ganon's Castle====
{{Main|Ganon's Castle}}
{{Main|Ganon's Castle}}
What was originally the peaceful [[Hyrule Castle]] has been attacked by [[Ganon|Ganondorf]] and turned into [[Ganon's Castle]], the ninth and final dungeon in the game. After the six sages created a rainbow bridge [[Link]] can enter this rather frightening looking castle. Inside, there are six barriers that must be destroyed by the [[Sages]], each corresponding to that sage's element (Ex. Shadow, Fire, Light).  Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where [[Princess Zelda|Zelda]] is being held captive. With all three parts of the [[Triforce]] in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the [[Triforce of Power]] to transform himself into a large, rather intimidating monster. He will knock away the only weapon able to kill him, the [[Master Sword]], and engage Link in another battle. After knocking him down and retrieving the Master Sword, Link performs the final blow.
What was originally the peaceful [[Hyrule Castle]] has been attacked by [[Ganon|Ganondorf]] and turned into [[Ganon's Castle]], the ninth and final dungeon in the game. After the six sages created a rainbow bridge [[Link]] can enter this rather frightening looking castle. Inside, there are six barriers that must be destroyed by the [[Sages]], each corresponding to that sage's element (Ex. Shadow, Fire, Light).  Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where [[Princess Zelda|Zelda]] is being held captive. With all three parts of the [[Triforce]] in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the [[Triforce of Power]]


====Mini Dungeons====
===Majora's Mask===
(See also: [[Ice Cavern]] and [[Bottom of the Well]])
[Insert Information]
There are two mini-dungeons in Ocarina of Time, both of which contain an item important for use in the next Dungeon. They are not full on dungeons, so they do not contain a full boss or heart container.


=====Ice Cavern=====
===Oracle of Ages===
{{Main|Ice Cavern}}
[Insert Information]
The Ice Cavern is located in [[Zora's Fountain]], accessible only in the future when everything is frozen. At the end, Link will fight the mini-boss, [[White Wolfos]], and receive the [[Iron Boots]] as a prize. Upon getting them, [[Sheik]] will appear and teach Link the [[Serenade of Water]].


=====Bottom of the Well=====
===Oracle of Seasons===
{{Main|Bottom of the Well}}
[Insert Information]
The [[Kakariko Well]] is located in [[Kakariko Village]], right beneath the [[Kakariko Windmill]]. After completing the [[Water Temple]], Kakariko Village will be in flames. [[Sheik]] will be standing in front of the well waiting for the evil spirit [[Bongo Bongo]] to be released. When it is, Sheik will teach Link the [[Nocturne of Shadow]] to warp him instantly to the Shadow Temple.<br>If Link goes into the windmill in the future, and pulls out the [[Ocarina of Time]] in front of the windmill guy, he will teach Link the [[Song of Storms]], which apparently some kid played seven years in the past, and messed up the windmill. When Link returns in the past and plays said song, the Well will dry out, at which time Link can enter only in the past.<br>Within the Well is the second mini-dungeon (and the last), inside of which are many undead creatures. Deep within the dungeon, Link will defeat the extremely creepy [[Dead Hand]], which grants him the [[Lens of Truth]], enabling him to see trick walls and floors in the [[Shadow Temple]].


===The Legend of Zelda: Majora's Mask===
===Four Swords===
Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.
[Insert Information]


====Woodfall Temple====
===The Wind Waker===
{{Main|Woodfall Temple}}
The Woodfall Temple is the first dungeon in ''Majora's Mask''. Although the first dungeon in the game, it is rather long. There is a lot that must be done to enter this temple, which include:<br>
*Saving [[Twinrova|Koume]] in [[Southern Swamp]]<br>
*Taking the free boat cruise to the [[Deku Palace]]<br>
*Buying [[Magic Bean]]s from the [[Magic Bean Salesman]] in the Palace gardens<br>
*Sneaking into the [[monkey]]'s cage via the upper palace gardens, and learning the [[Sonata of Awakening]]<br>
*Taking the shortcut to [[Woodfall]], and learning the [[Song of Soaring]] from [[Kaepora Gaebora]] on the way<br>
*Playing the Sonata of Awakening on the pedestal in the center of [[Woodfall]] to make the temple appear<br>
*Entering it using the nearby [[Deku Flower]]<br><br>
At the end of the dungeon, [[Link]] will fight Masked Jungle Warrior: [[Odolwa]], the temple boss. Upon defeating him, Link will recieve [[Odolwa's Remains]], and then be taken to the [[Giant's Sanctuary]] for the first time, where he learns the [[Oath to Order]].
 
====Snowhead Temple====
{{Main|Snowhead Temple}}
 
====Great Bay Temple====
{{Main|Great Bay Temple}}
 
====Ancient Castle of Ikana====
{{Main|Ancient Castle of Ikana}}
 
====Stone Tower Temple====
{{Main|Stone Tower Temple}}
 
====The Moon====
{{Main|Moon}}
 
===The Legend of Zelda: Oracle of Ages===
[Insert Information]
[Insert Information]


====Snake's Remains====
===Four Swords Adventures===
{{Main|Snake's Remains}}
 
====Poison Moth's Lair====
{{Main|Poison Moth's Lair}}
 
====Dancing Dragon Dungeon====
{{Main|Dancing Dragon Dungeon}}
 
====Unicorn's Cave====
{{Main|Unicorn's Cave}}
 
====Tarm Ruins====
{{Main|Tarm Ruins}}
 
====Explorer's Crypt====
{{Main|Explorer's Crypt}}
 
====Shield Maze (?)====
 
===The Legend of Zelda: Oracle of Seasons===
[Insert Information]
[Insert Information]


====Wing Dungeon====
===The Minish Cap===
{{Main|Wing Dungeon}}
 
====Moonlit Grotto====
{{Main|Moonlit Grotto}}
 
====Skull Dungeon====
{{Main|Skull Dungeon}}
 
====Crown Dungeon====
{{Main|Crown Dungeon}}
 
====Mermaid's Cave====
{{Main|Mermaid's Cave}}
 
====Jabu-Jabu's Belly====
{{Main|Jabu-Jabu's Belly}}
 
====Ancient Tomb====
{{Main|Ancient Tomb}}
 
====Black Tower====
{{Main|Black Tower}}
 
===The Legend of Zelda: Four Swords===
Due to the multiplayer element of ''[[The Legend of Zelda: Four Swords|Four Swords]]'', dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.
 
===The Legend of Zelda: The Wind Waker===
[Insert Information]
[Insert Information]


====Forsaken Fortress====
===Twilight Princess===
{{Main|Forsaken Fortress}}
 
====Dragon Roost Cavern====
{{Main|Dragon Roost Cavern}}
 
====Forbidden Woods====
{{Main|Forbidden Woods}}
 
====Tower of the Gods====
{{Main|Tower of the Gods}}
 
====Earth Temple====
{{Main|Earth Temple (The Wind Waker)}}
 
====Wind Temple====
{{Main|Wind Temple}}
 
====Ganon's Tower====
{{Main|Ganon's Tower}}
 
===The Legend of Zelda: Four Swords Adventures===
[Insert Information]
[Insert Information]


===The Legend of Zelda: The Minish Cap===
===Phantom Hourglass===
[Insert Information]
[Insert Information]


====Deepwood Shrine====
===Spirit Tracks===
{{Main|Deepwood Shrine}}
 
====Cave of Flames====
{{Main|Cave of Flames}}
 
====Fortress of Winds====
{{Main|Fortress of Winds}}
 
====Temple of Droplets====
{{Main|Temple of Droplets}}
 
====Royal Crypt====
{{Main|Royal Crypt}}
 
====Cloud Tops====
{{Main|Cloud Tops}}
 
====Palace of Winds====
{{Main|Palace of Winds}}
 
====Elemental Sanctuary====
{{Main|Elemental Sanctuary}}
 
====Dark Hyrule Castle====
{{Main|Dark Hyrule Castle}}
 
===The Legend of Zelda: Twilight Princess===
The dungeons in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' were almost exactly the same as the ones in ''Ocarina of Time'' (see above). There were nine main dungeons in total.
 
====Forest Temple====
{{Main|Forest Temple (Twilight Princess)}}
 
====Goron Mines====
{{Main|Goron Mines}}
 
====Lakebed Temple====
{{Main|Lakebed Temple}}
 
====Arbiter's Grounds====
{{Main|Arbiter's Grounds}}
 
====Snowpeak Ruins====
{{Main|Snowpeak Ruins}}
 
====Temple of Time====
{{Main|Temple of Time (Dungeon)}}
 
====City in the Sky====
{{Main|City in the Sky}}
 
====Palace of Twilight====
{{Main|Palace of Twilight}}
 
====Hyrule Castle====
{{Main|Hyrule Castle (Twilight Princess)}}
 
===The Legend of Zelda: Phantom Hourglass===
[Insert Information]
[Insert Information]


====Temple of Fire====
===Skyward Sword===
{{Main|Temple of Fire}}
 
====Temple of Wind====
{{Main|Temple of Wind}}
 
====Temple of Courage====
{{Main|Temple of Courage}}
 
====Ghost Ship====
{{Main|Ghost Ship (Phantom Hourglass)}}
 
====Goron Temple====
{{Main|Goron Temple}}
 
====Temple of Ice====
{{Main|Temple of Ice}}
 
====Maze====
 
====Mutoh's Temple====
{{Main|Mutoh's Temple}}
 
====Temple of the Ocean King====
{{Main|Temple of the Ocean King}}
 
===The Legend of Zelda: Spirit Tracks===
The dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the [[Tower of Spirits]].
 
====Forest Temple====
{{Main|Forest Temple (Spirit Tracks)}}
 
====Snow Temple====
{{Main|Snow Temple}}
 
====Ocean Temple====
{{Main|Ocean Temple}}
 
====Fire Temple====
{{Main|Fire Temple (Spirit Tracks)}}
 
====Sand Temple====
{{Main|Sand Temple}}
 
====Dark Realm====
{{Main|Dark Realm}}
 
====Tower of Spirits====
{{Main|Tower of Spirits}}
 
===The Legend of Zelda: Skyward Sword===
[Insert Information]
[Insert Information]


====Skyview Temple====
{{Cat|Dungeons}}
{{Main|Skyview Temple}}
 
====Earth Temple====
{{Main|Earth Temple (Skyward Sword)}}
 
====Lanayru Mining Facility====
{{Main|Lanayru Mining Facility}}
 
====Ancient Cistern====
{{Main|Ancient Cistern}}
 
====Sandship====
{{Main|Sandship}}
 
====Fire Sanctuary====
{{Main|Fire Sanctuary (Skyward Sword)}}
 
====Sky Keep====
{{Main|Sky Keep}}
 
===CDi Games===
[Insert Information]

Revision as of 21:31, August 24, 2012

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Template:Location Dungeons appear in every single Zelda game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.

The Legend of Zelda

The Legend of Zelda had 9 dungeons in total. All of the dungeons had a lot of rectangle shaped rooms usually filled with enemies, and they all had a compass, a map, and one or more items. They each had a boss, although some of the bosses were recycled.

Level 1: The Eagle

Main article: Level 1: The Eagle

Level 2: The Moon

Main article: Level 2: The Moon

Level 3: The Manji

Main article: Level 3: The Manji

Level 4: The Snake

Main article: Level 4: The Snake

Level 5: The Lizard

Main article: Level 5: The Lizard

Level 6: The Dragon

Main article: Level 6: The Dragon

Level 7: The Demon

Main article: Level 7: The Demon

Level 8: The Lion

Main article: Level 8: The Lion

Level 9: Death Mountain

Main article: Level 9: Death Mountain

Zelda II: The Adventure of Link

In The Adventure of Link the entirety of the dungeons were side-scrollers. Unlike the Legend of Zelda, this game's small key's were specific to each dungeon. There were no compasses or maps and bosses were rarely recycled. These dungeons also had no Big Keys/Boss Keys. There were a very small amount of mini-bosses in this game. Seven dungeons were in The Adventure of Link.

Parapa Palace

Main article: Parapa Palace

Midoro Palace

Main article: Midoro Palace

Island Palace

Main article: Island Palace

Maze Palace

Main article: Maze Palace

Ocean Palace

Main article: Ocean Palace

Hidden Palace

Main article: Hidden Palace

Great Palace

Main article: Great Palace

A Link to the Past

At this time dungeons started to be more linear. In A Link to the Past each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.

Hyrule Castle

Main article: Hyrule Castle (A Link to the Past)

Eastern Palace

Main article: Eastern Palace

Desert Palace

Main article: Desert Palace

Tower of Hera

Main article: Tower of Hera

Dark Palace

Main article: Dark Palace

Swamp Palace

Main article: Swamp Palace

Skull Woods

Main article: Skull Woods

Gargoyle's Domain

Main article: Gargoyle's Domain

Ice Palace

Main article: Ice Palace

Misery Mire

Main article: Misery Mire

Turtle Rock

Main article: Turtle Rock (A Link to the Past)

Ganon's Tower

Main article: Ganon's Tower (A Link to the Past)

Link's Awakening

Link's Awakening brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses (Nightmares) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons

Tail Cave

Main article: Tail Cave

Bottle Grotto

Main article: Bottle Grotto

Key Cavern

Main article: Key Cavern

Angler's Tunnel

Main article: Angler's Tunnel

Catfish's Maw

Main article: Catfish's Maw

Face Shrine

Main article: Face Shrine

Eagle's Tower

Main article: Eagle's Tower

Turtle Rock

Main article: Turtle Rock (Link's Awakening)

Wind Fish's Egg

Main article: Wind Fish's Egg

Color Dungeon

Main article: Color Dungeon

Ocarina of Time

As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. Ocarina of Time's dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon. There were nine(?) dungeons in Ocarina of Time.

Inside the Deku Tree

Main article: Inside the Deku Tree

Inside the Deku Tree is the first dungeon in Ocarina of Time. Being the first dungeon, it is obviously very simple and quick. It is entered after the Great Deku Tree told Link about Ganondorf. Link enters as a test to prove he is worthy of being a hero. The boss is Queen Gohma and defeating her rewards Link with a Heart Container. Upon defeating her, The Deku Tree rewards Link with Kokiri's Emerald.

Dodongo's Cavern

Main article: Dodongo's Cavern

Dodongo's Cavern is the second dungeon in Ocarina of Time. It is more difficult and a bit longer than Inside the Deku Tree, but can still be considered a training dungeon. It is entered after Darunia gives Link the Goron's Bracelet. Link enters to prove to Darunia that he can save them from the Dodongos inhabiting it. The boss is King Dodongo and defeating him rewards Link with another Heart Container. Upon defeating him, Darunia rewards Link with the Goron's Ruby.

Inside Jabu-Jabu's Belly

Main article: Inside Jabu-Jabu's Belly

Inside Jabu-Jabu's Belly is the third dungeon in Ocarina of Time. It is the first dungeon in the game that is somewhat of a challenge, and is the also the first to feature a Mini-Boss (Big Octo). It is entered after King Zora reads the letter from Ruto explaining that she had been swallowed by Lord Jabu-Jabu. Link enters to save Ruto from what could be a terrible fate. The boss is Barinade and as always, defeating him/her grants Link a Heart Container. Upon defeating the boss, Ruto will give link Zora's Sapphire as an engagement ring since he saved her.

Forest Temple

Main article: Forest Temple (Ocarina of Time)

The Forest Temple is the first temple in Ocarina of Time, as while as the fourth dungeon overall, and first entered in the future. Being a temple rather than the three previous mini dungeons, it is rather long and difficult. It is entered after Sheik teaches him the Minuet of Forest in the Lost Woods. Link entered it because he heard Saria had gone inside. The boss is Phantom Ganon, the ghost created by Ganondorf himself, and defeating him will, as usual, grant Link a Heart Container. Upon defeating him, Saria will meet Link in the Chamber of the Sages, revealing that she is the Sage of Forest, and give him the Forest Medallion.

Fire Temple

Main article: Fire Temple (Ocarina of Time)

The Fire Temple is the second of the Adult dungeons, and fifth dungeon overall. Unlike the Forest Temple, the Fire Temple has a miniboss: Flare Dancer. It is entered after Link learns about Volvagia and the missing Gorons, and after Sheik teaches him the Bolero of Fire within Death Mountain Crater. Link enters to save Darunia and the rest of the Gorons from the dragon, who is also the boss of the dungeon. As always, killing him grants Link a Heart Container. Upon killing Volvagia, Link will meet Darunia (who is the sage of fire) to recieve the Fire Medallion.

Water Temple

Main article: Water Temple

The infamous Water Temple is the third adult dungeon, and also the sixth overall. This temple is widely regarded as the hardest dungeon in the game, do to it's immense size, and the need to change the water level so often. It is entered after completing the mini-dungeon The Ice Cavern and getting the Iron Boots. Link enters it in order to defeat Morpha and save the Zoras who are frozen under ice. This dungeon also features one of the most memorable mini-boss battles in Zelda history: Dark Link. Morpha is the boss, defeating whom grants you another Heart Container. Upon defeating him/her, Ruto will emerge as the Sage of Water, and give Link the Water Medallion.

Shadow Temple

Main article: Shadow Temple

The Shadow Temple is the fourth adult dungeon, and the seventh overall. It is highly regarded as the creepiest dungeon in Zelda history due to all the references to the living dead (ie: All the ReDeads, Stalfos, and even the miniboss Dead Hand). It is entered after finding the Lens of Truth from the Bottom of the Well. After completing the Water Temple, Link returns to Kakariko Village to find that it is in flames, and Sheik is suspiciously standing in front of the well. Bongo Bongo will be released, and will travel to the Shadow Temple, where Impa had gone to try to seal it again. Link enters it to save Impa and the rest of the villagers from Bongo Bongo. Upon defeating it and getting a Heart Container, Impa will give Link the Shadow Medallion.

Spirit Temple

Main article: Spirit Temple

The Spirit Temple is the fifth adult dungeon, and the eighth overall. It is quite unique in the way that in order to explore it completely, Link must return in the past. When he does, he will find Nabooru, who will tell him to find the Silver Gauntlets. Upon finding them, he will see her being attacked by Twinrova, Ganondorf's surrogate mothers. After returning in the future, Link will find the Mirror Shield and use it to defeat Twinrova. Upon doing so, Nabooru will awaken as the Sage of Spirit and give Link the Spirit Medallion.

Ganon's Castle

Main article: Ganon's Castle

What was originally the peaceful Hyrule Castle has been attacked by Ganondorf and turned into Ganon's Castle, the ninth and final dungeon in the game. After the six sages created a rainbow bridge Link can enter this rather frightening looking castle. Inside, there are six barriers that must be destroyed by the Sages, each corresponding to that sage's element (Ex. Shadow, Fire, Light). Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where Zelda is being held captive. With all three parts of the Triforce in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the Triforce of Power

Majora's Mask

[Insert Information]

Oracle of Ages

[Insert Information]

Oracle of Seasons

[Insert Information]

Four Swords

[Insert Information]

The Wind Waker

[Insert Information]

Four Swords Adventures

[Insert Information]

The Minish Cap

[Insert Information]

Twilight Princess

[Insert Information]

Phantom Hourglass

[Insert Information]

Spirit Tracks

[Insert Information]

Skyward Sword

[Insert Information]