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As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. [[The Legend of Zelda: Ocarina of Time]]'s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. [[The Legend of Zelda: Ocarina of Time]]'s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
There were nine(?) dungeons in Ocarina of Time.
There were nine(?) dungeons in Ocarina of Time.
====Inside the Deku Tree====
{{Main|Inside the Deku Tree}}
Inside the Deku Tree is the first dungeon in Ocarina of Time. Being the first dungeon, it is obviously very simple and quick. It is entered after the [[Great Deku Tree]] told Link about [[Ganondorf]]. Link enters as a test to prove he is worthy of being a hero. The boss is [[Queen Gohma]] and defeating her rewards [[Link]] with a [[Heart Container]]. Upon defeating her, The Deku Tree rewards Link with [[Kokiri's Emerald]].
====Dodongo's Cavern====
{{Main|Dodongo's Cavern}}
Dodongo's Cavern is the second dungeon in Ocarina of Time. It is more difficult and a bit longer than Inside the Deku Tree, but can still be considered a training dungeon. It is entered after [[Darunia]] gives [[Link]] the [[Goron Bracelet]]. Link enters to prove to Darunia that he can save them from the [[Dodongo]]s inhabiting it. The boss is [[King Dodongo]] and defeating him rewards Link with another [[Heart Container]]. Upon defeating him, Darunia rewards Link with the [[Goron Ruby]].
====Inside Jabu-Jabu's Belly====
{{Main|Inside Jabu-Jabu's Belly}}
Inside Jabu-Jabu's Belly is the third dungeon in Ocarina of Time. It is the first dungeon in the game that is somewhat of a challenge, and is the also the first to feature a [[Mini-Boss]] ([[Big Octo]]). It is entered after [[King Zora]] reads the letter from [[Ruto]] explaining that she had been swallowed by [[Lord Jabu-Jabu]]. [[Link]] enters to save Ruto from what could be a terrible fate. The boss is [[Barinade]] and as always, defeating him/her grants Link a [[Heart Container]]. Upon defeating the boss, Ruto will give link [[Zora's Sapphire]] as an engagement ring since he saved her.
====Forest Temple====
{{Main|Forest Temple (Ocarina of Time)}}
The Forest Temple is the first temple in Ocarina of Time, as while as the fourth dungeon overall, and first entered in the future. Being a temple rather than the three previous mini dungeons, it is rather long and difficult. It is entered after [[Shiek]] teaches him the [[Minuet of Forest]] in the [[Lost Woods]]. [[Link]] entered it because he heard [[Saria]] had gone inside. The boss is [[Phantom Ganon]], the ghost created by [[Ganondorf]] himself, and defeating him will, as usual, grant Link a [[Heart Container]]. Upon defeating him, Saria will meet Link in the [[Chamber of Sages]], revealing that she is the Sage of Forest, and give him the [[Forest Medallion]].
====Fire Temple====
{{Main|Fire Temple (Ocarina of Time)}}
The Fire Temple is the second of the Adult dungeons, and fifth dungeon overall. Unlike the Forest Temple, the Fire Temple has a miniboss: [[Flare Dancer]]. It is entered after [[Link]] learns about [[Volvagia]] and the missing [[Goron]]s, and after [[Shiek]] teaches him the [[Bolero of Fire]] within [[Death Mountain|Death Mountain Crater]]. Link enters to save [[Darunia]] and the rest of the Gorons from the dragon, who is also the boss of the dungeon. As always, killing him grants Link a [[Heart Container]]. Upon killing Volvagia, Link will meet Darunia (who is the sage of fire) to recieve the [[Fire Medallion]].
====Water Temple====
{{Main|Water Temple}}
The infamous Water Temple is the third adult dungeon, and also the sixth overall. This temple is widely regarded as the hardest dungeon in the game, do to it's immense size, and the need to change the water level so often. It is entered after completing the mini-dungeon The [[Ice Cavern]] and getting the [[Iron Boots]]. [[Link]] enters it in order to defeat [[Morpha]] and save the [[Zora]]s who are frozen under ice. This dungeon also features one of the most memorable mini-boss battles in [[The Legend of Zelda (Series)|Zelda]] history: [[Dark Link]]. Morpha is the boss, defeating whom grants you another [[Heart Container]]. Upon defeating him/her, [[Ruto]] will emerge as the Sage of Water, and give Link the [[Water Medallion]].
====Shadow Temple====
{{Main|Shadow Temple}}
The Shadow Temple is the fourth adult dungeon, and the seventh overall. It is highly regarded as the creepiest dungeon in Zelda history due to all the references to the living dead (ie: All the [[ReDead]]s, [[Stalfos]], and even the miniboss [[Dead Hand]]). It is entered after finding the [[Lens of Truth]] from [[Within the Well]]. After completing the [[Water Temple]], Link returns to [[Kakariko Village]] to find that it is in flames, and [[Shiek]] is suspiciously standing in front of the [[Well]]. [[Bongo Bongo]] will be released, and will travel to the Shadow Temple, where [[Impa]] had gone to try to seal it again. Link enters it to save Impa and the rest of the villagers from Bongo Bongo. Upon defeating it and getting a [[Heart Container]], Impa will give Link the [[Shadow Medallion]].
====Spirit Temple====
{{Main|Spirit Temple}}
The Spirit Temple is the fifth adult dungeon, and the eighth overall. It is quite unique in the way in order to explore it completely, [[Link]] must return in the past. When he does, he will find [[Nabooru]], who will tell him to find the [[Silver Gauntlets]]. Upon finding them, he will see her being attacked by [[Twinrova]], [[Ganondorf]]'s surrogate mothers. After returning in the future, Link will find the [[Mirror Shield]] and use it to defeat Twinrova. Upon doing so, Nabooru will awaken as the Sage of Spirit and give Link the [[Spirit Medallion]].
====Ganon's Castle====
{{Main|Ganon's Castle}}
What was originally the peaceful [[Hyrule Castle]] has been attacked by [[Ganondorf]] and turned into [[Ganon's Castle]], the ninth and final dungeon in the game. After the six sages created a rainbow bridge [[Link]] can enter this rather frightening looking castle. Inside, there are six barriers that much be destroyed by the [[Sage]]s, each corresponding to that sage's element (Ex. Shadow, Fire, Light).  Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where [[Princess Zelda|Zelda]] is being held captive. With all three parts of the [[Triforce]] in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the [[Triforce of Power]] to transform himself into a large, rather intimidating monster. He will knock away the only weapon able to kill him, the [[Master Sword]], and engage Link in another battle. After knocking him down and retrieving the Master Sword, Link performs the final blow.
====Mini Dungeons====
(See also: [[Ice Cavern]] and [[Within the Well]])
There are two mini-dungeons in Ocarina of Time, both of which contain an item important for use in the next Dungeon. They are not full on dungeons, so they do not contain a full boss or heart container.
=====Ice Cavern=====
{{Main|Ice Cavern}}
The Ice Cavern is located in [[Zora's Fountain]], accessible only in the future when everything is frozen. At the end, [[Link will fight the mini-boss, [[White Wolfos]], and receive the [[Iron Boots]] as a prize. Upon getting them, [[Shiek]] will appear and teach Link the [[Serenade of Water]].
=====Within the Well=====
{{Main|Within the Well}}
The [[Well]] is located in [[Kakariko Village]], right beneath the [[Kakariko Windmill]]. After completing the [[Water Temple]], Kakariko Village will be in flames. [[Shiek]] will be standing in front of the well waiting for the evil spirit [[Bongo Bongo]] to be released. When it is, [[Shiek]] will teach Link the [[Nocturne of Shadow]] to warp him instantly to the Shadow Temple.<br>If Link goes into the windmill in the future, and pulls out the [[Ocarina of Time]] in front of the windmill guy, he will teach Link the [[Song of Storms]], which apparently some kid played seven years in the past, and messed up the windmill. When Link returns in the past and plays said song, the Well will dry out, at which time Link can enter only in the past.<br>Within the Well is the second mini-dungeon (and the last), inside of which are many undead creatures. Deep within the dungeon, Link will defeat the extremely creepy [[Dead Hand]], which grants him the [[Lens of Truth]], enabling him to see trick walls and floors in the [[Shadow Temple]].


===The Legend of Zelda: Majora's Mask===
===The Legend of Zelda: Majora's Mask===

Revision as of 01:42, March 1, 2012

Template:Location Dungeons appear in every single Zelda game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.

The Legend of Zelda

Dungeons in the The Legend of Zelda were very difficult. Link could obtain the items usually in any order. There were short side-scrolling sections that often held items or acted as passages through large portions of the dungeon. Also, many bosses were recycled throughout the nine total dungeons within the game. Mini-bosses (pre-bosses) were also present. This is the only game where small keys could be used in any dungeon, not just the dungeon they were found in. There were no Big Keys/Boss Keys in The Legend of Zelda.

Zelda II: The Adventure of Link

In Zelda II: The Adventure of Link the entirety of the dungeons were side-scrollers. Unlike the Legend of Zelda, this game's small key's were specific to each dungeon. There were no compasses or maps and bosses were rarely recycled. These dungeons also had no Big Keys/Boss Keys. There were a very small amount of mini-bosses in this game. Seven dungeons were in The Adventure of Link.

The Legend of Zelda: A Link to the Past

At this time dungeons started to be more linear. In The Legend of Zelda: A Link to the Past each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.

The Legend of Zelda: Link's Awakening

The Legend of Zelda: Link's Awakening brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses (Nightmares) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons

The Legend of Zelda: Ocarina of Time

As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. The Legend of Zelda: Ocarina of Time's dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon. There were nine(?) dungeons in Ocarina of Time.

Inside the Deku Tree

Main article: Inside the Deku Tree

Inside the Deku Tree is the first dungeon in Ocarina of Time. Being the first dungeon, it is obviously very simple and quick. It is entered after the Great Deku Tree told Link about Ganondorf. Link enters as a test to prove he is worthy of being a hero. The boss is Queen Gohma and defeating her rewards Link with a Heart Container. Upon defeating her, The Deku Tree rewards Link with Kokiri's Emerald.

Dodongo's Cavern

Main article: Dodongo's Cavern

Dodongo's Cavern is the second dungeon in Ocarina of Time. It is more difficult and a bit longer than Inside the Deku Tree, but can still be considered a training dungeon. It is entered after Darunia gives Link the Goron Bracelet. Link enters to prove to Darunia that he can save them from the Dodongos inhabiting it. The boss is King Dodongo and defeating him rewards Link with another Heart Container. Upon defeating him, Darunia rewards Link with the Goron Ruby.

Inside Jabu-Jabu's Belly

Main article: Inside Jabu-Jabu's Belly

Inside Jabu-Jabu's Belly is the third dungeon in Ocarina of Time. It is the first dungeon in the game that is somewhat of a challenge, and is the also the first to feature a Mini-Boss (Big Octo). It is entered after King Zora reads the letter from Ruto explaining that she had been swallowed by Lord Jabu-Jabu. Link enters to save Ruto from what could be a terrible fate. The boss is Barinade and as always, defeating him/her grants Link a Heart Container. Upon defeating the boss, Ruto will give link Zora's Sapphire as an engagement ring since he saved her.

Forest Temple

Main article: Forest Temple (Ocarina of Time)

The Forest Temple is the first temple in Ocarina of Time, as while as the fourth dungeon overall, and first entered in the future. Being a temple rather than the three previous mini dungeons, it is rather long and difficult. It is entered after Shiek teaches him the Minuet of Forest in the Lost Woods. Link entered it because he heard Saria had gone inside. The boss is Phantom Ganon, the ghost created by Ganondorf himself, and defeating him will, as usual, grant Link a Heart Container. Upon defeating him, Saria will meet Link in the Chamber of Sages, revealing that she is the Sage of Forest, and give him the Forest Medallion.

Fire Temple

Main article: Fire Temple (Ocarina of Time)

The Fire Temple is the second of the Adult dungeons, and fifth dungeon overall. Unlike the Forest Temple, the Fire Temple has a miniboss: Flare Dancer. It is entered after Link learns about Volvagia and the missing Gorons, and after Shiek teaches him the Bolero of Fire within Death Mountain Crater. Link enters to save Darunia and the rest of the Gorons from the dragon, who is also the boss of the dungeon. As always, killing him grants Link a Heart Container. Upon killing Volvagia, Link will meet Darunia (who is the sage of fire) to recieve the Fire Medallion.

Water Temple

Main article: Water Temple

The infamous Water Temple is the third adult dungeon, and also the sixth overall. This temple is widely regarded as the hardest dungeon in the game, do to it's immense size, and the need to change the water level so often. It is entered after completing the mini-dungeon The Ice Cavern and getting the Iron Boots. Link enters it in order to defeat Morpha and save the Zoras who are frozen under ice. This dungeon also features one of the most memorable mini-boss battles in Zelda history: Dark Link. Morpha is the boss, defeating whom grants you another Heart Container. Upon defeating him/her, Ruto will emerge as the Sage of Water, and give Link the Water Medallion.

Shadow Temple

Main article: Shadow Temple

The Shadow Temple is the fourth adult dungeon, and the seventh overall. It is highly regarded as the creepiest dungeon in Zelda history due to all the references to the living dead (ie: All the ReDeads, Stalfos, and even the miniboss Dead Hand). It is entered after finding the Lens of Truth from Within the Well. After completing the Water Temple, Link returns to Kakariko Village to find that it is in flames, and Shiek is suspiciously standing in front of the Well. Bongo Bongo will be released, and will travel to the Shadow Temple, where Impa had gone to try to seal it again. Link enters it to save Impa and the rest of the villagers from Bongo Bongo. Upon defeating it and getting a Heart Container, Impa will give Link the Shadow Medallion.

Spirit Temple

Main article: Spirit Temple

The Spirit Temple is the fifth adult dungeon, and the eighth overall. It is quite unique in the way in order to explore it completely, Link must return in the past. When he does, he will find Nabooru, who will tell him to find the Silver Gauntlets. Upon finding them, he will see her being attacked by Twinrova, Ganondorf's surrogate mothers. After returning in the future, Link will find the Mirror Shield and use it to defeat Twinrova. Upon doing so, Nabooru will awaken as the Sage of Spirit and give Link the Spirit Medallion.

Ganon's Castle

Main article: Ganon's Castle

What was originally the peaceful Hyrule Castle has been attacked by Ganondorf and turned into Ganon's Castle, the ninth and final dungeon in the game. After the six sages created a rainbow bridge Link can enter this rather frightening looking castle. Inside, there are six barriers that much be destroyed by the Sages, each corresponding to that sage's element (Ex. Shadow, Fire, Light). Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where Zelda is being held captive. With all three parts of the Triforce in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the Triforce of Power to transform himself into a large, rather intimidating monster. He will knock away the only weapon able to kill him, the Master Sword, and engage Link in another battle. After knocking him down and retrieving the Master Sword, Link performs the final blow.

Mini Dungeons

(See also: Ice Cavern and Within the Well) There are two mini-dungeons in Ocarina of Time, both of which contain an item important for use in the next Dungeon. They are not full on dungeons, so they do not contain a full boss or heart container.

Ice Cavern
Main article: Ice Cavern

The Ice Cavern is located in Zora's Fountain, accessible only in the future when everything is frozen. At the end, [[Link will fight the mini-boss, White Wolfos, and receive the Iron Boots as a prize. Upon getting them, Shiek will appear and teach Link the Serenade of Water.

Within the Well
Main article: Within the Well

The Well is located in Kakariko Village, right beneath the Kakariko Windmill. After completing the Water Temple, Kakariko Village will be in flames. Shiek will be standing in front of the well waiting for the evil spirit Bongo Bongo to be released. When it is, Shiek will teach Link the Nocturne of Shadow to warp him instantly to the Shadow Temple.
If Link goes into the windmill in the future, and pulls out the Ocarina of Time in front of the windmill guy, he will teach Link the Song of Storms, which apparently some kid played seven years in the past, and messed up the windmill. When Link returns in the past and plays said song, the Well will dry out, at which time Link can enter only in the past.
Within the Well is the second mini-dungeon (and the last), inside of which are many undead creatures. Deep within the dungeon, Link will defeat the extremely creepy Dead Hand, which grants him the Lens of Truth, enabling him to see trick walls and floors in the Shadow Temple.

The Legend of Zelda: Majora's Mask

Dungeons in The Legend of Zelda: Majora's Mask were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.

The Legend of Zelda: Oracle of Ages

[Insert Information]

The Legend of Zelda: Oracle of Seasons

[Insert Information]

The Legend of Zelda: Four Swords

Due to the multiplayer element of The Legend of Zelda: Four Swords, dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.

The Legend of Zelda: Four Swords Adventures

[Insert Information]

The Legend of Zelda: The Minish Cap

[Insert Information]

The Legend of Zelda: Twilight Princess

The dungeons in The Legend of Zelda: Twilight Princess were almost exactly the same as the ones in Ocarina of Time (see above). There were nine main dungeons in total.

The Legend of Zelda: Phantom Hourglass

[Insert Information]

The Legend of Zelda: Spirit Tracks

The dungeons in The Legend of Zelda: Spirit Tracks had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the Tower of Spirits.

The Legend of Zelda: Skyward Sword

[Insert Information]

CDi Games

[Insert Information]