Dungeon: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
No edit summary
No edit summary
(47 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Location
{{Infobox|location
|name = Dungeon
| image   = [[File:Legend of zelda nes screenshot3.jpg|200px]]
|image = [[File:Legend of zelda nes screenshot3.jpg|200px]]<br>''A dungeon entrance from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.''
| caption = ''A dungeon entrance from'' [[The Legend of Zelda]].
|game = All of them
| game   = Every Game
|dungeon = Well, they are dungeons...
|race = Enemies
|geo = Usually underground, but not always
}}
}}
Dungeons appear in every single Zelda game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a [[Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.
 
'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|''The Legend of Zelda'']] game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining [[Small Key]]s and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.


===The Legend of Zelda===
===The Legend of Zelda===
Dungeons in the The Legend of Zelda were very difficult. [[Link]] could obtain the items usually in any order. There were short side-scrolling sections that often held items or acted as passages through large portions of the dungeon. Also, many bosses were recycled throughout the nine total dungeons within the game. Mini-bosses (pre-bosses) were also present. This is the only game where small keys could be used in any dungeon, not just the dungeon they were found in. There were no Big Keys/Boss Keys in The Legend of Zelda.
''[[The Legend of Zelda]]'' has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.
 
{{MagicNavbox|The Legend of Zelda|Dungeons|Gallery}}
 
===The Adventure of Link===
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the [[Magic Key]]. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in ''The Adventure of Link''.
 
{{MagicNavbox|The Adventure of Link|Dungeons|Gallery}}
 
===A Link to the Past===
The Dungeons in ''[[The Legend of Zelda: A Link to the Past| A Link to the Past]]'' are more linear than in previous games. In ''A Link to the Past'', each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in ''A Link to the Past''.
 
{{MagicNavbox|A Link to the Past|Dungeons|Gallery}}


===Zelda II: The Adventure of Link===
===Link's Awakening===
In  [[Zelda II: The Adventure of Link]] the entirety of the dungeons were side-scrollers. Unlike the Legend of Zelda, this game's small key's were specific to each dungeon. There were no compasses or maps and bosses were rarely recycled. These dungeons also had no Big Keys/Boss Keys. There were a very small amount of mini-bosses in this game. Seven dungeons were in The Adventure of Link.
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in ''Link's Awakening''); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses ([[Nightmare]]s) and the Mini-Bosses are given more personality in this game. In ''Link's Awakening'', there are eight main Dungeons.


===The Legend of Zelda: A Link to the Past===
{{MagicNavbox|Link's Awakening|Dungeons|Gallery}}
At this time dungeons started to be more linear. In [[The Legend of Zelda: A Link to the Past]] each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.


===The Legend of Zelda: Link's Awakening===
===Ocarina of Time===
[[The Legend of Zelda: Link's Awakening]] brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses ([[Nightmare]]s) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons
As ''The Legend of Zelda'' switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon.
There are nine main Dungeons and three Mini-Dungeons in ''Ocarina of Time''.


===The Legend of Zelda: Ocarina of Time===
{{MagicNavbox|Ocarina of Time|Dungeons|Gallery}}
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. [[The Legend of Zelda: Ocarina of Time]]'s dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon.
There were nine(?) dungeons in Ocarina of Time.


===The Legend of Zelda: Majora's Mask===
===Majora's Mask===
Dungeons in [[The Legend of Zelda: Majora's Mask]] were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.
The Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' are pretty much the same as the Dungeons in ''Ocarina of Time''. Except in ''Majora's Mask'', entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in ''Majora's Mask''.


===The Legend of Zelda: Oracle of Ages===
{{Category: Majora's Mask Dungeons}}
[Insert Information]


===The Legend of Zelda: Oracle of Seasons===
===Oracle of Seasons===
[Insert Information]


===The Legend of Zelda: Four Swords===
{{MagicNavbox|Oracle of Seasons|Dungeons|Gallery}}
Due to the multiplayer element of [[The Legend of Zelda: Four Swords]], dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.


===The Legend of Zelda: Four Swords Adventures===
===Oracle of Ages===
[Insert Information]


===The Legend of Zelda: The Minish Cap===
{{MagicNavbox|Oracle of Ages|Dungeons|Gallery}}
[Insert Information]
 
===Four Swords===
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', the Dungeons are very different from previous installments due to the multiplayer element. Similar to ''Four Swords Adventures'', there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the [[Link]]s have to transverse two Dungeon levels. ''Four Swords'' creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous ''Zelda'' games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the [[Great Fairy|Great Fairies]] reward them with a special Key depending on how many [[Rupee]]s they have collected.
 
At the beginning of ''Four Swords'', there are four stages to choose from. These include the [[Chambers of Insight]], [[Sea of Trees]], [[Talus Cave]], and [[Death Mountain]]. The Chambers of Insight is a tutorial level and is not necessary to complete it to finish the game. After the Links have collected the three Silver Keys, [[Vaati's Palace]] appears.
 
In the [[The Legend of Zelda: Four Swords#Four Swords Anniversary Edition|Anniversary Edition]], two bonus stages are included. These are the Realm of Memories and the [[Hero's Trial]]. The Realm of Memories is unlockable by defeating [[Vaati]] once, and the Hero's Trial can be earned by getting a total of 30,000 Rupees or by receiving five [[Medal of Courage|Medals of Courage]].
 
===The Wind Waker===
 
{{MagicNavbox|The Wind Waker|Dungeons|Gallery}}
 
===Four Swords Adventures===
 
===The Minish Cap===
 
====Deepwood Shrine====
{{Main|Deepwood Shrine}}
 
====Cave of Flames====
{{Main|Cave of Flames}}
 
====Fortress of Winds====
{{Main|Fortress of Winds}}
 
====Temple of Droplets====
{{Main|Temple of Droplets}}
 
====Royal Crypt====
{{Main|Royal Crypt}}
 
====Cloud Tops====
{{Main|Cloud Tops}}
 
====Palace of Winds====
{{Main|Palace of Winds (The Minish Cap)|Palace of Winds}}
 
====Elemental Sanctuary====
{{Main|Elemental Sanctuary}}
 
====Dark Hyrule Castle====
{{Main|Dark Hyrule Castle}}


===The Legend of Zelda: Twilight Princess===
===The Legend of Zelda: Twilight Princess===
The dungeons in [[The Legend of Zelda: Twilight Princess]] were almost exactly the same as the ones in Ocarina of Time (see above). There were nine main dungeons in total.
The Dungeons in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' are almost exactly the same as the ones in ''Ocarina of Time''. There are nine main Dungeons in total.
 
{{MagicNavbox|Twilight Princess|Dungeons|Gallery}}
 
===Phantom Hourglass===
 
====Temple of Fire====
{{Main|Temple of Fire}}
 
====Temple of Wind====
{{Main|Temple of Wind}}
 
====Temple of Courage====
{{Main|Temple of Courage}}
 
====Ghost Ship====
{{Main|Ghost Ship (Phantom Hourglass)}}
 
====Goron Temple====
{{Main|Goron Temple}}


===The Legend of Zelda: Phantom Hourglass===
====Temple of Ice====
[Insert Information]
{{Main|Temple of Ice}}


===The Legend of Zelda: Spirit Tracks===
====Maze====
The dungeons in [[The Legend of Zelda: Spirit Tracks]] had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the [[Tower of Spirits]].


===The Legend of Zelda: Skyward Sword===
====Mutoh's Temple====
[Insert Information]
{{Main|Mutoh's Temple}}
 
====Temple of the Ocean King====
{{Main|Temple of the Ocean King}}
 
===Spirit Tracks===
The Dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the [[Tower of Spirits]].
 
{{MagicNavbox|Spirit Tracks|Dungeons|Gallery}}
 
===Skyward Sword===
 
{{MagicNavbox|Skyward Sword|Dungeons|Gallery}}
 
===A Link Between Worlds===
 
{{MagicNavbox|A Link Between Worlds|Dungeons|Gallery}}


===CDi Games===
===CDi Games===
[Insert Information]
 
{{Cat|Dungeons}}

Revision as of 21:47, March 5, 2019

Dungeon

Games

Every Game

Dungeons appear in every single The Legend of Zelda game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining Small Keys and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.

The Legend of Zelda

The Legend of Zelda has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.

Template:MagicNavbox

The Adventure of Link

In The Adventure of Link, side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the Magic Key. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in The Adventure of Link.

Template:MagicNavbox

A Link to the Past

The Dungeons in A Link to the Past are more linear than in previous games. In A Link to the Past, each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in A Link to the Past.

Template:MagicNavbox

Link's Awakening

Link's Awakening brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in Link's Awakening); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses (Nightmares) and the Mini-Bosses are given more personality in this game. In Link's Awakening, there are eight main Dungeons.

Template:MagicNavbox

Ocarina of Time

As The Legend of Zelda switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in Ocarina of Time are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon. There are nine main Dungeons and three Mini-Dungeons in Ocarina of Time.

Template:MagicNavbox

Majora's Mask

The Dungeons in Majora's Mask are pretty much the same as the Dungeons in Ocarina of Time. Except in Majora's Mask, entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in Majora's Mask.

Here is a listing of all of the dungeons found within The Legend of Zelda: Majora's Mask.

Oracle of Seasons

Template:MagicNavbox

Oracle of Ages

Template:MagicNavbox

Four Swords

In Four Swords, the Dungeons are very different from previous installments due to the multiplayer element. Similar to Four Swords Adventures, there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the Links have to transverse two Dungeon levels. Four Swords creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous Zelda games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the Great Fairies reward them with a special Key depending on how many Rupees they have collected.

At the beginning of Four Swords, there are four stages to choose from. These include the Chambers of Insight, Sea of Trees, Talus Cave, and Death Mountain. The Chambers of Insight is a tutorial level and is not necessary to complete it to finish the game. After the Links have collected the three Silver Keys, Vaati's Palace appears.

In the Anniversary Edition, two bonus stages are included. These are the Realm of Memories and the Hero's Trial. The Realm of Memories is unlockable by defeating Vaati once, and the Hero's Trial can be earned by getting a total of 30,000 Rupees or by receiving five Medals of Courage.

The Wind Waker

Template:MagicNavbox

Four Swords Adventures

The Minish Cap

Deepwood Shrine

Main article: Deepwood Shrine

Cave of Flames

Main article: Cave of Flames

Fortress of Winds

Main article: Fortress of Winds

Temple of Droplets

Main article: Temple of Droplets

Royal Crypt

Main article: Royal Crypt

Cloud Tops

Main article: Cloud Tops

Palace of Winds

Main article: Palace of Winds

Elemental Sanctuary

Main article: Elemental Sanctuary

Dark Hyrule Castle

Main article: Dark Hyrule Castle

The Legend of Zelda: Twilight Princess

The Dungeons in Twilight Princess are almost exactly the same as the ones in Ocarina of Time. There are nine main Dungeons in total.

Template:MagicNavbox

Phantom Hourglass

Temple of Fire

Main article: Temple of Fire

Temple of Wind

Main article: Temple of Wind

Temple of Courage

Main article: Temple of Courage

Ghost Ship

Main article: Ghost Ship (Phantom Hourglass)

Goron Temple

Main article: Goron Temple

Temple of Ice

Main article: Temple of Ice

Maze

Mutoh's Temple

Main article: Mutoh's Temple

Temple of the Ocean King

Main article: Temple of the Ocean King

Spirit Tracks

The Dungeons in Spirit Tracks have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the Tower of Spirits.

Template:MagicNavbox

Skyward Sword

Template:MagicNavbox

A Link Between Worlds

Template:MagicNavbox

CDi Games