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{{Infobox|location
{{Infobox|location
| image  = [[File:Legend of zelda nes screenshot3.jpg|200px]]
| image  = [[File:Level-1 entrance room - TLOZ NES.png]]
| caption = ''A dungeon entrance from'' [[The Legend of Zelda]].
| caption = [[Level 1: The Eagle]] entry from ''[[The Legend of Zelda]]'', the first-ever dungeon in the series.
| game    = Every Game
| game    = Every Game
}}
}}
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'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|''The Legend of Zelda'']] game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining [[Small Key]]s and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.
'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|''The Legend of Zelda'']] game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining [[Small Key]]s and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.


===The Legend of Zelda===
==''The Legend of Zelda''==
''[[The Legend of Zelda]]'' has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.
''[[The Legend of Zelda]]'' has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.


{{Galbox|The Legend of Zelda|Dungeons}}
{{Galbox|The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}}


===The Adventure of Link===
==''The Adventure of Link''==
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the [[Magic Key]]. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in ''The Adventure of Link''.
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the [[Magic Key]]. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in ''The Adventure of Link''.


{{Galbox|The Adventure of Link|Dungeons}}
{{Galbox|The Adventure of Link Dungeons|gallery_widths=80|gallery_heights=80}}


===A Link to the Past===
==''A Link to the Past''==
The Dungeons in ''[[The Legend of Zelda: A Link to the Past| A Link to the Past]]'' are more linear than in previous games. In ''A Link to the Past'', each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in ''A Link to the Past''.
The Dungeons in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' are more linear than in previous games. In ''A Link to the Past'', each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in ''A Link to the Past''.


{{Galbox|A Link to the Past|Dungeons}}
{{Galbox|A Link to the Past Dungeons|gallery_widths=80|gallery_heights=80}}


===Link's Awakening===
==''Link's Awakening''==
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in ''Link's Awakening''); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses ([[Nightmare]]s) and the Mini-Bosses are given more personality in this game. In ''Link's Awakening'', there are eight main Dungeons.
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in ''Link's Awakening''); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses ([[Nightmare]]s) and the Mini-Bosses are given more personality in this game. In ''Link's Awakening'', there are eight main Dungeons.


{{Galbox|Link's Awakening|Dungeons}}
{{Galbox|Link's Awakening Dungeons|gallery_widths=89|gallery_heights=72}}


===Ocarina of Time===
==''Ocarina of Time''==
As ''The Legend of Zelda'' switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon.
As ''The Legend of Zelda'' switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon.
There are nine main Dungeons and three Mini-Dungeons in ''Ocarina of Time''.
There are nine main Dungeons and three Mini-Dungeons in ''Ocarina of Time''.


{{Galbox|Ocarina of Time|Dungeons}}
{{Galbox|Ocarina of Time Dungeons|gallery_widths=100|gallery_heights=64}}


===Majora's Mask===
==''Majora's Mask''==
The Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' are pretty much the same as the Dungeons in ''Ocarina of Time''. Except in ''Majora's Mask'', entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in ''Majora's Mask''.
The Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' are pretty much the same as the Dungeons in ''Ocarina of Time''. Except in ''Majora's Mask'', entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in ''Majora's Mask''.


{{Category: Majora's Mask Dungeons}}
{{Galbox|Majora's Mask Dungeons|gallery_widths=100|gallery_heights=64}}


===Oracle of Seasons===
==''Oracle of Seasons''==


{{Galbox|Oracle of Seasons|Dungeons}}
{{Galbox|Oracle of Seasons Dungeons|gallery_widths=89|gallery_heights=72}}


===Oracle of Ages===
==''Oracle of Ages''==


{{Galbox|Oracle of Ages|Dungeons}}
{{Galbox|Oracle of Ages Dungeons|gallery_widths=89|gallery_heights=72}}


===Four Swords===
==''Four Swords''==
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', the Dungeons are very different from previous installments due to the multiplayer element. Similar to ''Four Swords Adventures'', there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the [[Link]]s have to transverse two Dungeon levels. ''Four Swords'' creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous ''Zelda'' games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the [[Great Fairy|Great Fairies]] reward them with a special Key depending on how many [[Rupee]]s they have collected.
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', the Dungeons are very different from previous installments due to the multiplayer element. Similar to ''Four Swords Adventures'', there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the [[Link]]s have to transverse two Dungeon levels. ''Four Swords'' creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous ''Zelda'' games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the [[Great Fairy|Great Fairies]] reward them with a special Key depending on how many [[Rupee]]s they have collected.


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In the [[The Legend of Zelda: Four Swords#Four Swords Anniversary Edition|Anniversary Edition]], two bonus stages are included. These are the Realm of Memories and the [[Hero's Trial]]. The Realm of Memories is unlockable by defeating [[Vaati]] once, and the Hero's Trial can be earned by getting a total of 30,000 Rupees or by receiving five [[Medal of Courage|Medals of Courage]].
In the [[The Legend of Zelda: Four Swords#Four Swords Anniversary Edition|Anniversary Edition]], two bonus stages are included. These are the Realm of Memories and the [[Hero's Trial]]. The Realm of Memories is unlockable by defeating [[Vaati]] once, and the Hero's Trial can be earned by getting a total of 30,000 Rupees or by receiving five [[Medal of Courage|Medals of Courage]].


===The Wind Waker===
==''The Wind Waker''==


{{Galbox|The Wind Waker|Dungeons}}
{{Galbox|The Wind Waker Dungeons|gallery_widths=92|gallery_heights=70}}


===Four Swords Adventures===
==''Four Swords Adventures''==
''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most ''Zelda'' games:
{{Galbox|Four Swords Adventures Stages|gallery_widths=92|gallery_heights=70}}


===The Minish Cap===
==''The Minish Cap''==
 
===Deepwood Shrine===
====Deepwood Shrine====
{{Main|Deepwood Shrine}}
{{Main|Deepwood Shrine}}


====Cave of Flames====
===Cave of Flames===
{{Main|Cave of Flames}}
{{Main|Cave of Flames}}


====Fortress of Winds====
===Fortress of Winds===
{{Main|Fortress of Winds}}
{{Main|Fortress of Winds}}


====Temple of Droplets====
===Temple of Droplets===
{{Main|Temple of Droplets}}
{{Main|Temple of Droplets}}


====Royal Crypt====
===Royal Crypt===
{{Main|Royal Crypt}}
{{Main|Royal Crypt}}


====Cloud Tops====
===Cloud Tops===
{{Main|Cloud Tops}}
{{Main|Cloud Tops}}


====Palace of Winds====
===Palace of Winds===
{{Main|Palace of Winds (The Minish Cap)|Palace of Winds}}
{{Main|Palace of Winds (The Minish Cap)|Palace of Winds}}


====Elemental Sanctuary====
===Elemental Sanctuary===
{{Main|Elemental Sanctuary}}
{{Main|Elemental Sanctuary}}


====Dark Hyrule Castle====
===Dark Hyrule Castle===
{{Main|Dark Hyrule Castle}}
{{Main|Dark Hyrule Castle}}


===The Legend of Zelda: Twilight Princess===
==''Twilight Princess''==
The Dungeons in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' are almost exactly the same as the ones in ''Ocarina of Time''. There are nine main Dungeons in total.
{{Galbox|Twilight Princess Dungeons|gallery_widths=97|gallery_heights=66}}


{{Galbox|Twilight Princess|Dungeons}}
==''Phantom Hourglass''==
{{Galbox|Phantom Hourglass Dungeons|gallery_widths=86|gallery_heights=64}}


===Phantom Hourglass===
==''Spirit Tracks''==
 
The Dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the [[Tower of Spirits]].
====Temple of Fire====
{{Main|Temple of Fire}}
 
====Temple of Wind====
{{Main|Temple of Wind}}
 
====Temple of Courage====
{{Main|Temple of Courage}}
 
====Ghost Ship====
{{Main|Ghost Ship (Phantom Hourglass)}}
 
====Goron Temple====
{{Main|Goron Temple}}
 
====Temple of Ice====
{{Main|Temple of Ice}}
 
====Maze====
 
====Mutoh's Temple====
{{Main|Mutoh's Temple}}


====Temple of the Ocean King====
{{Galbox|Spirit Tracks Dungeons|gallery_widths=69|gallery_heights=93}}
{{Main|Temple of the Ocean King}}
 
===Spirit Tracks===
The Dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the [[Tower of Spirits]].


{{Galbox|Spirit Tracks|Dungeons}}
==''Skyward Sword''==
{{Galbox|Skyward Sword Dungeons|gallery_widths=100|gallery_heights=64}}


===Skyward Sword===
==''A Link Between Worlds''==
{{Galbox|A Link Between Worlds Dungeons|gallery_widths=103|gallery_heights=62}}


{{Galbox|Skyward Sword|Dungeons}}
==''Breath of the Wild''==
{{Galbox|Breath of the Wild Dungeons|gallery_widths=100|gallery_heights=64}}


===A Link Between Worlds===
==Other games==
{{Non-Canon|section}}
===''BS The Legend of Zelda''===
{{Galbox|BS The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}}


{{Galbox|A Link Between Worlds|Dungeons}}
===''Ancient Stone Tablets''===
{{Galbox|Ancient Stone Tablets Dungeons|gallery_widths=90|gallery_heights=79}}


===CDi Games===
===CDi Games===
{{stub|section}}


{{Cat|Dungeons}}
{{Cat|Dungeons}}

Latest revision as of 15:51, May 5, 2023

Dungeon
Level-1 entrance room - TLOZ NES.png
Level 1: The Eagle entry from The Legend of Zelda, the first-ever dungeon in the series.

Games

Every Game

Dungeons appear in every single The Legend of Zelda game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining Small Keys and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.

The Legend of Zelda

The Legend of Zelda has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.

The Adventure of Link

In The Adventure of Link, side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the Magic Key. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in The Adventure of Link.

A Link to the Past

The Dungeons in A Link to the Past are more linear than in previous games. In A Link to the Past, each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in A Link to the Past.

Link's Awakening

Link's Awakening brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in Link's Awakening); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses (Nightmares) and the Mini-Bosses are given more personality in this game. In Link's Awakening, there are eight main Dungeons.

Ocarina of Time

As The Legend of Zelda switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in Ocarina of Time are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon. There are nine main Dungeons and three Mini-Dungeons in Ocarina of Time.

Majora's Mask

The Dungeons in Majora's Mask are pretty much the same as the Dungeons in Ocarina of Time. Except in Majora's Mask, entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in Majora's Mask.

Oracle of Seasons

Oracle of Ages

Four Swords

In Four Swords, the Dungeons are very different from previous installments due to the multiplayer element. Similar to Four Swords Adventures, there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the Links have to transverse two Dungeon levels. Four Swords creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous Zelda games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the Great Fairies reward them with a special Key depending on how many Rupees they have collected.

At the beginning of Four Swords, there are four stages to choose from. These include the Chambers of Insight, Sea of Trees, Talus Cave, and Death Mountain. The Chambers of Insight is a tutorial level and is not necessary to complete it to finish the game. After the Links have collected the three Silver Keys, Vaati's Palace appears.

In the Anniversary Edition, two bonus stages are included. These are the Realm of Memories and the Hero's Trial. The Realm of Memories is unlockable by defeating Vaati once, and the Hero's Trial can be earned by getting a total of 30,000 Rupees or by receiving five Medals of Courage.

The Wind Waker

Four Swords Adventures

Four Swords Adventures uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most Zelda games:

The Minish Cap

Deepwood Shrine

Main article: Deepwood Shrine

Cave of Flames

Main article: Cave of Flames

Fortress of Winds

Main article: Fortress of Winds

Temple of Droplets

Main article: Temple of Droplets

Royal Crypt

Main article: Royal Crypt

Cloud Tops

Main article: Cloud Tops

Palace of Winds

Main article: Palace of Winds

Elemental Sanctuary

Main article: Elemental Sanctuary

Dark Hyrule Castle

Main article: Dark Hyrule Castle

Twilight Princess

Phantom Hourglass

Spirit Tracks

The Dungeons in Spirit Tracks have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the Tower of Spirits.

Skyward Sword

A Link Between Worlds

Breath of the Wild

Other games

This section describes a subject that is or may be outside the core Zelda canon.

BS The Legend of Zelda

Ancient Stone Tablets

CDi Games

This section is a stub. You can help the Zelda Dungeon Wiki by expanding it.