Dako Tah Shrine: Difference between revisions

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{{stub}}
{{Infobox|location
{{Infobox|location
| image = [[File:DakoTahShrine.jpg]]
| image         = [[File:DakoTahShrine.jpg|258px]]
| caption =
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| inhab = [[Dako Tah]]
| inhab = [[Dako Tah]]
| location      = [[Great Cliffs]] in the [[Gerudo Desert (Breath of the Wild)|Gerudo Desert]]
| pointsint =  
| pointsint =  
| item = [[Spirit Orb]]
| item = [[Spirit Orb]]<br/>[[Moonlight Scimitar]]<br/>[[Ancient Core]]<br/>[[Silver Rupee]]<br/>[[Radiant Shield]]
| natseason =  
| natseason =  
| related =  
| related =
| walkthrough  = [https://www.youtube.com/watch?v=qwvcME9dE-A Video Walkthrough]
}}<section begin=summary /><includeonly>
}}<section begin=summary /><includeonly>
Electric Path<br><br>
''Electric Path''<br><br>
'''Requirements:''' None<br>
'''Requirements:''' None<br>
'''Enemies:''' [[Guardian Scout I]]<br>
'''Enemies:''' [[Guardian Scout I]]<br>
Line 18: Line 20:


==Requirements==
==Requirements==
{{ShrineQuest|The Eye of the Sandstorm}}{{Shrine}}{{Clear|left}}
{{ShrineQuest|The Eye of the Sandstorm}}{{Shrine}}<section begin=The Eye of the Sandstorm /><includeonly>
{{MapLink|Dako Tah Shrine}}<br><br>
'''Requirements:''' None
</includeonly><section end=The Eye of the Sandstorm />{{Clear|left}}


==Shrine Quest: ''The Eye of the Sandstorm''==
==Shrine Quest: ''The Eye of the Sandstorm''==
<section begin=The Eye of the Sandstorm /><includeonly>
{{main|The Eye of the Sandstorm}}
{{MapLink|Dako Tah Shrine}}<br><br>
 
'''Requirements:''' None
[[Nobiro]] can be found on the west side of [[Kara Kara Bazaar]], on a slightly elevated platform. He sleeps at night, though. Talk to him to get begin the shrine quest. Find the shrine by heading north to the [[Great Cliffs]] to complete the shrine quest. A sandstorm covers the area during the daytime, but the sandstorm subsides between 9pm and 4am.
</includeonly><section end=The Eye of the Sandstorm />
Nobiro can be found on the west side of Kara Kara Bazaar, on a slightly elevated platform. He sleeps at night, though. Talk to him to get the shrine quest. Find the shrine to complete the shrine quest.


==Electric Path==
==Electric Path==
Head down the hallway, killing the [[Guardian Scout I]]. Soon you'll see green electricity on the wall next to a moving platform.
Run down the series of hallways, killing the [[Guardian Scout I]]s that appear. Soon you'll see a green powered electrical cable on the wall next to a moving platform. Ride the platform across and grab the [[Electric Cube]] with [[Magnesis]]. Now ride the platform back again, but the trick is it will only move if you hold the cube against the power cable on the wall with Magnesis.
 
Now take the cube up the ramp to the lightbulb. When charged, the lightbulb powers the platform. Ride it to the top, but don't forget to open the chest, which contains a [[Moonlight Scimitar]], halfway up. Be careful not to drop the cube when you've reached the top - there's no way to get it back without being softlocked ([[Dako Tah Shrine#Softlock|Softlock section]]).
 
At the top, throw the cube on the metal below, instantly killing two more Guardian Scouts. Sweet. Be careful not to electrocute yourself here as the cube will power all metal objects that it touches. Open the chest underneath the ledge you just dropped down from, which contains an [[Ancient Core]], then use Magnesis to push the large metal block out of your way. Leave the cube alone for now and head down the ramp to find a crystal switch. Hit it to activate a nearby platform.
 
Drop down below and at the bottom of the moving platform there is a treasure chest with a [[Silver Rupee]]. Ride the chest all the way back up and grab the electric cube once again. This time carry it and grab it to the elevator. Ride it up to the very top of the shrine.
 
At the top, drop the cube onto the charger to activate yet another moving platform. When riding this one, push the metal block away from you with Magnesis, but once you pass it safely, pull it back to where it started again to reveal the last chest. Jump to it when you get the chance and get the [[Radiant Shield]] inside. At this point you can wait for the moving platform to return or just glide over to the altar. Speak with [[Dako Tah]] to get the [[Spirit Orb]].
 
===Softlock===
 
It's important to mention that, aside from the loss of the cube, it's possible to also softlock oneself if one doesn't follow the ramp down after the guardians and instead falls down the middle chasm, as one ends up at the room where the cube started. The puzzle will be rendered unsolvable, as one needs the cube to activate the first elevating platform (as one can cross the chasm by walking carefully on top of the power cable). As such, the faster ways to get out without consuming resources are either reloading a save state, or getting out of the shrine to restart the puzzle.


Ride the platform across and grab the cube with Magnesis. Now ride the platform back again, but the trick is it will only move if you hold the cube against the power strip on the wall with Magnesis.
Given the circumstance that one wants to continue the puzzle after falling into the chasm, in order to activate the elevating platform in said room, one can send a bomb floating with [[Octo Balloon]]s attached to it up the chasm, and blow it up once it reaches the top, activating said platform's on/off switch.


Now take the cube up the ramp to the lightbulb. When charged, the lightbulb powers the platform. Ride it to the top, but don't forget to open the chest halfway up.
===Common Mistakes===


At the top, throw the cube on the metal below, instantly killing two more Guardian Scouts. Sweet. Make sure to get it off the metal yourself though before you drop down.
* After obtaining the electric cube, in which the power cable has to be activated throughout for the platform to move across, the player may be led to believe that in order to reach the altar, the long chain across has to be activated throughout in the same manner. This is not the case, as the start of the chain has a placeholder for it to be activated. Using the placeholder is the final step the player makes with the electric cube.
* Due to the distance between the penultimate tower and the altar, there's no discernible way to realize how far one can push the final giant metal block, which can lead the player to assume that the metal block will block the platform's movement to the shrine, even after pushing it through [[Magnesis]]. The block, as a matter of fact, can be pushed further than the player may realize initially.


Open the chest here, and push the big metal block on the wall out of your way. Head down this path (leave the cube for now) and down the ramp and around the corner is a shock switch.
==Gallery==
<gallery widths="400px" heights="220px">
File:Dako-Tah-Shrine-1.jpg|<center>Grab the [[Electric Cube]] with [[Magnesis]] and hold it by the Electric Cable.</center>
File:Dako-Tah-Shrine-2.jpg|<center>Use the cube to power the platform to carry Link to the higher floor.</center>
File:Dako-Tah-Shrine-3.jpg|<center>Push the metal block with Magnesis.</center>
File:Dako-Tah-Shrine-4.jpg|<center>Hit the crystal switch to trigger the moving platform.</center>
File:Dako-Tah-Shrine-5.jpg|<center>A secret chest can be found down below with a [[Silver Rupee]].</center>
File:Dako-Tah-Shrine-6.jpg|<center>Carry the Electric Cube to the elevator.</center>
File:Dako-Tah-Shrine-7.jpg|<center>Ride the elevator to the top floor.</center>
File:Dako-Tah-Shrine-8.jpg|<center>Drop the cube on the charge unit to activate the moving platform.</center>
File:Dako-Tah-Shrine-9.jpg|<center>Push the block with Magnesis.</center>
File:Dako-Tah-Shrine-10.jpg|<center>Move the block out of the way and jump to the treasure chest.</center>
File:Dako-Tah-Shrine-11.jpg|<center>Jump over to the ledge near the altar.</center>
</gallery>


Hit it, and a platform will start to move nearby. Ride it down for a chest, then ride it back up, grab your electric cube, and move to the platform heading upwards.


At the top, drop the cube onto the charger to activate yet another moving platform. When riding this one, push the metal block away from you with Magnesis, but once you pass it safely, pull it back to where it started again to reveal the last chest. Jump to it when you get the chance and open it while the platform moves away towards the metal block. Wait for the platform to return, then jump to and ride it to the altar for a [[Spirit Orb]].
{{Listbox|Breath of the Wild Shrines|hide=hide}}


{{Cat|Breath of the Wild Shrines}}
{{Cat|Breath of the Wild Shrines}}

Revision as of 23:43, November 5, 2021

Dako Tah Shrine is one of the many Shrine of Trials from Breath of the Wild.

Requirements

Shrine Quest: The Eye of the Sandstorm

Main article: The Eye of the Sandstorm

Nobiro can be found on the west side of Kara Kara Bazaar, on a slightly elevated platform. He sleeps at night, though. Talk to him to get begin the shrine quest. Find the shrine by heading north to the Great Cliffs to complete the shrine quest. A sandstorm covers the area during the daytime, but the sandstorm subsides between 9pm and 4am.

Electric Path

Run down the series of hallways, killing the Guardian Scout Is that appear. Soon you'll see a green powered electrical cable on the wall next to a moving platform. Ride the platform across and grab the Electric Cube with Magnesis. Now ride the platform back again, but the trick is it will only move if you hold the cube against the power cable on the wall with Magnesis.

Now take the cube up the ramp to the lightbulb. When charged, the lightbulb powers the platform. Ride it to the top, but don't forget to open the chest, which contains a Moonlight Scimitar, halfway up. Be careful not to drop the cube when you've reached the top - there's no way to get it back without being softlocked (Softlock section).

At the top, throw the cube on the metal below, instantly killing two more Guardian Scouts. Sweet. Be careful not to electrocute yourself here as the cube will power all metal objects that it touches. Open the chest underneath the ledge you just dropped down from, which contains an Ancient Core, then use Magnesis to push the large metal block out of your way. Leave the cube alone for now and head down the ramp to find a crystal switch. Hit it to activate a nearby platform.

Drop down below and at the bottom of the moving platform there is a treasure chest with a Silver Rupee. Ride the chest all the way back up and grab the electric cube once again. This time carry it and grab it to the elevator. Ride it up to the very top of the shrine.

At the top, drop the cube onto the charger to activate yet another moving platform. When riding this one, push the metal block away from you with Magnesis, but once you pass it safely, pull it back to where it started again to reveal the last chest. Jump to it when you get the chance and get the Radiant Shield inside. At this point you can wait for the moving platform to return or just glide over to the altar. Speak with Dako Tah to get the Spirit Orb.

Softlock

It's important to mention that, aside from the loss of the cube, it's possible to also softlock oneself if one doesn't follow the ramp down after the guardians and instead falls down the middle chasm, as one ends up at the room where the cube started. The puzzle will be rendered unsolvable, as one needs the cube to activate the first elevating platform (as one can cross the chasm by walking carefully on top of the power cable). As such, the faster ways to get out without consuming resources are either reloading a save state, or getting out of the shrine to restart the puzzle.

Given the circumstance that one wants to continue the puzzle after falling into the chasm, in order to activate the elevating platform in said room, one can send a bomb floating with Octo Balloons attached to it up the chasm, and blow it up once it reaches the top, activating said platform's on/off switch.

Common Mistakes

  • After obtaining the electric cube, in which the power cable has to be activated throughout for the platform to move across, the player may be led to believe that in order to reach the altar, the long chain across has to be activated throughout in the same manner. This is not the case, as the start of the chain has a placeholder for it to be activated. Using the placeholder is the final step the player makes with the electric cube.
  • Due to the distance between the penultimate tower and the altar, there's no discernible way to realize how far one can push the final giant metal block, which can lead the player to assume that the metal block will block the platform's movement to the shrine, even after pushing it through Magnesis. The block, as a matter of fact, can be pushed further than the player may realize initially.

Gallery