Crystal Switch

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Template:Item

The Crystal Switch is a recurring dungeon mechanic in the The Legend of Zelda series. The Legend of Zelda and the Adventure of Link are the only games that the Crystal Switch does not appear in. When Link hits a Crystal Switch with any damage-dealing item such as the Sword, Bow, Boomerang and Bombs, it will trigger something in the area/dungeon such as a gate or door opening.

Appearances

A Link to the Past

This is the game where the Crystal Switch made it's debut. You can see that the switches very much similar in appearance to a crystal ball. Crystal Switches control how the color-matched block obstacles, in the dungeon floors, move. When it is red, the red blocks fall down and a pathway is revealed. When it turns blue, the blue blocks fall into square holes in the floor, this allows Link to walk forward across them.

Link's Awakening

Ocarina of Time

Majora's Mask

Oracle of Ages

Oracle of Seasons

Four Swords

The Wind Waker

Four Swords Adventures

The Minish Cap

Twilight Princess

Phantom Hourglass

Spirit Tracks

Skyward Sword

Battle Quest

Gallery