Cooking in Breath of the Wild: Difference between revisions

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There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount oh hearts it gives when eaten; the same rule applies to cooking multiple items. There are 116 different meals you can make, though each one can have varying stats and effects.
There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount oh hearts it gives when eaten; the same rule applies to cooking multiple items. There are 116 different meals you can make, though each one can have varying stats and effects.


Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will give you shock resistance if you cook it, while a [[Swift Carrot]] gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All foods extend the duration of an effect.
Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will give you shock resistance if you cook it, while a [[Swift Carrot]] gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All foods extend the duration of an effect (you can see the exact statistics [[Cooking Statistics|here]]).


Animals, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[Elixir]]s. Animals and monster parts must be combined in order to create an elixir. Elixirs always have an effect.
Animals, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[Elixir]]s. Animals and monster parts must be combined in order to create an elixir. Elixirs always have an effect.

Revision as of 20:40, March 3, 2021

Cooking is a game mechanic in Breath of the Wild, where Link can throw up to five pieces of material into a lit Cooking Pot to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting.

The basics

There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than Dubious Food. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount oh hearts it gives when eaten; the same rule applies to cooking multiple items. There are 116 different meals you can make, though each one can have varying stats and effects.

Some materials have special effect properties, which is noticeable in their name (e.g. an Electric Safflina will give you shock resistance if you cook it, while a Swift Carrot gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two or more foods that give different effects are cooked together, the resulting meal will give no effect. All foods extend the duration of an effect (you can see the exact statistics here).

Animals, such as Warm Darners or Fireproof Lizards, and monster parts, such as Bokoblin Guts and Lynel Hooves can only be used in creating Elixirs. Animals and monster parts must be combined in order to create an elixir. Elixirs always have an effect.

There are also a few other materials that are not in any category, namely dragon parts, ores, Fairies, Wood, Monster Extract, and Star Fragments, which all affect meals differently.

See also

External links