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'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' and ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' and ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''.


==Appearances==
==''Breath of the Wild''==
===''Breath of the Wild''===
{{main|Cooking in Breath of the Wild}}
{{main|Cooking in Breath of the Wild}}
Cooking in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting.
{{see also|Breath of the Wild Meals|Breath of the Wild Recipes}}
In ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', [[Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting.


===''Age of Calamity''===
==''Age of Calamity''==
{{main|Cooking in Age of Calamity}}
{{main|Cooking in Age of Calamity}}
Cooking in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'' is the equivalent of the [[Apothecary]] from the original ''[[Hyrule Warriors]]''. Link can learn recipes as rewards for completing [[Age of Calamity Scenarios|scenarios from the story chapters]], [[Age of Calamity Challenges|Challenges]] and [[Age of Calamity Quests|Quests]], which give effects that last for one scenario.
{{see also|Age of Calamity Meals}}
Cooking in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'' is the equivalent of the [[Apothecary]] from the original ''[[Hyrule Warriors]]''. Link can learn recipes as rewards for completing [[Age of Calamity Scenarios|scenarios from the story chapters]], [[Age of Calamity Challenges|Challenges]] and [[Age of Calamity Quests|Quests]]. These can be cooked on the scenario select screen, and give effects that throughout that scenario.


Examples include [[Glazed Mushrooms]], which combines two [[Stamella Shroom]]s and one [[Courser Bee Honey]] into a 10% movement speed boost, and a [[Chilly Fish Skewer]], which cooks four [[Chillfin Trout]] to reduce damage from fire by 50%.
Examples include [[Glazed Mushrooms]], which combines two [[Stamella Shroom]]s and one [[Courser Bee Honey]] into a 10% movement speed boost, and a [[Chilly Fish Skewer]], which cooks four [[Chillfin Trout]] to reduce damage from fire by 50%.


{{cat|Cooking}}
{{cat|Game Mechanics}}
{{cat|Game Mechanics}}

Revision as of 11:11, October 24, 2021

Cooking is a game mechanic in Breath of the Wild and Age of Calamity.

Breath of the Wild

Main article: Cooking in Breath of the Wild
See also: Breath of the Wild Meals and Breath of the Wild Recipes

In Breath of the Wild, Link can throw up to five pieces of material into a lit Cooking Pot to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting.

Age of Calamity

Main article: Cooking in Age of Calamity
See also: Age of Calamity Meals

Cooking in Age of Calamity is the equivalent of the Apothecary from the original Hyrule Warriors. Link can learn recipes as rewards for completing scenarios from the story chapters, Challenges and Quests. These can be cooked on the scenario select screen, and give effects that throughout that scenario.

Examples include Glazed Mushrooms, which combines two Stamella Shrooms and one Courser Bee Honey into a 10% movement speed boost, and a Chilly Fish Skewer, which cooks four Chillfin Trout to reduce damage from fire by 50%.