Boss Key

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The Boss Key, also known as the Big Key, is an item found in many Legend of Zelda games. It usually allows the player to unlock the door to the boss chamber. This key commonly appears bigger and more ornate than other keys, and is sometimes customized to fit the dungeon theme. In each Zelda game, the Boss Key, or Big Key, has a slightly different use or appearance. All of the Big Key's appearance are listed below.

Appearances

A Link to the Past

ALttP Big Key.png

In A Link to the Past, the Big Key can open doors in the dungeon with big locks, can open the door to the boss chamber, and can open the Big Chest in the dungeon containing the dungeon item.

Link's Awakening

LA Nightmare Key.png

Link's Awakening has a different version of the Big Key that is called the Nightmare Key. It has the only function of opening up the door that leads directly to the boss chamber.

Ocarina of Time

Ocarina of Time is the first game to introduce 3D perspective, and thus we got to see the Boss Key in 3D for the first time. The Boss Key opens the door that leads directly to the boss chamber.

Majora's Mask

The Boss Key in Majora's Mask serves the same purpose as the Boss Key from Ocarina of Time.

Oracle of Ages

The Boss Key in this game can open the door to the boss chamber.

Oracle of Seasons

The Boss Key in this game can open the door to the boss chamber.

The Wind Waker

In The Wind Waker, the Big Key has the same use as the Boss Key in Ocarina of Time.

The Minish Cap

In The Minish Cap, the Big Key opens the door to the boss chamber, except in the Palace of Winds, where is opens the door to the miniboss as well as the boss.

Twilight Princess

The Big Key featured in Twilight Princess has the exact same use as the one from The Wind Waker.

Phantom Hourglass

The Boss Key from Phantom Hourglass has the one and only use of opening the door to the boss chamber. However, the Boss Key in this game has a little twist; Link cannot store the Key in his tunic, but instead have to carry it from where he found it to the boss door. This means that he cannot use his sword while walking.

Spirit Tracks

The Boss Key has the same role as it did in Phantom Hourglass. In some dungeons, Key Masters will try to steal the Boss Key from Link and return it to its original position. Link also encounters Boss Keys that are electrified, and thus must be carried by Phantom Zelda instead, as they will harm Link.

Skyward Sword

In Skyward Sword, the traditional Boss 'Key' has been removed, and in its place is a sculpture. With this sculpture, Link must insert it into the lock, but it only goes in one way, so it can get confusing.

Hyrule Warriors

In Hyrule Warriors some keeps are blocked by doors that can't be opened. In order to open these keeps, players must find and clear the keep that contains the boss key.

Gallery