BS The Legend of Zelda: Difference between revisions

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(→‎Timed Events: I might un-table this later, but for now...)
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==Timed Events==
==Timed Events==
Throughout the game, many events occur tied to specific times, rather than other means of progress. These are tied to speeches given by the [[Old Man]] in the [[Starting Screen]] cave, most of which freeze gameplay and place a prompt on the screen while the speech occurs. The ones which don't are tied to events which kill or freeze the enemies on-screen, or else spawn a fairy.
:'''''Note:''' In the original broadcast, the time shown on the screen was the time of day, in 24-hour format (i.e. between 18:06, when the gameplay UI appeared on screen, and 18:57 when gameplay ended for the week). Different fan patches to make the game playable use this time display differently - for instance, the real-SNES-compatible [https://bszelda.zeldalegends.net/rh.shtml MottZilla patch] has Week 1 as hour 1, week 2 as hour 2, etc. Other patches display Week 1 as hour 0/etc, and some even loop hours if the week's dungeons are not completed to allow extra time. This is based on videos of the original broadcast, but will only show minutes for each week for maximum compatibility.''


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