Auto-Jump: Difference between revisions

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(sorry, didn't like the way it was phrased; don't feel like looking up the interview atm; new category! now... how to categorize the category...)
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'''Auto-Jump''' is what happens when you walk towards a ledge, automatically jump off of said ledge, and land on the ground below. This has occured in almost every [[The Legend of Zelda (Series)|''Zelda'']] title. However, it cannot be performed if there is a barrier or other hindrances blocking [[Link]] from auto-jumping.
An '''Auto-Jump''' is performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps. This occurs in every 3D [[The Legend of Zelda (Series)|''Zelda'']] title, with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' credited with the initial innovation.{{Unsourced}}
 
By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. Barring special items such as [[Roc's Feather]] and [[Roc's Cape]], ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' is the only main ''Zelda'' game to have a button dedicated to jumping. In 2D games, Link will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items.
 
 
{{Cat|Game Mechanics}}

Revision as of 02:39, September 18, 2012

An Auto-Jump is performed whenever Link approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps. This occurs in every 3D Zelda title, with Ocarina of Time credited with the initial innovation.[citation needed]

By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. Barring special items such as Roc's Feather and Roc's Cape, The Adventure of Link is the only main Zelda game to have a button dedicated to jumping. In 2D games, Link will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items.