Auto-Jump: Difference between revisions
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An '''Auto-Jump''' is | An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. | ||
In 2D games, [[Link]] will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]]. | |||
In 3D games, beginning with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', it was performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps. | |||
By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was the only main ''Zelda'' game to have a button dedicated to jumping until ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', which discarded the auto-jump as a primary mechanic. | |||
{{Cat|Game Mechanics}} | {{Cat|Game Mechanics}} |
Revision as of 14:30, December 21, 2020
An Auto-Jump is a game mechanic from multiple games in The Legend of Zelda series.
In 2D games, Link will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the Roc's Feather and Roc's Cape.
In 3D games, beginning with Ocarina of Time, it was performed whenever Link approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps.
By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. The Adventure of Link was the only main Zelda game to have a button dedicated to jumping until Breath of the Wild, which discarded the auto-jump as a primary mechanic.