Apothecary

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This article describes a subject that is or may be outside the core Zelda canon.
Apothecary

Games

Location

Items

Mixtures

The Apothecary is a shop in Hyrule Warriors. It can be found in the Bazaar like other shops in the game. Here, materials and Rupees are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons, however as you collect more Gold Skulltulas, more mixtures will be added to the Apothecary.

TODO: Fill in this section

Potions

If you've created an empty bottle badge for one of your Warriors in the Badge Market, you'll be able to use a potion during your battles. The potion inside changes as you collect more Gold Skulltulas.

Name Skulltulas Effects
Red Potion Default Replenishes 5 hearts.
Purple Potion 2 Replenishes 5 hearts and half of a special bar.
Blue Potion 7 Replenishes 10 hearts and half of a special bar.
Green Potion 25 Replenishes 10 hearts and one special bar.
Gold Potion 50 Replenishes 15 hearts and one and a half special bars.

Mixtures

Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As you collect more Gold Skulltulas, you will unlock more mixtures or gain stronger versions of mixtures you already have.

Weapon Drop

Increases the drop rate of weapons.

Name Skulltulas Materials Cost Effects
Weapon Drop I none Bronze Materials (x20) Green-rupee.png 100 Weak increase to weapon drop rate.
Weapon Drop II 2 Silver Materials (x5) Green-rupee.png 500 Moderate increase to weapon drop rate.
Weapon Drop III 25 Gold Materials (x1) Green-rupee.png 1,000 Strong increase to weapon drop rate.

Weapon Rank

Increases the probability of enemies dropping high leveled weapons, providing you have found or unlocked the Warrior's weapons in Legend or Adventure Mode.

Name Skulltulas Materials Cost Effects
Weapon Rank I 7 Bronze Materials (x20) Green-rupee.png 300 Weak increase to dropped weapon ranks.
Weapon Rank II 25 Silver Materials (x5) Green-rupee.png 1,500 Moderate increase to dropped weapon ranks.
Weapon Rank III 50 Gold Materials (X1) Green-rupee.png 3,000 Strong increase to dropped weapon ranks.

Weapon Star

Increases the probability of enemies dropping weapons with a higher value of stars.

Name Skulltulas Materials Cost Effects
Weapon Star I none Bronze Materials (x20) Green-rupee.png 400 Weak increase to dropped weapon stars.
Weapon Star II 2 Silver Materials (x5) Green-rupee.png 2,000 Moderate increase to dropped weapon stars.
Weapon Star III 50 Gold Materials (x1) 4,000}} Strong increase to dropped weapon stars.

Weapon Slot

Increases the probability of enemies dropping weapons with a high number of slots. Keep in mind this will not guarantee empty slots.

Name Skulltulas Materials Cost Effects
Weapon Slot I 2 Bronze Materials (x20) Green-rupee.png 200 Weak increase to dropped weapon slots.
Weapon Slot II 7 Silver Material (x5) Green-rupee.png 1,00 Moderate increase to dropped weapon slots.
Weapon Slot III 50 Gold Materials (x1) Green-rupee.png 2,000 Strong increase to dropped weapon slots.

Empty Slot

Increases the probability of enemies dropping weapons with empty slots. Keep in mind this will not guarantee a high number of slots.

Name Skulltulas Materials Cost Effects
Empty Slot I 25 Bronze Materials (x20) Green-rupee.png 500 Weak increase to dropped weapons with empty slots.
Empty Slot II 50 Gold Materials (x1) Green-rupee.png 1,000 Strong increase to dropped weapons with empty slots.

Attack Skill

Increases the probability of enemies dropping weapons with ATK skills.

Name Skulltulas Materials Cost Effects
Attack Skill I 7 Bronze Materials (x20) Green-rupee.png 200 Weak increase to weapon drops with ATK Skills.
Attack Skill II 25 Gold Materials (x1) Green-rupee.png 400 Strong increase to weapon drops with ATK Skills.

Element Skill

Increases the probability of enemies dropping weapons with ELE skills.

Name Skulltulas Materials Cost Effects
Element Skill I 7 Bronze Materials (x20) Green-rupee.png 400 Weak increase to weapon drops with ELE Skills.
Element Skill II 25 Gold Materials (x1) Green-rupee.png 800 Strong increase to weapon drops with ELE Skills.

VS Skill

Increases the probability of enemies dropping weapons with VS skills.

Name Skulltulas Materials Cost Effects
Element Skill I 7 Bronze Materials (x20) Green-rupee.png 1,800 Weak increase to weapon drops with VS Skills.
Element Skill II 25 Gold Materials (x1) Green-rupee.png 3,600 Strong increase to weapon drops with VS Skills.

Bonus Skill

Increases the probability of enemies dropping weapons with BON skills.

Name Skulltulas Materials Cost Effects
Bonus Skill I 7 Bronze Materials (x20) Green-rupee.png 300 Weak increase to weapon drops with BON Skills.
Bonus Skill II 25 Gold Materials (x1) Green-rupee.png 600 Strong increase to weapon drops with BON Skills.

KO Skill

Increases the probability of enemies dropping weapons with KO skills.

Name Skulltulas Materials Cost Effects
KO Skill I 7 Bronze Materials (x20) Green-rupee.png 1,500 Weak increase to weapon drops with KO Skills.
KO Skill II 25 Gold Materials (x1) Green-rupee.png 3,000 Strong increase to weapon drops with KO Skills.

Special Skill

Increases the probability of enemies dropping weapons with SPE skills.

Name Skulltulas Materials Cost Effects
Element Skill I 7 Bronze Materials (x20) Green-rupee.png 2,000 Weak increase to weapon drops with SPE Skills.
Element Skill II 25 Gold Materials (x1) Green-rupee.png 4,000 Strong increase to weapon drops with SPE Skills.

Misc Mixtures

These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they effect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use and only bronze materials and large sums of Rupees are required.

  • * = introduced in v1.4 update
  • ** = introduced in v1.5 update
Name Materials Cost Effects
Item Power up* Bronze Materials (x100) Green-rupee.png 30,000 Attack items are permanently powered up for one battle.
Guard Breaker* Bronze Materials (x150) Green-rupee.png 40,000 Allows a Warrior to break an enemy's Guard.
SP Replenishing* Bronze Materials (x200) Green-rupee.png 50,000 Gradually fills the Special attack gauge.
XP Excelerator** Bronze Materials (x50) Green-rupee.png 10,000 Increases the amount of EXP defeated enemies give.
Rupee Festival** Bronze Materials (x75) Green-rupee.png 1 defeated enemies drop more rupees.
Materials Master** Bronze Materials (x100) Green-rupee.png 50,000 Defeated enemies drop more rare materials.