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(Showcased differing values in definitive edition (sorry mods, I didn't realize that I could edit the entire page at once))
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| Red Potion || Default || Replenishes 5 hearts.
| Red Potion || Default || Replenishes 5 hearts.
|-
|-
| Purple Potion || 2 || Replenishes 5 hearts and half of a [[Special Attack]] gauge segment.
| Purple Potion || 2 (3 in definitive edition) || Replenishes 5 hearts and half of a [[Special Attack]] gauge segment.
|-
|-
| Blue Potion || 7 || Replenishes 10 hearts and half of a Special Attack gauge segment.
| Blue Potion || 7 (12 in definitive edition) || Replenishes 10 hearts and half of a Special Attack gauge segment.
|-
|-
| Green Potion || 25 || Replenishes 10 hearts and one Special Attack gauge segment.
| Green Potion || 25 (45 in definitive edition) || Replenishes 10 hearts and one Special Attack gauge segment.
|-
|-
| Yellow Potion || 50 || Replenishes 15 hearts and one and a half Special Attack gauge segments.
| Yellow Potion || 50 (90 in definitive edition)|| Replenishes 15 hearts and one and a half Special Attack gauge segments.
|}
|}


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| Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate.
| Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate.
|-
|-
| Weapon Drop II || 2 || Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate.
| Weapon Drop II || 2 (3 in definitive edition)|| Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate.
|-
|-
| Weapon Drop III || 25 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate.
| Weapon Drop III || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Rank I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks.
| Weapon Rank I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks.
|-
|-
| Weapon Rank II || 25 || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks.
| Weapon Rank II || 25 (45 in definitive edition) || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks.
|-
|-
| Weapon Rank III || 50 || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks.
| Weapon Rank III || 50 (90 in definitive edition) || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks.
|}
|}


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| Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars.
| Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars.
|-
|-
| Weapon Star II || 2 || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars.
| Weapon Star II || 2 (3 in definitive edition) || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars.
|-
|-
| Weapon Star III || 50 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars.
| Weapon Star III || 50 (90 in definitive edition) || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Slot I || 2 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots.
| Weapon Slot I || 2 (3 in definitive edition) || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots.
|-  
|-  
| Weapon Slot II || 7 || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots.
| Weapon Slot II || 7 (12 in definitive edition) || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots.
|-
|-
| Weapon Slot III || 50 || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots.
| Weapon Slot III || 50 (90 in definitive edition) || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Empty Slot I || 25 || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots.
| Empty Slot I || 25 (45 in definitive edition) || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots.
|-
|-
| Empty Slot II || 50 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots.
| Empty Slot II || 50 (90 in definitive edition) || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Attack Skill I || 7 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills.
| Attack Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills.
|-
|-
| Attack Skill II || 25 || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills.
| Attack Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills.
| Element Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills.
| Element Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills.
| Element Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills.
| Element Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Bonus Skill I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills.
| Bonus Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills.
|-
|-
| Bonus Skill II || 25 || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills.
| Bonus Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| KO Skill I || 7 || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills.
| KO Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills.
|-
|-
| KO Skill II || 25 || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills.
| KO Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills.
| Element Skill I || 7 (12 in definitive edition) || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills.
| Element Skill II || 25 (45 in definitive edition) || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills.
|}
|}


==Misc Mixtures==
==Misc Mixtures==


These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they effect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use and only bronze materials and large sums of Rupees are required.
These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they affect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use - only bronze materials and large sums of Rupees are required.
 
* * = introduced in v1.4 update
* ** = introduced in v1.5 update
* *** = introduced in v1.6 update


{| class="wikitable"
{| class="wikitable"
! Name !! Materials !! Cost !! Effects
! Name !! Materials !! Cost !! Effects
|-
|-
| Item Power-Up* || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
| Item Power-Up <ref group="ud" name="1.4">Introduced in v1.4 update</ref> || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
|-
|-
| Guard Breaker* || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
| Guard Breaker <ref group="ud" name="1.4" /> || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
|-
|-
| SP Replenishing* || Bronze Materials (x200) || {{HWR|50,000}} || The Special Attack gauge continually replenishes.
| SP Replenishing <ref group="ud" name="1.4" /> || Bronze Materials (x200) || {{HWR|50,000}} || The [[Special Attack]] gauge continually replenishes.
|-
|-
| EXP Accelerator** || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more experience points.
| XP Excelerator <ref group="ud" name="1.5">Introduced in v1.5 update</ref> || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more [[Experience Point|experience points]].
|-
|-
| Rupee Festival** || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
| Rupee Festival <ref group="ud" name="1.5" /> || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
|-
|-
| Materials Master** || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
| Materials Master <ref group="ud" name="1.5" /> || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
|-
|-
| Weak Point Smasher*** || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
| Weak Point Smasher <ref group="ud" name="1.6">Introduced in v1.6 update</ref> || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
|-
|-
| Anti-Boss Formula*** || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
| Anti-Boss Formula <ref group="ud" name="1.6" /> || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
|-
|-
| Boss MP Absorber*** || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
| Boss MP Absorber <ref group="ud" name="1.6" /> || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
|}
|}


 
<references group="ud" />
 


{{Cat|Hyrule Warriors}}
{{Cat|Hyrule Warriors}}
{{Cat|Shops}}
{{Cat|Shops}}

Latest revision as of 22:47, January 3, 2024

This article describes a subject that is or may be outside the core Zelda canon.
Apothecary

The Apothecary is a shop in Hyrule Warriors. It can be found in the Bazaar like other shops in the game. Here, materials and Rupees are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons; however, as more Gold Skulltulas are collected, more mixtures will be added to the Apothecary.

TODO: Fill in this section

Potions

If an empty bottle badge has been created for one of the Warriors in the Badge Market, a potion can be used during battles. The potion inside changes as more Gold Skulltulas are collected.

Name Skulltulas Effects
Red Potion Default Replenishes 5 hearts.
Purple Potion 2 (3 in definitive edition) Replenishes 5 hearts and half of a Special Attack gauge segment.
Blue Potion 7 (12 in definitive edition) Replenishes 10 hearts and half of a Special Attack gauge segment.
Green Potion 25 (45 in definitive edition) Replenishes 10 hearts and one Special Attack gauge segment.
Yellow Potion 50 (90 in definitive edition) Replenishes 15 hearts and one and a half Special Attack gauge segments.

Mixtures

Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As more Gold Skulltulas are collected, you will more mixtures become available and stronger versions of existing mixtures are unlocked

Weapon Drop

Increases the drop rate of weapons.

Name Skulltulas Materials Cost Effects
Weapon Drop I none Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png100 Weak increase to weapon drop rate.
Weapon Drop II 2 (3 in definitive edition) Silver Materials (x5) Rupee icon Green - Hyrule Warriors.png500 Moderate increase to weapon drop rate.
Weapon Drop III 25 (45 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png1,000 Strong increase to weapon drop rate.

Weapon Rank

Increases the probability of enemies dropping high leveled weapons, providing you have found or unlocked the Warrior's weapons in Legend or Adventure Mode.

Name Skulltulas Materials Cost Effects
Weapon Rank I 7 (12 in definitive edition) Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png300 Weak increase to dropped weapon ranks.
Weapon Rank II 25 (45 in definitive edition) Silver Materials (x5) Rupee icon Green - Hyrule Warriors.png1,500 Moderate increase to dropped weapon ranks.
Weapon Rank III 50 (90 in definitive edition) Gold Materials (X1) Rupee icon Green - Hyrule Warriors.png3,000 Strong increase to dropped weapon ranks.

Weapon Star

Increases the probability of enemies dropping weapons with a higher value of stars.

Name Skulltulas Materials Cost Effects
Weapon Star I none Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png400 Weak increase to dropped weapon stars.
Weapon Star II 2 (3 in definitive edition) Silver Materials (x5) Rupee icon Green - Hyrule Warriors.png2,000 Moderate increase to dropped weapon stars.
Weapon Star III 50 (90 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png4,000 Strong increase to dropped weapon stars.

Weapon Slot

Increases the probability of enemies dropping weapons with a high number of slots. Keep in mind this will not guarantee empty slots.

Name Skulltulas Materials Cost Effects
Weapon Slot I 2 (3 in definitive edition) Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png200 Weak increase to dropped weapon slots.
Weapon Slot II 7 (12 in definitive edition) Silver Material (x5) Rupee icon Green - Hyrule Warriors.png1,00 Moderate increase to dropped weapon slots.
Weapon Slot III 50 (90 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png2,000 Strong increase to dropped weapon slots.

Empty Slot

Increases the probability of enemies dropping weapons with empty slots. Keep in mind this will not guarantee a high number of slots.

Name Skulltulas Materials Cost Effects
Empty Slot I 25 (45 in definitive edition) Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png500 Weak increase to dropped weapons with empty slots.
Empty Slot II 50 (90 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png1,000 Strong increase to dropped weapons with empty slots.

Attack Skill

Increases the probability of enemies dropping weapons with ATK skills.

Name Skulltulas Materials Cost Effects
Attack Skill I 7 (12 in definitive edition) Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png200 Weak increase to weapon drops with ATK Skills.
Attack Skill II 25 (45 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png400 Strong increase to weapon drops with ATK Skills.

Element Skill

Increases the probability of enemies dropping weapons with ELE skills.

Name Skulltulas Materials Cost Effects
Element Skill I 7 (12 in definitive edition) Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png400 Weak increase to weapon drops with ELE Skills.
Element Skill II 25 (45 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png800 Strong increase to weapon drops with ELE Skills.

VS Skill

Increases the probability of enemies dropping weapons with VS skills.

Name Skulltulas Materials Cost Effects
Element Skill I 7 (12 in definitive edition) Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png1,800 Weak increase to weapon drops with VS Skills.
Element Skill II 25 (45 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png3,600 Strong increase to weapon drops with VS Skills.

Bonus Skill

Increases the probability of enemies dropping weapons with BON skills.

Name Skulltulas Materials Cost Effects
Bonus Skill I 7 (12 in definitive edition) Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png300 Weak increase to weapon drops with BON Skills.
Bonus Skill II 25 (45 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png600 Strong increase to weapon drops with BON Skills.

KO Skill

Increases the probability of enemies dropping weapons with KO skills.

Name Skulltulas Materials Cost Effects
KO Skill I 7 (12 in definitive edition) Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png1,500 Weak increase to weapon drops with KO Skills.
KO Skill II 25 (45 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png3,000 Strong increase to weapon drops with KO Skills.

Special Skill

Increases the probability of enemies dropping weapons with SPE skills.

Name Skulltulas Materials Cost Effects
Element Skill I 7 (12 in definitive edition) Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png2,000 Weak increase to weapon drops with SPE Skills.
Element Skill II 25 (45 in definitive edition) Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png4,000 Strong increase to weapon drops with SPE Skills.

Misc Mixtures

These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they affect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use - only bronze materials and large sums of Rupees are required.

Name Materials Cost Effects
Item Power-Up [ud 1] Bronze Materials (x100) Rupee icon Green - Hyrule Warriors.png30,000 Items are permanently powered up for a battle.
Guard Breaker [ud 1] Bronze Materials (x150) Rupee icon Green - Hyrule Warriors.png40,000 Allows a Warrior to break an enemy's guard.
SP Replenishing [ud 1] Bronze Materials (x200) Rupee icon Green - Hyrule Warriors.png50,000 The Special Attack gauge continually replenishes.
XP Excelerator [ud 2] Bronze Materials (x50) Rupee icon Green - Hyrule Warriors.png10,000 KO'd enemies give more experience points.
Rupee Festival [ud 2] Bronze Materials (x75) Rupee icon Green - Hyrule Warriors.png1 KO'd enemies drop more Rupees.
Materials Master [ud 2] Bronze Materials (x100) Rupee icon Green - Hyrule Warriors.png50,000 KO'd enemies drop more gold and silver materials.
Weak Point Smasher [ud 3] Bronze Materials (x125) Rupee icon Green - Hyrule Warriors.png25,000 Weak Point gauges are reduced faster.
Anti-Boss Formula [ud 3] Bronze Materials (x150) Rupee icon Green - Hyrule Warriors.png30,000 Damage against Giant Bosses is increased.
Boss MP Absorber [ud 3] Bronze Materials (x175) Rupee icon Green - Hyrule Warriors.png35,000 Absorbs magic power from Giant Bosses.
  1. 1.0 1.1 1.2 Introduced in v1.4 update
  2. 2.0 2.1 2.2 Introduced in v1.5 update
  3. 3.0 3.1 3.2 Introduced in v1.6 update