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{{Infobox|location
{{Infobox|location
| image =  
| image =  
| caption =
| game = ''[[Hyrule Warriors]]''
| game = ''[[Hyrule Warriors]]''
| location      = [[Bazaar]]
| location      = [[Bazaar (Hyrule Warriors)|Bazaar]]
| item = Mixtures
| item = Mixtures
| related =  
| related = [[Badge Market]]<br/>[[Training Dojo]]<br/>[[Smithy]]<br/>[[Cooking in Age of Calamity]]
}}
}}


The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons, however as you collect more Gold Skulltulas, more mixtures will be added to the Apothecary.
The '''Apothecary''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar (Hyrule Warriors)|Bazaar]] like other shops in the game. Here, materials and [[Rupee]]s are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons; however, as more [[Gold Skulltula]]s are collected, more mixtures will be added to the Apothecary.
{{TODO}}
{{TODO}}
{{Clear}}
{{Clear}}


==Potions==
==Potions==
If you've created an empty bottle badge for one of your Warriors in the Badge Market, you'll be able to use a potion during your battles. The potion inside changes as you collect more Gold Skulltulas.
If an empty bottle badge has been created for one of the Warriors in the [[Badge Market]], a potion can be used during battles. The potion inside changes as more Gold Skulltulas are collected.
{| class="wikitable"
{| class="wikitable"
! Name !! Skulltulas !! Effects
! Name !! Skulltulas !! Effects
Line 25: Line 26:
| Green Potion || 25 || Replenishes 10 hearts and one special bar.
| Green Potion || 25 || Replenishes 10 hearts and one special bar.
|-
|-
| Gold Potion || 50 || Replenishes 15 hearts and one and a half special bars.
| Yellow Potion || 50 || Replenishes 15 hearts and one and a half special bars.
|}
|}


==Mixtures==
==Mixtures==
Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As you collect more Gold Skulltulas, you will unlock more mixtures or gain stronger versions of mixtures you already have.
Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As more Gold Skulltulas are collected, you will more mixtures become available and stronger versions of existing mixtures are unlocked


===Weapon Drop===
===Weapon Drop===
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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Drop I || none || Bronze Materials (x20) || {{R|100}} || Weak increase to weapon drop rate.
| Weapon Drop I || none || Bronze Materials (x20) || {{HWR|100}} || Weak increase to weapon drop rate.
|-
|-
| Weapon Drop II || 2 || Silver Materials (x5) || {{R|500}} || Moderate increase to weapon drop rate.
| Weapon Drop II || 2 || Silver Materials (x5) || {{HWR|500}} || Moderate increase to weapon drop rate.
|-
|-
| Weapon Drop III || 25 || Gold Materials (x1) || {{R|1,000}} || Strong increase to weapon drop rate.
| Weapon Drop III || 25 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to weapon drop rate.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Rank I || 7 || Bronze Materials (x20) || {{R|300}} || Weak increase to dropped weapon ranks.
| Weapon Rank I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to dropped weapon ranks.
|-
|-
| Weapon Rank II || 25 || Silver Materials (x5) || {{R|1,500}} || Moderate increase to dropped weapon ranks.
| Weapon Rank II || 25 || Silver Materials (x5) || {{HWR|1,500}} || Moderate increase to dropped weapon ranks.
|-
|-
| Weapon Rank III || 50 || Gold Materials (X1) || {{R|3,000}} || Strong increase to dropped weapon ranks.
| Weapon Rank III || 50 || Gold Materials (X1) || {{HWR|3,000}} || Strong increase to dropped weapon ranks.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Star I || none || Bronze Materials (x20) || {{R|400}} || Weak increase to dropped weapon stars.
| Weapon Star I || none || Bronze Materials (x20) || {{HWR|400}} || Weak increase to dropped weapon stars.
|-
|-
| Weapon Star II || 2 || Silver Materials (x5) || {{R|2,000}} || Moderate increase to dropped weapon stars.
| Weapon Star II || 2 || Silver Materials (x5) || {{HWR|2,000}} || Moderate increase to dropped weapon stars.
|-
|-
| Weapon Star III || 50 || Gold Materials (x1) || {R|4,000}} || Strong increase to dropped weapon stars.
| Weapon Star III || 50 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to dropped weapon stars.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Weapon Slot I || 2 || Bronze Materials (x20) || {{R|200}} || Weak increase to dropped weapon slots.
| Weapon Slot I || 2 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to dropped weapon slots.
|-  
|-  
| Weapon Slot II || 7 || Silver Material (x5) || {{R|1,00}} || Moderate increase to dropped weapon slots.
| Weapon Slot II || 7 || Silver Material (x5) || {{HWR|1,00}} || Moderate increase to dropped weapon slots.
|-
|-
| Weapon Slot III || 50 || Gold Materials (x1) || {{R|2,000}} Strong increase to dropped weapon slots.
| Weapon Slot III || 50 || Gold Materials (x1) || {{HWR|2,000}} || Strong increase to dropped weapon slots.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Empty Slot I || 25 || Bronze Materials (x20) || {{R|500}} || Weak increase to dropped weapons with empty slots.
| Empty Slot I || 25 || Bronze Materials (x20) || {{HWR|500}} || Weak increase to dropped weapons with empty slots.
|-
|-
| Empty Slot II || 50 || Gold Materials (x1) || {{R|1,000}} Strong increase to dropped weapons with empty slots.
| Empty Slot II || 50 || Gold Materials (x1) || {{HWR|1,000}} || Strong increase to dropped weapons with empty slots.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Attack Skill I || 7 || Bronze Materials (x20) || {{R|200}} || Weak increase to weapon drops with ATK Skills.
| Attack Skill I || 7 || Bronze Materials (x20) || {{HWR|200}} || Weak increase to weapon drops with ATK Skills.
|-
|-
| Attack Skill II || 25 || Gold Materials (x1) || {{R|400}} || Strong increase to weapon drops with ATK Skills.
| Attack Skill II || 25 || Gold Materials (x1) || {{HWR|400}} || Strong increase to weapon drops with ATK Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{R|400}} || Weak increase to weapon drops with ELE Skills.
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|400}} || Weak increase to weapon drops with ELE Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{R|800}} || Strong increase to weapon drops with ELE Skills.
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|800}} || Strong increase to weapon drops with ELE Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{R|1,800}} || Weak increase to weapon drops with VS Skills.
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|1,800}} || Weak increase to weapon drops with VS Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{R|3,600}} || Strong increase to weapon drops with VS Skills.
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|3,600}} || Strong increase to weapon drops with VS Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Bonus Skill I || 7 || Bronze Materials (x20) || {{R|300}} || Weak increase to weapon drops with BON Skills.
| Bonus Skill I || 7 || Bronze Materials (x20) || {{HWR|300}} || Weak increase to weapon drops with BON Skills.
|-
|-
| Bonus Skill II || 25 || Gold Materials (x1) || {{R|600}} || Strong increase to weapon drops with BON Skills.
| Bonus Skill II || 25 || Gold Materials (x1) || {{HWR|600}} || Strong increase to weapon drops with BON Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| KO Skill I || 7 || Bronze Materials (x20) || {{R|1,500}} || Weak increase to weapon drops with KO Skills.
| KO Skill I || 7 || Bronze Materials (x20) || {{HWR|1,500}} || Weak increase to weapon drops with KO Skills.
|-
|-
| KO Skill II || 25 || Gold Materials (x1) || {{R|3,000}} || Strong increase to weapon drops with KO Skills.
| KO Skill II || 25 || Gold Materials (x1) || {{HWR|3,000}} || Strong increase to weapon drops with KO Skills.
|}
|}


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! Name !! Skulltulas !! Materials !! Cost !! Effects
! Name !! Skulltulas !! Materials !! Cost !! Effects
|-
|-
| Element Skill I || 7 || Bronze Materials (x20) || {{R|2,000}} || Weak increase to weapon drops with SPE Skills.
| Element Skill I || 7 || Bronze Materials (x20) || {{HWR|2,000}} || Weak increase to weapon drops with SPE Skills.
|-
|-
| Element Skill II || 25 || Gold Materials (x1) || {{R|4,000}} || Strong increase to weapon drops with SPE Skills.
| Element Skill II || 25 || Gold Materials (x1) || {{HWR|4,000}} || Strong increase to weapon drops with SPE Skills.
|}
|}


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* * = introduced in v1.4 update
* * = introduced in v1.4 update
* ** = introduced in v1.5 update
* ** = introduced in v1.5 update
* *** = introduced in v1.6 update


{| class="wikitable"
{| class="wikitable"
! Name !! Materials !! Cost !! Effects
! Name !! Materials !! Cost !! Effects
|-
|-
| Item Power up* || Bronze Materials (x100) || {{R|30,000}} || Attack items are permanently powered up for one battle.
| Item Power-Up* || Bronze Materials (x100) || {{HWR|30,000}} || Items are permanently powered up for a battle.
|-
|-
| Guard Breaker* || Bronze Materials (x150) || {{R|40,000}} || Allows a Warrior to break an enemy's Guard.
| Guard Breaker* || Bronze Materials (x150) || {{HWR|40,000}} || Allows a Warrior to break an enemy's guard.
|-
|-
| SP Replenishing* || Bronze Materials (x200) || {{R|50,000}} || Gradually fills the Special attack gauge.
| SP Replenishing* || Bronze Materials (x200) || {{HWR|50,000}} || The Special Attack gauge continually replenishes.
|-
|-
| XP Excelerator** || Bronze Materials (x50) || {{R|10,000}} || Increases the amount of EXP defeated enemies give.
| EXP Accelerator** || Bronze Materials (x50) || {{HWR|10,000}} || KO'd enemies give more experience points.
|-
|-
| Rupee Festival** || Bronze Materials (x75) || {{R|1}} || defeated enemies drop more rupees.
| Rupee Festival** || Bronze Materials (x75) || {{HWR|1}} || KO'd enemies drop more Rupees.
|-
|-
| Materials Master** || Bronze Materials (x100) || {{R|50,000}} || Defeated enemies drop more rare materials.
| Materials Master** || Bronze Materials (x100) || {{HWR|50,000}} || KO'd enemies drop more gold and silver materials.
|-
| Weak Point Smasher*** || Bronze Materials (x125) || {{HWR|25,000}} || Weak Point gauges are reduced faster.
|-
| Anti-Boss Formula*** || Bronze Materials (x150) || {{HWR|30,000}} || Damage against Giant Bosses is increased.
|-
| Boss MP Absorber*** || Bronze Materials (x175) || {{HWR|35,000}} || Absorbs magic power from Giant Bosses.
|}
|}



Revision as of 19:45, February 28, 2021

This article describes a subject that is or may be outside the core Zelda canon.
Apothecary

The Apothecary is a shop in Hyrule Warriors. It can be found in the Bazaar like other shops in the game. Here, materials and Rupees are exchanged for various mixtures. Mixtures provide bonuses that last for one stage. Mixtures are mainly used to find better weapons; however, as more Gold Skulltulas are collected, more mixtures will be added to the Apothecary.

TODO: Fill in this section

Potions

If an empty bottle badge has been created for one of the Warriors in the Badge Market, a potion can be used during battles. The potion inside changes as more Gold Skulltulas are collected.

Name Skulltulas Effects
Red Potion Default Replenishes 5 hearts.
Purple Potion 2 Replenishes 5 hearts and half of a special bar.
Blue Potion 7 Replenishes 10 hearts and half of a special bar.
Green Potion 25 Replenishes 10 hearts and one special bar.
Yellow Potion 50 Replenishes 15 hearts and one and a half special bars.

Mixtures

Adding mixtures to potions will provide added bonuses for one battle. Only one mixture can be made per battle. The type of materials and how much rupees are needed depends on the mixture and how strong it is. As more Gold Skulltulas are collected, you will more mixtures become available and stronger versions of existing mixtures are unlocked

Weapon Drop

Increases the drop rate of weapons.

Name Skulltulas Materials Cost Effects
Weapon Drop I none Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png100 Weak increase to weapon drop rate.
Weapon Drop II 2 Silver Materials (x5) Rupee icon Green - Hyrule Warriors.png500 Moderate increase to weapon drop rate.
Weapon Drop III 25 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png1,000 Strong increase to weapon drop rate.

Weapon Rank

Increases the probability of enemies dropping high leveled weapons, providing you have found or unlocked the Warrior's weapons in Legend or Adventure Mode.

Name Skulltulas Materials Cost Effects
Weapon Rank I 7 Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png300 Weak increase to dropped weapon ranks.
Weapon Rank II 25 Silver Materials (x5) Rupee icon Green - Hyrule Warriors.png1,500 Moderate increase to dropped weapon ranks.
Weapon Rank III 50 Gold Materials (X1) Rupee icon Green - Hyrule Warriors.png3,000 Strong increase to dropped weapon ranks.

Weapon Star

Increases the probability of enemies dropping weapons with a higher value of stars.

Name Skulltulas Materials Cost Effects
Weapon Star I none Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png400 Weak increase to dropped weapon stars.
Weapon Star II 2 Silver Materials (x5) Rupee icon Green - Hyrule Warriors.png2,000 Moderate increase to dropped weapon stars.
Weapon Star III 50 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png4,000 Strong increase to dropped weapon stars.

Weapon Slot

Increases the probability of enemies dropping weapons with a high number of slots. Keep in mind this will not guarantee empty slots.

Name Skulltulas Materials Cost Effects
Weapon Slot I 2 Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png200 Weak increase to dropped weapon slots.
Weapon Slot II 7 Silver Material (x5) Rupee icon Green - Hyrule Warriors.png1,00 Moderate increase to dropped weapon slots.
Weapon Slot III 50 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png2,000 Strong increase to dropped weapon slots.

Empty Slot

Increases the probability of enemies dropping weapons with empty slots. Keep in mind this will not guarantee a high number of slots.

Name Skulltulas Materials Cost Effects
Empty Slot I 25 Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png500 Weak increase to dropped weapons with empty slots.
Empty Slot II 50 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png1,000 Strong increase to dropped weapons with empty slots.

Attack Skill

Increases the probability of enemies dropping weapons with ATK skills.

Name Skulltulas Materials Cost Effects
Attack Skill I 7 Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png200 Weak increase to weapon drops with ATK Skills.
Attack Skill II 25 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png400 Strong increase to weapon drops with ATK Skills.

Element Skill

Increases the probability of enemies dropping weapons with ELE skills.

Name Skulltulas Materials Cost Effects
Element Skill I 7 Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png400 Weak increase to weapon drops with ELE Skills.
Element Skill II 25 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png800 Strong increase to weapon drops with ELE Skills.

VS Skill

Increases the probability of enemies dropping weapons with VS skills.

Name Skulltulas Materials Cost Effects
Element Skill I 7 Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png1,800 Weak increase to weapon drops with VS Skills.
Element Skill II 25 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png3,600 Strong increase to weapon drops with VS Skills.

Bonus Skill

Increases the probability of enemies dropping weapons with BON skills.

Name Skulltulas Materials Cost Effects
Bonus Skill I 7 Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png300 Weak increase to weapon drops with BON Skills.
Bonus Skill II 25 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png600 Strong increase to weapon drops with BON Skills.

KO Skill

Increases the probability of enemies dropping weapons with KO skills.

Name Skulltulas Materials Cost Effects
KO Skill I 7 Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png1,500 Weak increase to weapon drops with KO Skills.
KO Skill II 25 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png3,000 Strong increase to weapon drops with KO Skills.

Special Skill

Increases the probability of enemies dropping weapons with SPE skills.

Name Skulltulas Materials Cost Effects
Element Skill I 7 Bronze Materials (x20) Rupee icon Green - Hyrule Warriors.png2,000 Weak increase to weapon drops with SPE Skills.
Element Skill II 25 Gold Materials (x1) Rupee icon Green - Hyrule Warriors.png4,000 Strong increase to weapon drops with SPE Skills.

Misc Mixtures

These mixtures have been added to the game via updates. Unlike the above mixtures, these have nothing to do with weapons or weapon drops, instead they effect the other aspects of the battlefield. These mixtures do not require Gold Skulltulas to use and only bronze materials and large sums of Rupees are required.

  • * = introduced in v1.4 update
  • ** = introduced in v1.5 update
  • *** = introduced in v1.6 update
Name Materials Cost Effects
Item Power-Up* Bronze Materials (x100) Rupee icon Green - Hyrule Warriors.png30,000 Items are permanently powered up for a battle.
Guard Breaker* Bronze Materials (x150) Rupee icon Green - Hyrule Warriors.png40,000 Allows a Warrior to break an enemy's guard.
SP Replenishing* Bronze Materials (x200) Rupee icon Green - Hyrule Warriors.png50,000 The Special Attack gauge continually replenishes.
EXP Accelerator** Bronze Materials (x50) Rupee icon Green - Hyrule Warriors.png10,000 KO'd enemies give more experience points.
Rupee Festival** Bronze Materials (x75) Rupee icon Green - Hyrule Warriors.png1 KO'd enemies drop more Rupees.
Materials Master** Bronze Materials (x100) Rupee icon Green - Hyrule Warriors.png50,000 KO'd enemies drop more gold and silver materials.
Weak Point Smasher*** Bronze Materials (x125) Rupee icon Green - Hyrule Warriors.png25,000 Weak Point gauges are reduced faster.
Anti-Boss Formula*** Bronze Materials (x150) Rupee icon Green - Hyrule Warriors.png30,000 Damage against Giant Bosses is increased.
Boss MP Absorber*** Bronze Materials (x175) Rupee icon Green - Hyrule Warriors.png35,000 Absorbs magic power from Giant Bosses.